Lethal Company
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328
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Required mods (53)

This package requires the following packages to work.
Hardcore mod for Lethal Company
Version:1.2.4
Multipurpose modding API for Lethal Company
Version:3.4.5
A mod to allow players to join after the game starts.
Version:1.0.10
Explore the Backrooms, a surreal labyrinth in this mod. Navigate endless, eerie spaces, and uncover mysteries.
Version:0.1.3
Some suits for my modpack build
Version:8.0.0
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Version:5.4.2113
API to simplify model replacement
Version:2.3.6
Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.
Version:2.3.2
Replaces the Coil-head's walking sounds for a cartoon tiptoe sound effect
Version:1.2.0
This modification allows you to hear players' voices for 2 seconds (adjustable) after they die.
Version:1.0.3
Give the dead the ability to communicate through a Ouija Board.
Version:1.5.2
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
Personal modding tools for Lethal Company
Version:0.14.2
Replaces the Forest Giant with the colossal titan from AoT, with animations. It's a bit janky since this is an early version, I will update it in time.
Version:1.0.0
Replaces the mineTrigger SFX and model with Mine Turtle of ASDF infamy! Note: Until I fix it the mine turtle is simply sat atop the landmine model.
Version:1.0.0
A simple mod that adds a soundboard item
Version:1.1.2
Large game expansion with SDK support and a plenty of features.
Version:1.3.25
A Custom API to support the manual and dynamic integration of custom levels and dungeons in Lethal Company.
Version:1.0.7
Replaces some footstep sounds in the game. Inspired by SpongeShoes by BathnCo. Made to be a little quieter for my friends.
Version:1.0.3
Adds the Shy Guy (SCP-096) to Lethal Company. Fully custom animations and behavior. Model from SCP: Containment Breach.
Version:1.1.1
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