Decompiled source of ELSlowdown v1.0.1

LeviathanSlowdown.dll

Decompiled a year ago
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LeviathanSlowdown.Patches;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("LeviathanSlowdown")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Extends the length between which the ground starts rumbling and an Earth Leviathan emerges")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LeviathanSlowdown")]
[assembly: AssemblyTitle("LeviathanSlowdown")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace LeviathanSlowdown
{
	[BepInPlugin("LeviathanSlowdown", "LeviathanSlowdown", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private bool _patched;

		public static ManualLogSource Logger { get; set; }

		private void Awake()
		{
			if (_patched)
			{
				Logger.LogWarning((object)"Aleady Patched");
				return;
			}
			Logger = ((BaseUnityPlugin)this).Logger;
			Harmony.CreateAndPatchAll(typeof(LeviathanPatch), "LeviathanSlowdown");
			Logger.LogInfo((object)"Plugin LeviathanSlowdown is loaded!");
			_patched = true;
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "LeviathanSlowdown";

		public const string PLUGIN_NAME = "LeviathanSlowdown";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace LeviathanSlowdown.Patches
{
	internal class LeviathanPatch
	{
		[HarmonyTranspiler]
		[HarmonyPatch(/*Could not decode attribute arguments.*/)]
		private static IEnumerable<CodeInstruction> TranspileEmergeFromGround(IEnumerable<CodeInstruction> instructions)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Expected O, but got Unknown
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Expected O, but got Unknown
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Expected O, but got Unknown
			return new CodeMatcher(instructions, (ILGenerator)null).MatchForward(false, (CodeMatch[])(object)new CodeMatch[3]
			{
				new CodeMatch((OpCode?)OpCodes.Ldfld, (object)null, (string)null),
				new CodeMatch((OpCode?)OpCodes.Ldc_I4_1, (object)null, (string)null),
				new CodeMatch((OpCode?)OpCodes.Ldc_I4_7, (object)null, (string)null)
			}).Advance(1).SetOperandAndAdvance((object)2)
				.InstructionEnumeration();
		}
	}
}