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Decompiled source of ELSlowdown v1.0.1
LeviathanSlowdown.dll
Decompiled 2 years agousing System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using LeviathanSlowdown.Patches; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("LeviathanSlowdown")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Extends the length between which the ground starts rumbling and an Earth Leviathan emerges")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("LeviathanSlowdown")] [assembly: AssemblyTitle("LeviathanSlowdown")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace LeviathanSlowdown { [BepInPlugin("LeviathanSlowdown", "LeviathanSlowdown", "1.0.0")] public class Plugin : BaseUnityPlugin { private bool _patched; public static ManualLogSource Logger { get; set; } private void Awake() { if (_patched) { Logger.LogWarning((object)"Aleady Patched"); return; } Logger = ((BaseUnityPlugin)this).Logger; Harmony.CreateAndPatchAll(typeof(LeviathanPatch), "LeviathanSlowdown"); Logger.LogInfo((object)"Plugin LeviathanSlowdown is loaded!"); _patched = true; } } public static class PluginInfo { public const string PLUGIN_GUID = "LeviathanSlowdown"; public const string PLUGIN_NAME = "LeviathanSlowdown"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace LeviathanSlowdown.Patches { internal class LeviathanPatch { [HarmonyTranspiler] [HarmonyPatch(/*Could not decode attribute arguments.*/)] private static IEnumerable<CodeInstruction> TranspileEmergeFromGround(IEnumerable<CodeInstruction> instructions) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Expected O, but got Unknown //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Expected O, but got Unknown //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Expected O, but got Unknown return new CodeMatcher(instructions, (ILGenerator)null).MatchForward(false, (CodeMatch[])(object)new CodeMatch[3] { new CodeMatch((OpCode?)OpCodes.Ldfld, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Ldc_I4_1, (object)null, (string)null), new CodeMatch((OpCode?)OpCodes.Ldc_I4_7, (object)null, (string)null) }).Advance(1).SetOperandAndAdvance((object)2) .InstructionEnumeration(); } } }