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Decompiled source of DiscordCompanyLite v0.1.0
DiscordCompany.dll
Decompiled a year agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("DiscordCompany")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("DiscordCompany")] [assembly: AssemblyTitle("DiscordCompany")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class KonaiReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Konai"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MelodyReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Melody"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class RitaReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Rita"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class CorruptReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Corrupt"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class TinaReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Tina"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class IchihoReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Ichiho"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MaevReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Maev"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class ShizukanaReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Shizukana"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class ShikaReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Shika"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class NebulaReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Nebula"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class SixReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Six"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class AdriaReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Adria"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class SerapheReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Seraphe"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class CeceilReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Ceceil"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class LunohReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Lunoh"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class NatsukiReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Natsuki"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class PlagueReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Plague"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class ShrekReplacement : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Shrek"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("NebulaBlight.DiscordCompany", "DiscordCompany", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0186: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Konai", typeof(KonaiReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Melody", typeof(MelodyReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Rita", typeof(RitaReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Corrupt", typeof(CorruptReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Tina", typeof(TinaReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Ichiho", typeof(IchihoReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Maev", typeof(MaevReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Shizukana", typeof(ShizukanaReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Shika", typeof(ShikaReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Nebula", typeof(NebulaReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Six", typeof(SixReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Adria", typeof(AdriaReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Seraphe", typeof(SerapheReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Ceceil", typeof(CeceilReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Lunoh", typeof(LunohReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Natsuki", typeof(NatsukiReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Plague", typeof(PlagueReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Shrek", typeof(ShrekReplacement)); Harmony val = new Harmony("NebulaBlight.DiscordCompany"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin NebulaBlight.DiscordCompany is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "templatebundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }