Lethal Company

01918702-a66f-bee7-25ca-f1089c4da816

^ Modpack Code (1.5.0)

ND // LEGALIZE

Description

This adds:

  • An extended endgame
  • Several new interior types
  • Nearly two dozen new moons
  • Slightly more forgiving gameplay
  • A variety of new enemies, scrap types, and gameplay features
  • Over 100+ emotes, Helldiver outfits, memes, and other fun stuff
  • Support for adding more modded moons / interiors / enemies
  • A (mostly) balanced, hand-configured experience
  • Lots of optimization and bugfix mods

It's been configured to play like the vanilla game but better in several ways.

*MoreCompany is not included due to general instability and hurting the vanilla game's creepiness factor / vibe.

Special Thanks To:

Spooky, RedstoneGeek1, Evinator, Ms. Kadapul, The Kremling, and Devalous for help with getting this thing assembled. This pack has a lot of mods! :>

Modpack created and concepted by Spooky, additions and fine-tuning by Proto

Scrap Weather Multipliers

ND // LEGALIZE adds a scrap value and amount multiplier depending on the weather.

  • Weather Type: value / amount

  • Clear / Normal: 0.4x / 1x - (Sunshine and Standard Suffering)

  • DustClouds: 0.4x / 1x - (No idea what the fuck this does)

  • Rainy: 0.4x / 1x - (Mudpits can spawn, that's literally it)

  • Foggy: 0.45x / 1.2x - (You can't fucking see and neither can giants, and have fun if you're holding objects that emit light)

  • Flooded: 0.45x / 1.2x - (You'd better make it back by around 3:00 - 5:00 PM, some maps like Adamance have a "reverse" flood)

  • Stormy: 0.5x / 1.4x - (Do you like Shock & Ball Torture? Most scrap is basically on a deadly timer when outside, cover above you is useful)

  • Eclipsed: 0.5x / 1.6x - (Night time enemies spawn at day, spawnrates inside are increased, moon has a menacing aura)

Gambling Machine Chances

There are 4 single-use gambling machines at The Company:tm: building you can use to enhance or tarnish the spoils of your run.

  • Effect: chance / multiplier

  • Jackpot: 1% / 10x

  • Triple: 10% / 3x

  • Double: 35% / 2x

  • Half: 50% / 0.5x

  • Zero: 4% / 0.1x

  • Your Overall Odds:

    • Good Effect: 46%
    • Bad Effect: 54%

"Hunter" Lategame Upgrade Sample Values

This lategame upgrade adds samples of differing values to killable enemies.

  • Enemy: min - max

Tier I

  • Loot Bug: 10 - 20
  • Snare Flea: 16 - 32
  • Spore Lizard: 32 - 64

Tier II

  • Thumper / Crawler: 32 - 64
  • Bunker Spider: 40 - 80

Tier III

  • Man Eater: 80 - 160
  • Baboon Hawk / Fucking Prick: 24 - 48
  • Forest Giant: 100 - 200

Tier IV

  • Eyeless Dog: 150 - 300
  • Bracken / Flowerman: 300 - 600

Extra Moon Info

  • If you'd like the following info in one handy place, including:

    • Full moon list
    • Moons' environments
    • Moon routing prices
    • Spicy apparatus chances / multipliers
  • And some of the moons' hidden info, such as:

    • Detailed scrap weights / values
    • Inside / Outside enemy weights
    • Inside / Outside enemy power

I've compiled a handy spreadsheet you can view here: https://docs.google.com/spreadsheets/d/1BiliA9wNSRW-6xBbE9lQUxsR-_i9qvTUTe2JHtyc_1U

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