using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using BonkHit.Patches;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("BonkHit")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BonkHit")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("98e5a901-9b5b-4d84-84a5-740f47506bd4")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace BonkHit
{
[BepInPlugin("MythicalRev.BonkHit", "BonkHit", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private const string modGUID = "MythicalRev.BonkHit";
private const string modName = "BonkHit";
private const string modVersion = "1.0.0";
private Harmony harmony = new Harmony("MythicalRev.BonkHit");
private static Plugin Instance;
internal ManualLogSource mls;
internal static AudioClip[] hitSFX;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("MythicalRev.BonkHit");
mls.LogInfo((object)"BonkHit starting");
mls.LogInfo((object)(((BaseUnityPlugin)Instance).Info.Location.TrimEnd("BonkHit.dll".ToCharArray()) + "bonkhit"));
AssetBundle val = AssetBundle.LoadFromFile(((BaseUnityPlugin)Instance).Info.Location.TrimEnd("BonkHit.dll".ToCharArray()) + "bonkhit");
if ((Object)(object)val == (Object)null)
{
mls.LogError((object)"Failed to load audio assets!");
return;
}
hitSFX = val.LoadAssetWithSubAssets<AudioClip>("assets/PlayerHitBonk.ogg");
harmony.PatchAll(typeof(Plugin));
harmony.PatchAll(typeof(ExtensionLadderItemPatch));
harmony.PatchAll(typeof(ShovelPatch));
}
}
}
namespace BonkHit.Patches
{
[HarmonyPatch(typeof(Shovel))]
internal class ShovelPatch
{
[HarmonyPatch("Start")]
[HarmonyPrefix]
public static void BonkHitShovelPatch(ref AudioClip ___hitSFX)
{
AudioClip[] hitSFX = Plugin.hitSFX;
if (hitSFX != null && hitSFX.Length != 0)
{
AudioClip val = hitSFX[0];
___hitSFX = val;
}
}
}
[HarmonyPatch(typeof(ExtensionLadderItem))]
internal class ExtensionLadderItemPatch
{
[HarmonyPatch("Start")]
[HarmonyPrefix]
public static void BonkHitPatch(ref AudioClip ___ladderFallSFX)
{
AudioClip[] hitSFX = Plugin.hitSFX;
if (hitSFX != null && hitSFX.Length != 0)
{
AudioClip val = hitSFX[0];
___ladderFallSFX = val;
}
}
}
}