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MissileTurretsFork
[v81] Adds turrets that shoot missile to Lethal Company
CHANGELOG
Changelog
1.3.10
- Added a null check to the patch in case of gullible mods putting null prefabs where they shouldn't be
- Added Far Audio sounds for the missile flying and beeping sounds
- Increased ranges of base Audio Sources slightly
- Reduced rocket floor bias
1.3.9
- Changed spawn mechanics so missile turrets can now only spawn in places vanilla turrets can spawn
- Biased rockets to aim slightly towards the floor when fired
1.3.8
- Fixed readme
1.3.7
- Recompiled for v81
- Fixed the min/max turrets not working if set to the same number
- Fixed the rocket getting stuck in place
- Fixed the turret failing to fire sometimes even if the player didn't move
1.3.6
- Recompiled for v73
1.3.5
- Updated to LC version 55
1.3.4
- Fixed an issue with bestiary & scanning
1.3.3
- Updated to LC version 50
1.3.2
- Added changelog
1.3.1
- Changed spawn mechanics to have a higher chance of spawning fewer and a lower chance of spawning many
1.3.0
- Made the movement speeds actually consistent
- Fixed some issues with other parts
1.2.0
- Added ability to disable the turrets
1.1.0
- Added the laser light
- Turret can now be scanned
1.0.3
- Added a map dot
- Cleaned up code
- Honestly dont remember what I did for this one
1.0.2
- Acceleration config option
- Actually made a good readme
1.0.1
- Code refactoring
1.0.0
- Initial release