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Decompiled source of LethalCum v2.1.0
LethalCum.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using LethalLib.Modules; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("LethalCum")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Not just a mod, its a lifestyle.")] [assembly: AssemblyFileVersion("2.1.0.0")] [assembly: AssemblyInformationalVersion("2.1.0+3b984d2963c6b6773ea1dd951d369ea68f811364")] [assembly: AssemblyProduct("LethalCum")] [assembly: AssemblyTitle("LethalCum")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("2.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LethalCum { [BepInPlugin("LethalCum", "LethalCum", "2.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static AssetBundle assets; private void Awake() { string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); assets = AssetBundle.LoadFromFile(Path.Combine(directoryName, "buttplugscrap")); if ((Object)(object)assets == (Object)null) { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load custom assets."); return; } string[] array = new string[9] { "buttPlug", "dogDick", "sealedCondom", "usedCondom", "cumBlaster", "goldenPlug", "wolfCock", "crustySocks", "cumJar" }; int[] array2 = new int[9] { 72, 65, 70, 76, 50, 30, 55, 87, 70 }; for (int i = 0; i < array.Length; i++) { string text = array[i]; Item val = assets.LoadAsset<Item>("Assets/" + text + "/" + text + ".asset"); ((BaseUnityPlugin)this).Logger.LogInfo((object)(" Registering Scrap: " + text)); Utilities.FixMixerGroups(val.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab); Items.RegisterScrap(val, array2[i], (LevelTypes)(-1)); } ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin LethalCum (2.1.0) is loaded!"); } } public static class PluginInfo { public const string PLUGIN_GUID = "LethalCum"; public const string PLUGIN_NAME = "LethalCum"; public const string PLUGIN_VERSION = "2.1.0"; } }