Nikki-Slaughterhouse icon

Slaughterhouse

(LLL) A new bloody interior from hit game DEVOUR, with a new Lethal Company spin, special mechanics, and more!

By Nikki

CHANGELOG

1.1.1

  • README corrected
  • Removed Peter Griffin House
  • Updated dependencies

1.1.0

  • Added an entry stinger to Slaughterhouse (separate from Zeekerss' system)
  • Added a generator to the Grinder Room to start the Grinder when the power is off
  • Added proper interfacing into DungeonGenerationPlus
  • Added Cheddarhouse, a special mode for 'Cheese'-tagged moons
  • Added Funhouse, a special mode for 'Fun'-tagged moons
  • Added Bozoros to default spawns
  • Added Gorgonzola to default spawns
  • Added altMoons to default spawns (Phaedra, Dirge and Pelagia)
  • Added DemonMae's Flicker, Baykal, and Ultimatum to default spawns
  • Added DistinctBlaze's Detritus to default spawns
  • Added Rosie's Eden, Feign, Ichor, Idiosyn, Tunere, and Haul to default spawns
  • Added s1ckboy's Lurkin to default spawns
  • Adjusted blood splatters internally to all be prefabs
  • Fixed a few minor visual issues for QoL
  • Fixed Pentagram Spawns in the Grinder Room (actually fixed in a previous update, but was waiting on JLL)
  • Fixed some blood splatters clipping below the floor in the Grinder Room
  • Removed some additional unnecessary colliders to be more faithful to DEVOUR

1.0.6

  • Reverted the networking change on hanging bodies due to a game-breaking bug

1.0.5

  • Fixed lockpickers becoming massive when used on certain doors
  • Fixed shelves spawning in the walls in TanningRoomAlt tile
  • Fixed unnecessary networking on hanging bodies
  • Increased culling on Dead_Cow_Skin_01 and 03 for performance
  • Potentially fixed the Grinder not creating a meat cube if a non-host player is sacrificed (needs testing)
  • Removed a Fire Exit spawn in the Pig Sty Room due to prop overlap
  • Updated README

1.0.4

  • Added culling to FrozenAir particle
  • Added GPU instancing to some additional materials
  • Added size restriction, capping it at 2x generation size
  • Fixed a missing collider on the Water Cooler
  • Removed prewarming on FrozenAir particle
  • This will be the last performance patch for a while so that I can work on other projects

1.0.3

  • Temporarily disabled the Grinder Room's Enemy Spawner script until a compatibility solution can be found

1.0.2

  • Added DungeonGenerationPlus as a dependency to help reduce Max Shadow warnings
  • Added culling to fly particles when far away from PigExcrement
  • Added static batching for a potential small performance increase
  • Fixed a chair that could block a doorway in the SmallButchery tile
  • Fixed lockpicker positions
  • Fixed log spam related to CowAudioTrigger when Carnophobia mode is inactive
  • Increased culling on BeefCarcass prefab for performance
  • Potentially fixed an incompatibility with StarlancerEnemyEscape that could cause Navmesh error spam (properly netcoded the main entrance)
  • Removed unnecessary colliders on most walls
  • Slightly decreased the number of branching paths in the interior
  • Updated colliders for Pig Stys to potentially fix turrets shooting through them

1.0.1

  • Fixed a rare issue where turrets could spawn inside the wall
  • Fixed Cowhide_Table giving errors about Read access
  • Fixed the Garage Door Blocker not having collision

1.0.0

  • Initial release