ND LEGALIZE
(V62 Compatible) Extended endgame and a focus on being vanilla-like but with a Helldivers / Payday inspired twist. New Diranalt's premiere Lethal Company modpack. Modpack Code: 01918702-a66f-bee7-25ca-f1089c4da81601918702-a66f-bee7-25ca-f1089c4da816
^ Modpack Code (1.5.0)
ND // LEGALIZE
Description
This adds:
- An extended endgame
- Several new interior types
- Nearly two dozen new moons
- Slightly more forgiving gameplay
- A variety of new enemies, scrap types, and gameplay features
- Over 100+ emotes, Helldiver outfits, memes, and other fun stuff
- Support for adding more modded moons / interiors / enemies
- A (mostly) balanced, hand-configured experience
- Lots of optimization and bugfix mods
It's been configured to play like the vanilla game but better in several ways.
*MoreCompany is not included due to general instability and hurting the vanilla game's creepiness factor / vibe.
Special Thanks To:
Spooky, RedstoneGeek1, Evinator, Ms. Kadapul, The Kremling, and Devalous for help with getting this thing assembled. This pack has a lot of mods! :>
Modpack created and concepted by Spooky, additions and fine-tuning by Proto
Scrap Weather Multipliers
ND // LEGALIZE adds a scrap value and amount multiplier depending on the weather.
-
Weather Type:
value/amount -
Clear / Normal:
0.4x/1x- (Sunshine and Standard Suffering) -
DustClouds:
0.4x/1x- (No idea what the fuck this does) -
Rainy:
0.4x/1x- (Mudpits can spawn, that's literally it) -
Foggy:
0.45x/1.2x- (You can't fucking see and neither can giants, and have fun if you're holding objects that emit light) -
Flooded:
0.45x/1.2x- (You'd better make it back by around 3:00 - 5:00 PM, some maps like Adamance have a "reverse" flood) -
Stormy:
0.5x/1.4x- (Do you like Shock & Ball Torture? Most scrap is basically on a deadly timer when outside, cover above you is useful) -
Eclipsed:
0.5x/1.6x- (Night time enemies spawn at day, spawnrates inside are increased, moon has a menacing aura)
Gambling Machine Chances
There are 4 single-use gambling machines at The Company:tm: building you can use to enhance or tarnish the spoils of your run.
-
Effect:
chance/multiplier -
Jackpot:
1%/10x -
Triple:
10%/3x -
Double:
35%/2x -
Half:
50%/0.5x -
Zero:
4%/0.1x -
Your Overall Odds:
- Good Effect: 46%
- Bad Effect: 54%
"Hunter" Lategame Upgrade Sample Values
This lategame upgrade adds samples of differing values to killable enemies.
- Enemy:
min - max
Tier I
- Loot Bug:
10 - 20 - Snare Flea:
16 - 32 - Spore Lizard:
32 - 64
Tier II
- Thumper / Crawler:
32 - 64 - Bunker Spider:
40 - 80
Tier III
- Man Eater:
80 - 160 - Baboon Hawk / Fucking Prick:
24 - 48 - Forest Giant:
100 - 200
Tier IV
- Eyeless Dog:
150 - 300 - Bracken / Flowerman:
300 - 600
Extra Moon Info
-
If you'd like the following info in one handy place, including:
- Full moon list
- Moons' environments
- Moon routing prices
- Spicy apparatus chances / multipliers
-
And some of the moons' hidden info, such as:
- Detailed scrap weights / values
- Inside / Outside enemy weights
- Inside / Outside enemy power
I've compiled a handy spreadsheet you can view here: https://docs.google.com/spreadsheets/d/1BiliA9wNSRW-6xBbE9lQUxsR-_i9qvTUTe2JHtyc_1U
