Lethal Company
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Date Uploaded
2 years ago
Downloads
2.3K
Size
56KB

Required mods (69)

This package requires the following packages to work.
Adds Blahaj as client sided scrap, percentage based retexture of axle
Version:1.1.0
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.2
Acts as a module loader for other mods, allowing you to easily add your own custom items to Lethal Company!
Version:1.0.3
Adds 8 more standard suits to your initial closet at the start of the game! Great for organizing larger crews! Follow my socials in the desc to stay in the loop for updates and new mods for Lethal Company! (source code is also in desc <3)
Version:2.0.0
Binding the laser pointer to the turret. What bad things could happen?
Version:0.1.7
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Version:3.6.0
(LLL) 4 new moons: 1 free, 1 intermediate, 1 late-game, and 1 hidden. Part of my Starlancer series!
Version:2.3.1
A mod which makes hoarder bugs friendly and helpful
Version:1.0.12
Explore the Backrooms, a surreal labyrinth in this mod. Navigate endless, eerie spaces, and uncover mysteries.
Version:0.1.3
Adds the SCP foundation as a potential dungeon to explore.
Version:4.3.2
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Towards a future with fewer lobby incompatibility errors.
Version:1.1.0
Audio and MIDI library for .NET
Version:2.2.2
Provides an efficient allocation free async/await integration for Unity.
Version:2.5.0
Completely configurable Terminal expansion mod! 40+ new commands, 6+ new features, QoL fixes, customization, and much more
Version:3.2.5
Fixes Dropship throws NullReferenceException on custom moons
Version:1.0.5
Sell the bodies of dead enemies. This is an updated version of the SellBodies mod
Version:1.9.1
You can lock doors!
Version:1.1.0
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.1
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
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