Nikki-Slaughterhouse icon

Slaughterhouse

(LLL) A new bloody interior from hit game DEVOUR, with a new Lethal Company spin, special mechanics, and more!

By Nikki

CHANGELOG

1.2.1

  • Updated weights of a few previous moons
  • Updated weights for Wesley, Generic and DemonMae's moon packs
  • Added weights for Beanie's moons
  • Added weights for Kenji's moons
  • Added weights for Skelaah's moons

1.2.0

  • Updated mod to v81 (this update was hell)
  • Added support for the v70 radar map
  • Added a script to cull animators for lights in exchange for a more optimized solution (thanks Zaggy!)
  • Added a script to deactivate hanging bodies when nobody is near
  • Adjusted some parts of generation, Central Processing Room is now guaranteed
  • Adjusted the Grinder Room light to no longer turn off on Apparatus pull
  • Fixed a few visual seams
  • Fixed certain tiles preventing upstairs generation due to being too tall behind the scenes
  • Fixed cow bones being networked incorrectly (now not networked at all)
  • Fixed dungeon size scalar not working properly
  • Fixed extra audio sources on hanging bodies
  • Fixed GarageDoorConnectors having a duplicated garage door that was inactive
  • Fixed lockpickers becoming massive when used on certain doors (for real this time!)
  • Fixed several missing tags
  • Fixed Slaughterhouse DunGen script
  • Fixed some missing colliders
  • Fixed unnecessary networking on hanging bodies (for real this time!)
  • Increased culling on several objects for performance
  • Possibly fixed Brackens, Snare Fleas, and certain other enemies getting stuck
  • Reduced the maximum distance the garage door jumpscare can detect players
  • Removed / condensed a lot of unnecessary colliders
  • Removed some unnecessary Audio Sources
  • Significantly reduced the number of Mesh Colliders
  • Some other changes and fixes, honestly v81 was a lot
  • Removed Peter Griffin House
  • Updated dependencies (removed Dungeon Generation Plus as Slaughterhouse no longer needs it)

1.1.2

  • Added scan nodes to the searchable poo piles for new players
  • Added a rare chance for garage doors to slam shut when a player is nearby
  • Added the Bloody tag for compatibility with Redlantica
  • Added Generic's new moons to the spawns
  • Added Wesley's Journeys Update moons to the spawns
  • Bolted [Redacted] to the ceiling
  • Fixed missing LODs on the hanging cheese on the Cheddarhouse variant
  • Potentially fixed generator audio desync
  • Removed Peter Griffin House
  • Updated dependencies

1.1.1

  • README corrected
  • Removed Peter Griffin House
  • Updated dependencies

1.1.0

  • Added an entry stinger to Slaughterhouse (separate from Zeekerss' system)
  • Added a generator to the Grinder Room to start the Grinder when the power is off
  • Added proper interfacing into DungeonGenerationPlus
  • Added Cheddarhouse, a special mode for 'Cheese'-tagged moons
  • Added Funhouse, a special mode for 'Fun'-tagged moons
  • Added Bozoros to default spawns
  • Added Gorgonzola to default spawns
  • Added altMoons to default spawns (Phaedra, Dirge and Pelagia)
  • Added DemonMae's Flicker, Baykal, and Ultimatum to default spawns
  • Added DistinctBlaze's Detritus to default spawns
  • Added Rosie's Eden, Feign, Ichor, Idiosyn, Tunere, and Haul to default spawns
  • Added s1ckboy's Lurkin to default spawns
  • Adjusted blood splatters internally to all be prefabs
  • Fixed a few minor visual issues for QoL
  • Fixed Pentagram Spawns in the Grinder Room (actually fixed in a previous update, but was waiting on JLL)
  • Fixed some blood splatters clipping below the floor in the Grinder Room
  • Removed some additional unnecessary colliders to be more faithful to DEVOUR

1.0.6

  • Reverted the networking change on hanging bodies due to a game-breaking bug

1.0.5

  • Fixed lockpickers becoming massive when used on certain doors
  • Fixed shelves spawning in the walls in TanningRoomAlt tile
  • Fixed unnecessary networking on hanging bodies
  • Increased culling on Dead_Cow_Skin_01 and 03 for performance
  • Potentially fixed the Grinder not creating a meat cube if a non-host player is sacrificed (needs testing)
  • Removed a Fire Exit spawn in the Pig Sty Room due to prop overlap
  • Updated README

1.0.4

  • Added culling to FrozenAir particle
  • Added GPU instancing to some additional materials
  • Added size restriction, capping it at 2x generation size
  • Fixed a missing collider on the Water Cooler
  • Removed prewarming on FrozenAir particle
  • This will be the last performance patch for a while so that I can work on other projects

1.0.3

  • Temporarily disabled the Grinder Room's Enemy Spawner script until a compatibility solution can be found

1.0.2

  • Added DungeonGenerationPlus as a dependency to help reduce Max Shadow warnings
  • Added culling to fly particles when far away from PigExcrement
  • Added static batching for a potential small performance increase
  • Fixed a chair that could block a doorway in the SmallButchery tile
  • Fixed lockpicker positions
  • Fixed log spam related to CowAudioTrigger when Carnophobia mode is inactive
  • Increased culling on BeefCarcass prefab for performance
  • Potentially fixed an incompatibility with StarlancerEnemyEscape that could cause Navmesh error spam (properly netcoded the main entrance)
  • Removed unnecessary colliders on most walls
  • Slightly decreased the number of branching paths in the interior
  • Updated colliders for Pig Stys to potentially fix turrets shooting through them

1.0.1

  • Fixed a rare issue where turrets could spawn inside the wall
  • Fixed Cowhide_Table giving errors about Read access
  • Fixed the Garage Door Blocker not having collision

1.0.0

  • Initial release