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Decompiled source of BonkHit v1.0.0
BonkHit/BonkHit.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using BonkHit.Patches; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("BonkHit")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("BonkHit")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("98e5a901-9b5b-4d84-84a5-740f47506bd4")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace BonkHit { [BepInPlugin("MythicalRev.BonkHit", "BonkHit", "1.0.0")] public class Plugin : BaseUnityPlugin { private const string modGUID = "MythicalRev.BonkHit"; private const string modName = "BonkHit"; private const string modVersion = "1.0.0"; private Harmony harmony = new Harmony("MythicalRev.BonkHit"); private static Plugin Instance; internal ManualLogSource mls; internal static AudioClip[] hitSFX; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("MythicalRev.BonkHit"); mls.LogInfo((object)"BonkHit starting"); mls.LogInfo((object)(((BaseUnityPlugin)Instance).Info.Location.TrimEnd("BonkHit.dll".ToCharArray()) + "bonkhit")); AssetBundle val = AssetBundle.LoadFromFile(((BaseUnityPlugin)Instance).Info.Location.TrimEnd("BonkHit.dll".ToCharArray()) + "bonkhit"); if ((Object)(object)val == (Object)null) { mls.LogError((object)"Failed to load audio assets!"); return; } hitSFX = val.LoadAssetWithSubAssets<AudioClip>("assets/PlayerHitBonk.ogg"); harmony.PatchAll(typeof(Plugin)); harmony.PatchAll(typeof(ExtensionLadderItemPatch)); harmony.PatchAll(typeof(ShovelPatch)); } } } namespace BonkHit.Patches { [HarmonyPatch(typeof(Shovel))] internal class ShovelPatch { [HarmonyPatch("Start")] [HarmonyPrefix] public static void BonkHitShovelPatch(ref AudioClip ___hitSFX) { AudioClip[] hitSFX = Plugin.hitSFX; if (hitSFX != null && hitSFX.Length != 0) { AudioClip val = hitSFX[0]; ___hitSFX = val; } } } [HarmonyPatch(typeof(ExtensionLadderItem))] internal class ExtensionLadderItemPatch { [HarmonyPatch("Start")] [HarmonyPrefix] public static void BonkHitPatch(ref AudioClip ___ladderFallSFX) { AudioClip[] hitSFX = Plugin.hitSFX; if (hitSFX != null && hitSFX.Length != 0) { AudioClip val = hitSFX[0]; ___ladderFallSFX = val; } } } }