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ND LEGALIZE

(V62 Compatible) Extended endgame and a focus on being vanilla-like but with a Helldivers / Payday inspired twist. New Diranalt's premiere Lethal Company modpack. Modpack Code: 01918702-a66f-bee7-25ca-f1089c4da816

CHANGELOG

01918702-a66f-bee7-25ca-f1089c4da816

^ Modpack Code (1.5.0)

1.5.0 - The 'LEGALIZE' Update - New main menu, interiors, moons, complete overhaul, and more

  • Added a custom main menu
  • Added a couple new interiors
  • Tweaked the odds of several of the interior types
  • Added Lategame Company Cruiser Upgrades (and configured it)
  • Added some moons (we're now at something like 19, vanilla has 11)
  • Added the Diving Kit item back (it and some other stuff was put into separate mods)
  • Disabled SnakeEater because while funny, ladders were bugged and became one-time use
  • Removed Hold Scan Button, Helmet Cameras, and Matty's Fixes, as they were deprecated and causing issues
  • Tweaked indoor and outdoor enemy power, as well as what enemies can spawn, on some moons
  • Completely reconfigured the routing prices, scrap amounts, and scrap values on all moons
  • Added spicy apparatus values for the new moons and configured some on existing ones
  • Found a way to somewhat organize the moon list, it is now sorted by price
  • Removed the Men Stalker mod because it has always been buggy

1.4.0 - The 'Harvest' Update - New moons, interiors, and tweaks to the pack

  • Added:
    • One new interior
    • New scrap items
    • A few new moons
    • Multiple miscellaneous funnies
    • A f**k ton of fix and optimization mods
    • And probably more, there was a lot added.
  • Tweaked the scrap amounts on all moons (again)
  • Disabled the Shy Guy from spawning outside
  • Adjusted ProgressiveDeadline to make the quota a little less of a joke
  • Removed KidnapperFoxSettings since the Kidnapper Fox was removed as of v60
  • Removed LethalVR since it has not been used much and affects gameplay performance
  • Removed The Last Known Position of Cosmocos, it's just a lore thing and there are so many moons
  • The starting save seed is now random thanks to a fix mod, meaning Black Mesa isn't always eclipsed on fresh runs
  • Black Mesa now costs 300 to go to as it has a good scrap value margin compared to the free moons and people were getting tired of going to it so much

Lategame Upgrades stuff:

  • Discounts are now consumed on purchase of a lategame upgrade tier
  • Tweaked the price on most lategame upgrades (again)
  • Added custom names to the Company Cruiser upgrades
  • Increased the regeneration multiplier on Bigger Lungs
  • Increased Discombobulator's stun duration
  • Adjusted some of Hunter's sample prices (again)
  • Disabled Mechanical Arms (increased reach distance)
    • Would feel weird to go back to a fresh save or vanilla after playing with extended reach
  • Disabled Deeper Pockets (carry multiple two-handed items)
    • Sometimes there's been odd bugs with multiple two-handeds, and it's intended in vanilla as a balancing factor. I also felt like shaking things up a little.
  • Back Muscles set to ReduceCarryStrain mode instead of ReduceWeight
    • (This reduces the stamina penalty from weight, instead of outright reducing weight)
  • Tweaked the values on Market Influence (guaranteed sale percentage in the non-lategame store)
  • Tweaked the values on Efficient Engines (moon routing discount)

1.3.5 - v55 Compatability

  • Fixes some stuff with KidnapperFoxSettings
  • Bunch of mod updates and LC v55 compatibility stuff
    • Tweaks to the Company Cruiser, CC lategame upgrades, and other v55 stuff coming eventually

1.3.4 - New features, more scrap price firefighting

  • Added a funny scrap item
  • Added a flashlight and walkie slot
  • Added AdditionalNetworking for less desync issues
  • Added KidnapperFoxSettings because apparently this enemy is a bit wack
  • Added ObjectVolumeController, meaning the TV volume (among other things) can now be adjusted
  • Removed the minimap mod since it's broken both functionally and balancing-wise
  • Disabled the ship cutscene, Spore Lizard, and full darkness revamps from the Diversity mod
    • Ship cutscenes because they made fire exit shortcuts upon entrance impossible, Spore Lizard because it made the fucking thing invincible and aggressive, Full Darkness because :Shrug:
  • Reduced the scrap values applied by MeteoMultiplier to attempt to further combat scrap price inflation ($2,000+ by the first quota is insane)

1.3.3 - Oops (x2)

  • Updated the manifest.json and README.md, pasted a little too hastily from Discord
  • This is also for version parity with the changelog and what the modpack upload's version is

1.3.2 - Oops

  • I put the wrong version number in the manifest.json like a moron

1.3.1 - Small tweaks

  • Tweaked the values on the gambling machine
  • Reduced the routing prices for Cosmocos and Ooblterra
  • 4 monsters spawn when a spicy apparatus is pulled instead of 2
  • Added custom spicy apparatus values for Fission-C, Ooblterra, and Cosmocos.
  • Removed the Emissive Suits mod due to a bug where suits disappear on older saves, and because it blocked things in the ship

1.3.0 - The 'Gambling' Update - Hazard tweaks, sell all, scrap price firefighting

  • Added gambling
  • Added the SellMyScrap mod
    • Configured to not sell Maxwell, Rose, or Apparatus
    • IMPORTANT: If you don't want something sold, pick it up or put it on a surface that is not the ship's floor!
  • Added the CoilHeadStare mod, because nightmares are fun
  • Reduced the spawn weights of the "Walker" and "Watcher" enemies
  • Added SpikeTrapFixes, because spike traps are fucking stupid
    • Allows spike traps to be picked up by the scanner, player-activated spike traps are disabled and spike trap interval is now always 10 seconds.
  • Replaced No_Ship_Masked_Mimics with Ship Mimics Riot Control due to a desync bug
  • Added Etern's spicy Apparatus values
  • Adjusted the weather multipliers that affect scrap value and amount
  • Increased the effectiveness of the Hunter lategame upgrade so it's still at least viable

1.2.1 - Scrap value tweaks across the board, and memes

  • Added the TVRandomizer mod
  • Replaced the SillyVideos mod with ND_SlickTV (larger variety)
  • Added the KeepUnlocks mod
    • Configured to only keep furniture on save reset
  • Replaced the TelevisionOnStart mod with UnlockOnStart
    • Better supported and is more configurable
    • A few furniture items are now unlocked by default, along with some equipment
    • Starting money is now 100
  • Tweaked the scrap values on most moons
  • Lowered the routing prices across most moons
  • Reduced the amount of outdoor eyeless dogs on Black Mesa
  • Made Embrion incredibly lucrative scrap-wise, but even more dangerous

1.2.0 - The 'Clarity' Update - Tweak stuff, additions, and more tweaks

  • Added the UsualScrap mod
  • Added the ShipWindows mod
    • (They must be bought via the terminal)
    • FYI: You will have these unlocked by default on existing saves. Nothing I can do about that.
  • Added the Celestial Tint mod for aesthetics
  • Increased the audible range of emote music
  • Increased the volume increment of emote music when syncing emotes
  • Increased the volume of the ULTRAKILL apparatus meltdown music
  • Removed the Peepers mod because they are annoying as fuck and can't be hit off like Tulip Snakes
  • Fixed an issue where the default meltdown music played alongside the ULTRAKILL meltdown music
  • Reworked the values on the Bigger Lungs lategame upgrade
    • Initial value is 3 (from 2.5), increment is 2 (from 2.5)
  • Reduced the effectiveness of Running Shoes
    • Initial value is 1.0 (from 1.4), increment is 0.3 (from 0.4) - Final value is 6.5 (from 6.6)
    • (Lowered its prices as well and tweaked Bigger Lungs to compensate)
  • Reduced the multipliers on Apparatuses so they're not as overeffective at providing a "safety net" for the quota. They're still very valuable, just no longer overpowered
  • Reduced the effectiveness of the Hunter lategame upgrade as it was basically invalidating collecting scrap in favor of killing everything in sight
    • (Lowered its prices as well to compensate)

1.1.0 - The 'Revisions' Update - Lategame Upgrades revision and other stuff

  • Made the SDM (Scarlet Devil Mansion) layout less rare, with a somewhat higher chance of happening on Adamance and Desolation
  • Added the Late Company mod so the session doesn't have to be restarted every time someone loses connection
  • Added the Hardbass Dropship mod because it's funny
  • Redid the pricing on all of the lategame upgrades
  • Renamed a bunch of lategame upgrades for less confusion
  • Adjusted the effectiveness of multiple lategame upgrades
  • Added some extra enemy spawn types to some modded moons
  • Tweaked the enemy and scrap rates on all modded moons
  • Adjusted the routing prices for most modded moons

1.0.1 - Minor Tweaks

  • Added a guaranteed (100%) Spicy Apparatus to The Last Known Position of Cosmocos
    • It is worth a guaranteed 1337, its multiplier is always 1x
    • The only way to obtain it is to use the Inverse Teleporter to get into the facility (it's normally inaccessible), and then using the Advanced Personal Teleporter to teleport out (costs 1,500) - (It can be lost if you die)
    • Edit: Okay, it's not actually obtainable because you lose the Advanced Personal Teleporter when taking the Inverse :pain:
  • Removed the disabled mods to make the modpack less bulky
  • Disabled Scrap Insurance since KeepScrap exists
  • Fixed LethalResonance overriding the vanilla game's ambience music
  • Removed Gloom, added Etern, Fission, and Desolation to compensate

1.0.0

  • Initial Commit