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MissileTurretsFork

[v81] Adds turrets that shoot missile to Lethal Company

CHANGELOG

Changelog

1.3.10

  • Added a null check to the patch in case of gullible mods putting null prefabs where they shouldn't be
  • Added Far Audio sounds for the missile flying and beeping sounds
  • Increased ranges of base Audio Sources slightly
  • Reduced rocket floor bias

1.3.9

  • Changed spawn mechanics so missile turrets can now only spawn in places vanilla turrets can spawn
  • Biased rockets to aim slightly towards the floor when fired

1.3.8

  • Fixed readme

1.3.7

  • Recompiled for v81
  • Fixed the min/max turrets not working if set to the same number
  • Fixed the rocket getting stuck in place
  • Fixed the turret failing to fire sometimes even if the player didn't move

1.3.6

  • Recompiled for v73

1.3.5

  • Updated to LC version 55

1.3.4

  • Fixed an issue with bestiary & scanning

1.3.3

  • Updated to LC version 50

1.3.2

  • Added changelog

1.3.1

  • Changed spawn mechanics to have a higher chance of spawning fewer and a lower chance of spawning many

1.3.0

  • Made the movement speeds actually consistent
  • Fixed some issues with other parts

1.2.0

  • Added ability to disable the turrets

1.1.0

  • Added the laser light
  • Turret can now be scanned

1.0.3

  • Added a map dot
  • Cleaned up code
  • Honestly dont remember what I did for this one

1.0.2

  • Acceleration config option
  • Actually made a good readme

1.0.1

  • Code refactoring

1.0.0

  • Initial release