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Slaughterhouse
(LLL) A new bloody interior from hit game DEVOUR, with a new Lethal Company spin, special mechanics, and more!
By Nikki
CHANGELOG
1.2.1
- Updated weights of a few previous moons
- Updated weights for Wesley, Generic and DemonMae's moon packs
- Added weights for Beanie's moons
- Added weights for Kenji's moons
- Added weights for Skelaah's moons
1.2.0
- Updated mod to v81 (this update was hell)
- Added support for the v70 radar map
- Added a script to cull animators for lights in exchange for a more optimized solution (thanks Zaggy!)
- Added a script to deactivate hanging bodies when nobody is near
- Adjusted some parts of generation, Central Processing Room is now guaranteed
- Adjusted the Grinder Room light to no longer turn off on Apparatus pull
- Fixed a few visual seams
- Fixed certain tiles preventing upstairs generation due to being too tall behind the scenes
- Fixed cow bones being networked incorrectly (now not networked at all)
- Fixed dungeon size scalar not working properly
- Fixed extra audio sources on hanging bodies
- Fixed GarageDoorConnectors having a duplicated garage door that was inactive
- Fixed lockpickers becoming massive when used on certain doors (for real this time!)
- Fixed several missing tags
- Fixed Slaughterhouse DunGen script
- Fixed some missing colliders
- Fixed unnecessary networking on hanging bodies (for real this time!)
- Increased culling on several objects for performance
- Possibly fixed Brackens, Snare Fleas, and certain other enemies getting stuck
- Reduced the maximum distance the garage door jumpscare can detect players
- Removed / condensed a lot of unnecessary colliders
- Removed some unnecessary Audio Sources
- Significantly reduced the number of Mesh Colliders
- Some other changes and fixes, honestly v81 was a lot
- Removed Peter Griffin House
- Updated dependencies (removed Dungeon Generation Plus as Slaughterhouse no longer needs it)
1.1.2
- Added scan nodes to the searchable poo piles for new players
- Added a rare chance for garage doors to slam shut when a player is nearby
- Added the Bloody tag for compatibility with Redlantica
- Added Generic's new moons to the spawns
- Added Wesley's Journeys Update moons to the spawns
- Bolted [Redacted] to the ceiling
- Fixed missing LODs on the hanging cheese on the Cheddarhouse variant
- Potentially fixed generator audio desync
- Removed Peter Griffin House
- Updated dependencies
1.1.1
- README corrected
- Removed Peter Griffin House
- Updated dependencies
1.1.0
- Added an entry stinger to Slaughterhouse (separate from Zeekerss' system)
- Added a generator to the Grinder Room to start the Grinder when the power is off
- Added proper interfacing into DungeonGenerationPlus
- Added Cheddarhouse, a special mode for 'Cheese'-tagged moons
- Added Funhouse, a special mode for 'Fun'-tagged moons
- Added Bozoros to default spawns
- Added Gorgonzola to default spawns
- Added altMoons to default spawns (Phaedra, Dirge and Pelagia)
- Added DemonMae's Flicker, Baykal, and Ultimatum to default spawns
- Added DistinctBlaze's Detritus to default spawns
- Added Rosie's Eden, Feign, Ichor, Idiosyn, Tunere, and Haul to default spawns
- Added s1ckboy's Lurkin to default spawns
- Adjusted blood splatters internally to all be prefabs
- Fixed a few minor visual issues for QoL
- Fixed Pentagram Spawns in the Grinder Room (actually fixed in a previous update, but was waiting on JLL)
- Fixed some blood splatters clipping below the floor in the Grinder Room
- Removed some additional unnecessary colliders to be more faithful to DEVOUR
1.0.6
- Reverted the networking change on hanging bodies due to a game-breaking bug
1.0.5
- Fixed lockpickers becoming massive when used on certain doors
- Fixed shelves spawning in the walls in TanningRoomAlt tile
- Fixed unnecessary networking on hanging bodies
- Increased culling on Dead_Cow_Skin_01 and 03 for performance
- Potentially fixed the Grinder not creating a meat cube if a non-host player is sacrificed (needs testing)
- Removed a Fire Exit spawn in the Pig Sty Room due to prop overlap
- Updated README
1.0.4
- Added culling to FrozenAir particle
- Added GPU instancing to some additional materials
- Added size restriction, capping it at 2x generation size
- Fixed a missing collider on the Water Cooler
- Removed prewarming on FrozenAir particle
- This will be the last performance patch for a while so that I can work on other projects
1.0.3
- Temporarily disabled the Grinder Room's Enemy Spawner script until a compatibility solution can be found
1.0.2
- Added DungeonGenerationPlus as a dependency to help reduce Max Shadow warnings
- Added culling to fly particles when far away from PigExcrement
- Added static batching for a potential small performance increase
- Fixed a chair that could block a doorway in the SmallButchery tile
- Fixed lockpicker positions
- Fixed log spam related to CowAudioTrigger when Carnophobia mode is inactive
- Increased culling on BeefCarcass prefab for performance
- Potentially fixed an incompatibility with StarlancerEnemyEscape that could cause Navmesh error spam (properly netcoded the main entrance)
- Removed unnecessary colliders on most walls
- Slightly decreased the number of branching paths in the interior
- Updated colliders for Pig Stys to potentially fix turrets shooting through them
1.0.1
- Fixed a rare issue where turrets could spawn inside the wall
- Fixed Cowhide_Table giving errors about Read access
- Fixed the Garage Door Blocker not having collision
1.0.0
- Initial release