NH Bullshit
The mod requirements to play with the #elsegaming thread in Nintendo HomebrewRequired mods (104)
This package requires the following packages to work.Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.3
Acts as a module loader for other mods, allowing you to easily add your own custom items to Lethal Company!
Version:1.0.3
Adds 8 more standard suits to your initial closet at the start of the game! Great for organizing larger crews! Follow my socials in the desc to stay in the loop for updates and new mods for Lethal Company! (source code is also in desc <3)
Version:2.0.0
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Version:3.8.3
Allows enemies to travel both into and out of the facility while seamlessly switching AI modes.
Version:2.5.7
(LLL) 4 new moons: 1 free, 1 intermediate, 1 late-game, and 1 hidden. Part of my Starlancer series!
Version:2.4.0
Adds the SCP foundation as a potential dungeon to explore.
Version:4.3.4
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Version:1.5.10
Fixes several gamebreaking issues with weed killer, including a softlock with the Company Cruiser.
Version:1.1.0
Completely configurable Terminal expansion mod! 40+ new commands, 6+ new features, QoL fixes, customization, and much more
Version:3.6.1
