Brutal Company PLUS
A hardcore mod that randomizes events ranging between insanity and normal.
- This is based off the Original modpack "Brutal Company" created by: "2018"
- This was made to branch off the Original and add more events, more customization, and constant updates.
- This will be updated constantly with the intent of adding more unique and mind twisting events
Features
- Over 20+ Unique Events and Counting
- Increased Spawn Rates
- Any Enemy Any Map Any Time
- Increased Loot drop Rates
Notes
- As of now this is a HOST ONLY mod, clients will not need this mod at all to enjoy the experience.
- I will be adding tons of new events as much as I can.
Coming Soon
- Config options for customization
- Inside Out ( It's a suprise c: )
- Solar Malfunction (The teleporting mechanisms are acting a bit strange... "Wait where am I?")
Releases
Version 1.0.0
Version 1.1.0
- New Event Added: They have EVOLVED?!? (Blobs have evolved to open doors and be more aggresive)
Version 1.2.0
- New Event Added: Pop Goes The... HOLY FUC- (Do I really need to add a description)
Version 1.2.1
- Fixed an issue with Quota Settings not applying!
Version 1.2.2
- Fix an issue where not all AI spawned on each level
- Fix an issue where Blobs never opened doors
- Now when a turret spawns on the ship, it will disable itself when you pull the lever
- This was implemented to prevent the turret spamming shots in orbit mode.
Version 2.0.0
- Massive code cleanup, optimization.
- This was done to allow me to eventually allow a config option to customize your own experience!
- Redesigned several events and how they playout.
- Example: Spontanious Combustion will now only spawn landmines when your standing on the planets surface.
- Many more changes
- Redesigned Level event names, print outs, rarity chances.
- Adjust moon heat dissipation when no longer on moon
- Removed usless events, codes, and other things causing minor lag or unwanted resource loss.
Version 2.0.1
- Fixed Event Randomizer bug ( Sorry :p )
Version 2.1.0
- Added a stable randomized rarity on Factory enemy spawns based on Heat level
- This will fix any previous issues where past events lingered into new events
- This will SOON be a fully customizable option via Config when added (You choose what can spawn during heat %)
- Small tweaks with old code that was useless
Version 2.2.0
Add New Events:
- The Rumbling (We are gunna need a Levi!)
- Spawns a ton of giants that have lower chase speed
- The Beast Inside (Be vewy vewy quiet)
- Spawns dogs inside the Factory (this hurt to code and sync with others without sharing the mod to all clients, but it works c:)
Version 2.2.0
- Minor update to Initialize on Awake instead of Destroy
- This will align with new updates coming to bepinex