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Decompiled source of MoreMonstersOld v1.0.0
MoreMonsters.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("MoreMonsters")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("MoreMonsters")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("aa6861f1-1ec5-446c-b28c-3f2b07cd05f8")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace MoreMonsters; [BepInPlugin("Quokka.MoreMonsters", "MoreMonsters", "1.0.0")] public class MoreMonstersBase : BaseUnityPlugin { private const string modGUID = "Quokka.MoreMonsters"; private const string modName = "MoreMonsters"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Quokka.MoreMonsters"); private static MoreMonstersBase Instance; public static ManualLogSource mls; private static RoundManager currentRound; public static bool firstTier; public static bool secondTier; public static bool thirdTier; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Quokka.MoreMonsters"); harmony.PatchAll(typeof(MoreMonstersBase)); } [HarmonyPatch(typeof(RoundManager), "LoadNewLevel")] [HarmonyPostfix] private static void ModifyLevel(ref SelectableLevel newLevel) { currentRound = RoundManager.Instance; } [HarmonyPatch(typeof(RoundManager), "SpawnInsideEnemiesFromVentsIfReady")] [HarmonyPostfix] private static void SpawnInsideEnemiesFromVentsIfReadyPatch() { //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_012d: Unknown result type (might be due to invalid IL or missing references) currentRound = RoundManager.Instance; currentRound.timeScript.globalTimeSpeedMultiplier = 1f; currentRound.currentLevel.maxEnemyPowerCount = 250; int connectedPlayersAmount = currentRound.playersManager.connectedPlayersAmount; int num = (int)(0.75 * (double)connectedPlayersAmount); if (connectedPlayersAmount < 4) { num = 6; } for (int i = 0; i < currentRound.allEnemyVents.Length; i++) { if (currentRound.currentEnemySpawnIndex < num && currentRound.timeScript.currentDayTime / currentRound.timeScript.totalTime > 0.185f) { Vector3 position = currentRound.allEnemyVents[i].floorNode.position; float y = currentRound.allEnemyVents[i].floorNode.eulerAngles.y; int j; for (j = (i * (int)currentRound.timeScript.currentDayTime + 19 * (i + 3)) % 8; currentRound.currentLevel.Enemies[j].enemyType.numberSpawned > 4; j++) { } currentRound.SpawnEnemyOnServer(position, y, j); RoundManager obj = currentRound; obj.currentEnemySpawnIndex++; EnemyType enemyType = currentRound.currentLevel.Enemies[j].enemyType; enemyType.numberSpawned++; if (currentRound.valueOfFoundScrapItems > (int)(0.25 * (double)currentRound.totalScrapValueInLevel) && !firstTier) { num++; firstTier = true; } if (currentRound.valueOfFoundScrapItems > (int)(0.5 * (double)currentRound.totalScrapValueInLevel) && !secondTier) { num++; secondTier = true; } if (currentRound.valueOfFoundScrapItems > (int)(0.75 * (double)currentRound.totalScrapValueInLevel) && !thirdTier) { num++; thirdTier = true; } } } } }