Please disclose if your mod was created primarily using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of joi Femboy Scavenger v1.3.5
JoiFemboyScavColors.dll
Decompiled a year agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("JoiFemboyScavColors")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("JoiFemboyScavColors")] [assembly: AssemblyTitle("JoiFemboyScavColors")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRJOIFEMBOYPINK : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Joi Femboy Pink"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRJOIFEMBOYPURPLE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Joi Femboy Purple"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRJOIFEMBOYRED : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Joi Femboy Red"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRJOIFEMBOYBLACK : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Joi Femboy Black"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRJOIFEMBOYBLUE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Joi Femboy Blue"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRJOIFEMBOYCYAN : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Joi Femboy Cyan"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRJOIFEMBOYDEFAULT : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Joi Femboy Default"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRJOIFEMBOYGREEN : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Joi Femboy Green"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("com.joibasta.joifemboycavenger", "Joi_Femboy_Scaveneger", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("JoiFemboyPink", typeof(MRJOIFEMBOYPINK)); ModelReplacementAPI.RegisterSuitModelReplacement("JoiFemboyDefault", typeof(MRJOIFEMBOYDEFAULT)); ModelReplacementAPI.RegisterSuitModelReplacement("JoiFemboyBlue", typeof(MRJOIFEMBOYBLUE)); ModelReplacementAPI.RegisterSuitModelReplacement("JoiFemboyRed", typeof(MRJOIFEMBOYRED)); ModelReplacementAPI.RegisterSuitModelReplacement("JoiFemboyGreen", typeof(MRJOIFEMBOYGREEN)); ModelReplacementAPI.RegisterSuitModelReplacement("JoiFemboyPurple", typeof(MRJOIFEMBOYPURPLE)); ModelReplacementAPI.RegisterSuitModelReplacement("JoiFemboyBlack", typeof(MRJOIFEMBOYBLACK)); ModelReplacementAPI.RegisterSuitModelReplacement("JoiFemboyCyan", typeof(MRJOIFEMBOYCYAN)); Harmony val = new Harmony("com.joibasta.joifemboycavenger"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.joibasta.joifemboycavenger is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "Joi Femboy Scavenger"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }