using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("DiscordCompany")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DiscordCompany")]
[assembly: AssemblyTitle("DiscordCompany")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ModelReplacement
{
public class KonaiReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Konai";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MelodyReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Melody";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class RitaReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Rita";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class CorruptReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Corrupt";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class TinaReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Tina";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class IchihoReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Ichiho";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MaevReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Maev";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class ShizukanaReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Shizukana";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class ShikaReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Shika";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class NebulaReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Nebula";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class SixReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Six";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class AdriaReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Adria";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class SerapheReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Seraphe";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class CeceilReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Ceceil";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class LunohReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Lunoh";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class NatsukiReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Natsuki";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class PlagueReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Plague";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class ShrekReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Shrek";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
[BepInPlugin("NebulaBlight.DiscordCompany", "DiscordCompany", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private void Awake()
{
//IL_0186: Unknown result type (might be due to invalid IL or missing references)
//IL_018c: Expected O, but got Unknown
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("Konai", typeof(KonaiReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Melody", typeof(MelodyReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Rita", typeof(RitaReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Corrupt", typeof(CorruptReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Tina", typeof(TinaReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Ichiho", typeof(IchihoReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Maev", typeof(MaevReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Shizukana", typeof(ShizukanaReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Shika", typeof(ShikaReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Nebula", typeof(NebulaReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Six", typeof(SixReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Adria", typeof(AdriaReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Seraphe", typeof(SerapheReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Ceceil", typeof(CeceilReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Lunoh", typeof(LunohReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Natsuki", typeof(NatsukiReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Plague", typeof(PlagueReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Shrek", typeof(ShrekReplacement));
Harmony val = new Harmony("NebulaBlight.DiscordCompany");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin NebulaBlight.DiscordCompany is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "templatebundle";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}