Decompiled source of DiscordCompanyLite v0.1.0

DiscordCompany.dll

Decompiled 15 hours ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("DiscordCompany")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DiscordCompany")]
[assembly: AssemblyTitle("DiscordCompany")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ModelReplacement
{
	public class KonaiReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Konai";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MelodyReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Melody";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class RitaReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Rita";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class CorruptReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Corrupt";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class TinaReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Tina";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class IchihoReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Ichiho";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MaevReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Maev";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class ShizukanaReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Shizukana";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class ShikaReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Shika";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class NebulaReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Nebula";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class SixReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Six";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class AdriaReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Adria";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class SerapheReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Seraphe";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class CeceilReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Ceceil";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class LunohReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Lunoh";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class NatsukiReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Natsuki";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class PlagueReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Plague";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class ShrekReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Shrek";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("NebulaBlight.DiscordCompany", "DiscordCompany", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private void Awake()
		{
			//IL_0186: Unknown result type (might be due to invalid IL or missing references)
			//IL_018c: Expected O, but got Unknown
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("Konai", typeof(KonaiReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Melody", typeof(MelodyReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Rita", typeof(RitaReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Corrupt", typeof(CorruptReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Tina", typeof(TinaReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Ichiho", typeof(IchihoReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Maev", typeof(MaevReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Shizukana", typeof(ShizukanaReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Shika", typeof(ShikaReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Nebula", typeof(NebulaReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Six", typeof(SixReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Adria", typeof(AdriaReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Seraphe", typeof(SerapheReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Ceceil", typeof(CeceilReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Lunoh", typeof(LunohReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Natsuki", typeof(NatsukiReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Plague", typeof(PlagueReplacement));
			ModelReplacementAPI.RegisterSuitModelReplacement("Shrek", typeof(ShrekReplacement));
			Harmony val = new Harmony("NebulaBlight.DiscordCompany");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin NebulaBlight.DiscordCompany is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "templatebundle";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}