Decompiled source of Shovel Swing Input Buffer v1.0.1

ShovelSwingBufferInput-V1.1.dll

Decompiled 4 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("Lethal-ShovelSwingBufferInput")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Lethal-ShovelSwingBufferInput")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("917a4972-ef39-47cc-a677-e3e0750233c3")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ShovelSwingInputBuffer;

[BepInPlugin("com.mystictornado.shovelswinginputbuffer", "ShovelSwingInputBuffer", "1.0.0")]
public class ShovelSwingInputBuffer : BaseUnityPlugin
{
	[HarmonyPatch(typeof(Shovel), "ItemActivate")]
	public static class Patch_Sovel_ItemActivate
	{
		[HarmonyPrefix]
		private static void PrefixShovelActivate(Shovel __instance, ref bool __state)
		{
			__state = (Object)(object)__instance != (Object)null && __instance.reelingUp;
		}

		[HarmonyPostfix]
		private static void PostfixShovelActivate(Shovel __instance, bool buttonDown, bool __state)
		{
			if (!ActiveReplaySwings.Contains(__instance) && !((Object)(object)__instance == (Object)null) && buttonDown && ((GrabbableObject)__instance).isHeld && !((Object)(object)((GrabbableObject)__instance).playerHeldBy == (Object)null) && __state)
			{
				if (QueuedSwings.Add(__instance))
				{
					((MonoBehaviour)__instance).StartCoroutine(TriggerBufferedSwing(__instance));
				}
				Logger.LogDebug((object)"Queued shovel swing");
			}
		}
	}

	[CompilerGenerated]
	private sealed class <>c__DisplayClass10_0
	{
		public Shovel shovel;

		internal bool <TriggerBufferedSwing>b__0()
		{
			if (!((Object)(object)shovel == (Object)null))
			{
				return !shovel.reelingUp;
			}
			return true;
		}
	}

	[CompilerGenerated]
	private sealed class <TriggerBufferedSwing>d__10 : IEnumerator<object>, IDisposable, IEnumerator
	{
		private int <>1__state;

		private object <>2__current;

		public Shovel shovel;

		private <>c__DisplayClass10_0 <>8__1;

		object IEnumerator<object>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <TriggerBufferedSwing>d__10(int <>1__state)
		{
			this.<>1__state = <>1__state;
		}

		[DebuggerHidden]
		void IDisposable.Dispose()
		{
			<>8__1 = null;
			<>1__state = -2;
		}

		private bool MoveNext()
		{
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Expected O, but got Unknown
			switch (<>1__state)
			{
			default:
				return false;
			case 0:
				<>1__state = -1;
				<>8__1 = new <>c__DisplayClass10_0();
				<>8__1.shovel = shovel;
				if ((Object)(object)<>8__1.shovel == (Object)null)
				{
					return false;
				}
				Logger.LogInfo((object)"started waiter for queued swing");
				<>2__current = (object)new WaitUntil((Func<bool>)(() => (Object)(object)<>8__1.shovel == (Object)null || !<>8__1.shovel.reelingUp));
				<>1__state = 1;
				return true;
			case 1:
				<>1__state = -1;
				Logger.LogInfo((object)"Shovel no longer waiting, queue swing triggering");
				if ((Object)(object)<>8__1.shovel == (Object)null)
				{
					return false;
				}
				if (!((GrabbableObject)<>8__1.shovel).isHeld || (Object)(object)((GrabbableObject)<>8__1.shovel).playerHeldBy == (Object)null)
				{
					QueuedSwings.Remove(<>8__1.shovel);
					return false;
				}
				if (!QueuedSwings.Remove(<>8__1.shovel))
				{
					Logger.LogInfo((object)"Swing thrown out, not triggering");
					return false;
				}
				Logger.LogInfo((object)"Replaying buffered shovel swing");
				ActiveReplaySwings.Add(<>8__1.shovel);
				((GrabbableObject)<>8__1.shovel).ItemActivate(true, true);
				<>2__current = null;
				<>1__state = 2;
				return true;
			case 2:
				<>1__state = -1;
				((GrabbableObject)<>8__1.shovel).ItemActivate(true, false);
				ActiveReplaySwings.Remove(<>8__1.shovel);
				return false;
			}
		}

		bool IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		[DebuggerHidden]
		void IEnumerator.Reset()
		{
			throw new NotSupportedException();
		}
	}

	public const string GUID = "com.mystictornado.shovelswinginputbuffer";

	public const string NAME = "ShovelSwingInputBuffer";

	public const string VERSION = "1.0.0";

	internal static readonly HashSet<Shovel> QueuedSwings = new HashSet<Shovel>();

	internal static readonly HashSet<Shovel> ActiveReplaySwings = new HashSet<Shovel>();

	internal static ManualLogSource Logger { get; private set; }

	private void Awake()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		Logger = ((BaseUnityPlugin)this).Logger;
		Harmony val = new Harmony("com.mystictornado.shovelswinginputbuffer");
		Logger.LogInfo((object)"Patching ShovelSwingInputBuffer...");
		val.PatchAll();
		Logger.LogInfo((object)"ShovelSwingInputBuffer Patched");
		Logger.LogInfo((object)"com.mystictornado.shovelswinginputbuffer v1.0.0 has loaded!");
	}

	[IteratorStateMachine(typeof(<TriggerBufferedSwing>d__10))]
	internal static IEnumerator TriggerBufferedSwing(Shovel shovel)
	{
		//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
		return new <TriggerBufferedSwing>d__10(0)
		{
			shovel = shovel
		};
	}
}