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Decompiled source of Coil Head Weight Adjustment v1.2.1
SpringManWeightFix2.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("SpringManWeightFix2")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("A simple mod to change the weightin gof the coil head")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("SpringManWeightFix2")] [assembly: AssemblyTitle("SpringManWeightFix2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace SpringManWeightFix2; [BepInPlugin("SpringManWeightFix2", "SpringManWeightFix2", "1.0.0")] public class Plugin : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("SpringManWeightFix2"); private static ConfigEntry<float> weightConfig; private void Awake() { harmony.PatchAll(typeof(Plugin)); weightConfig = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Power Level", 3f, "The new power level of a coil-head"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin SpringManWeightFix2 is loaded!"); } [HarmonyPatch(typeof(StartOfRound), "StartGame")] [HarmonyPrefix] public static void SpringManWeightPatch(StartOfRound __instance) { foreach (SpawnableEnemyWithRarity enemy in __instance.currentLevel.Enemies) { SpringManAI component = enemy.enemyType.enemyPrefab.GetComponent<SpringManAI>(); if ((Object)(object)component != (Object)null) { enemy.enemyType.PowerLevel = weightConfig.Value; } } } } public static class PluginInfo { public const string PLUGIN_GUID = "SpringManWeightFix2"; public const string PLUGIN_NAME = "SpringManWeightFix2"; public const string PLUGIN_VERSION = "1.0.0"; }