Lethal Company
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Dependency string
Noosh-AggresiveMaterialFix-1.0.3
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= PUBLIC BETA TEST =

For ALL custom content loaded by LethalLevelLoader & LethalLib

Forces all materials to use the built-in shaders vanilla uses

And you can't stop it!!

I hope thats okay...
i hope we can hold hands and be friends after this...








affects moons, interiors, items, enemies, vehicles, dirt


this is mostly just for testing right now, though you can use it for performance if you want. expect some amount of issues
let me know on the modding discord if you see anything particular



fixes lighting issues (this is why i made this in the first place)
enhances graphical performance (allegedly)
devs who used HDRP default settings will have their visuals ruined (sorry)
projects that used nomnom's project patcher arent affected by that last one (nice)
it looks more like lethal company (subjective)




why can't asset bundles reference builtin shaders the same way they reference scripts
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