Noosh-AggresiveMaterialFix icon

AggresiveMaterialFix

AggresiveMaterialFix

By Noosh
Last updated a month ago
Total downloads 1854
Total rating 2 
Categories Mods Tools Client-side Bug Fixes Performance Tweaks & Quality Of Life
Dependency string Noosh-AggresiveMaterialFix-1.0.3
Dependants 2 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
IAmBatby-LethalLevelLoader-1.3.8 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.8
Evaisa-LethalLib-0.16.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.16.1

README

= PUBLIC BETA TEST =

For ALL custom content loaded by LethalLevelLoader & LethalLib

Forces all materials to use the built-in shaders vanilla uses

And you can't stop it!!

I hope thats okay...
i hope we can hold hands and be friends after this...








affects moons, interiors, items, enemies, vehicles, dirt


this is mostly just for testing right now, though you can use it for performance if you want. expect some amount of issues
let me know on the modding discord if you see anything particular



fixes lighting issues (this is why i made this in the first place)
enhances graphical performance (allegedly)
devs who used HDRP default settings will have their visuals ruined (sorry)
projects that used nomnom's project patcher arent affected by that last one (nice)
it looks more like lethal company (subjective)




why can't asset bundles reference builtin shaders the same way they reference scripts