Decompiled source of AggresiveMaterialFix v1.0.3

AggresiveMaterialFix.dll

Decompiled 4 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using DunGen;
using LethalLevelLoader;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using On;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Newtonsoft.Json")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.AccessibilityModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.AIModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.AndroidJNIModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.AnimationModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.AssetBundleModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.AudioModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ClothModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ClusterInputModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ClusterRendererModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ContentLoadModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.CoreModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.CrashReportingModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.DirectorModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine")]
[assembly: IgnoresAccessChecksTo("UnityEngine.DSPGraphModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.GameCenterModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.GIModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.GridModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.HotReloadModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ImageConversionModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.IMGUIModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.InputLegacyModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.InputModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.JSONSerializeModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.LocalizationModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ParticleSystemModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.PerformanceReportingModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.Physics2DModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.PhysicsModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ProfilerModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.PropertiesModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ScreenCaptureModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.SharedInternalsModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.SpriteMaskModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.SpriteShapeModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.StreamingModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.SubstanceModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.SubsystemsModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.TerrainModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.TerrainPhysicsModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.TextCoreFontEngineModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.TextCoreTextEngineModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.TextRenderingModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.TilemapModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.TLSModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UIElementsModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UIModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UmbraModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UnityAnalyticsCommonModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UnityAnalyticsModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UnityConnectModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UnityCurlModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UnityTestProtocolModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UnityWebRequestAssetBundleModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UnityWebRequestAudioModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UnityWebRequestModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UnityWebRequestTextureModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UnityWebRequestWWWModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.VehiclesModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.VFXModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.VideoModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.VirtualTexturingModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.VRModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.WindModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.XRModule")]
[assembly: AssemblyCompany("Noosh")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.3.0")]
[assembly: AssemblyInformationalVersion("1.0.3")]
[assembly: AssemblyProduct("AggresiveMaterialFix")]
[assembly: AssemblyTitle("AggresiveMaterialFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.3.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace AggresiveMaterialFix
{
	public static class MaterialFix
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static hook_Start <0>__RoundManager_Start;

			public static UnityAction<Scene, LoadSceneMode> <1>__FixCurrentLevel;
		}

		public static bool doLog = false;

		public static Dictionary<string, Shader> shaders = new Dictionary<string, Shader>();

		public static Dictionary<int, Shader> oldShaders = new Dictionary<int, Shader>();

		public static string logPrefix = "";

		internal static void TestPatch()
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Expected O, but got Unknown
			doLog = P.logMaterials.Value;
			object obj = <>O.<0>__RoundManager_Start;
			if (obj == null)
			{
				hook_Start val = RoundManager_Start;
				<>O.<0>__RoundManager_Start = val;
				obj = (object)val;
			}
			RoundManager.Start += (hook_Start)obj;
		}

		private static void RoundManager_Start(orig_Start orig, RoundManager self)
		{
			orig.Invoke(self);
			FixAllCustomPrefabs();
			SceneManager.sceneLoaded += FixCurrentLevel;
		}

		public static void FixRenderer(Component obj)
		{
			Renderer[] componentsInChildren = obj.GetComponentsInChildren<Renderer>();
			foreach (Renderer val in componentsInChildren)
			{
				Material[] sharedMaterials = val.sharedMaterials;
				foreach (Material val2 in sharedMaterials)
				{
					if (!Object.op_Implicit((Object)(object)val2))
					{
						continue;
					}
					if (doLog && !oldShaders.ContainsKey(((object)val2.shader).GetHashCode()))
					{
						oldShaders[((object)val2.shader).GetHashCode()] = val2.shader;
					}
					if (val2.IsKeywordEnabled("_MAPPING_TRIPLANAR") || val2.IsKeywordEnabled("_MAPPING_PLANAR"))
					{
						if (doLog)
						{
							P.Log($"{logPrefix}/{((Object)((Component)val).gameObject).name}/{((Object)val2).name}/{((Object)val2.shader).name} * {((object)val2.shader).GetHashCode()} : SKIPPED", (LogLevel)8);
							P.Log(string.Join(", ", val2.shaderKeywords), (LogLevel)8);
						}
						continue;
					}
					int renderQueue = val2.renderQueue;
					if (!shaders.TryGetValue(((Object)val2.shader).name, out Shader value))
					{
						shaders[((Object)val2.shader).name] = Shader.Find(((Object)val2.shader).name);
					}
					if (!Object.op_Implicit((Object)(object)value))
					{
						if (doLog)
						{
							P.Log($"{logPrefix}/{((Object)((Component)val).gameObject).name}/{((Object)val2).name}/{((Object)val2.shader).name} * {((object)val2.shader).GetHashCode()} : NO REPLACEMENT", (LogLevel)8);
							P.Log(string.Join(", ", val2.shaderKeywords), (LogLevel)8);
						}
						continue;
					}
					val2.shader = value;
					val2.renderQueue = renderQueue;
					if (doLog)
					{
						P.Log($"{logPrefix}/{((Object)((Component)val).gameObject).name}/{((Object)val2).name}/{((Object)value).name} * {((object)val2.shader).GetHashCode()} - {renderQueue}", (LogLevel)8);
						P.Log(string.Join(", ", val2.shaderKeywords), (LogLevel)8);
					}
				}
			}
		}

		public static void FixCurrentLevel(Scene _, LoadSceneMode __)
		{
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)LevelManager.CurrentExtendedLevel != (Object)null) || !LevelManager.CurrentExtendedLevel.IsLevelLoaded)
			{
				return;
			}
			if (doLog)
			{
				P.Log("--- LEVEL ---", (LogLevel)8);
			}
			Scene sceneByName = SceneManager.GetSceneByName(LevelManager.CurrentExtendedLevel.SelectableLevel.sceneName);
			GameObject[] rootGameObjects = ((Scene)(ref sceneByName)).GetRootGameObjects();
			foreach (GameObject val in rootGameObjects)
			{
				if (doLog)
				{
					logPrefix = LevelManager.CurrentExtendedLevel.SelectableLevel.sceneName + "/" + ((Object)val).name;
				}
				FixRenderer((Component)(object)val.transform);
			}
		}

		public static void FixAllCustomPrefabs()
		{
			if (doLog)
			{
				P.Log("--- DUNGEONS ---", (LogLevel)8);
			}
			foreach (ExtendedDungeonFlow customExtendedDungeonFlow in PatchedContent.CustomExtendedDungeonFlows)
			{
				foreach (Tile tile in Extensions.GetTiles(customExtendedDungeonFlow.DungeonFlow))
				{
					if (doLog)
					{
						logPrefix = ((Object)customExtendedDungeonFlow).name + "/" + ((Object)tile).name;
					}
					FixRenderer((Component)(object)tile);
				}
			}
			if (doLog)
			{
				P.Log("--- ITEMS ---", (LogLevel)8);
			}
			foreach (ExtendedItem customExtendedItem in PatchedContent.CustomExtendedItems)
			{
				if (doLog)
				{
					logPrefix = ((Object)customExtendedItem.Item).name;
				}
				FixRenderer((Component)(object)customExtendedItem.Item.spawnPrefab.transform);
			}
			if (doLog)
			{
				P.Log("--- ITEMS (LethalLib) ---", (LogLevel)8);
			}
			foreach (ScrapItem scrapItem in Items.scrapItems)
			{
				if (doLog)
				{
					logPrefix = ((Object)scrapItem.item).name;
				}
				FixRenderer((Component)(object)scrapItem.item.spawnPrefab.transform);
			}
			foreach (ShopItem shopItem in Items.shopItems)
			{
				if (doLog)
				{
					logPrefix = ((Object)shopItem.item).name;
				}
				FixRenderer((Component)(object)shopItem.item.spawnPrefab.transform);
			}
			foreach (PlainItem plainItem in Items.plainItems)
			{
				if (doLog)
				{
					logPrefix = ((Object)plainItem.item).name;
				}
				FixRenderer((Component)(object)plainItem.item.spawnPrefab.transform);
			}
			if (doLog)
			{
				P.Log("--- ENEMIES ---", (LogLevel)8);
			}
			foreach (ExtendedEnemyType customExtendedEnemyType in PatchedContent.CustomExtendedEnemyTypes)
			{
				if (doLog)
				{
					logPrefix = ((Object)customExtendedEnemyType.EnemyType).name;
				}
				FixRenderer((Component)(object)customExtendedEnemyType.EnemyType.enemyPrefab.transform);
				if (Object.op_Implicit((Object)(object)customExtendedEnemyType.EnemyType.nestSpawnPrefab))
				{
					if (doLog)
					{
						logPrefix = ((Object)customExtendedEnemyType.EnemyType).name + "/" + ((Object)customExtendedEnemyType.EnemyType.nestSpawnPrefab).name;
					}
					FixRenderer((Component)(object)customExtendedEnemyType.EnemyType.nestSpawnPrefab.transform);
				}
			}
			if (doLog)
			{
				P.Log("--- ENEMIES (LethalLib) ---", (LogLevel)8);
			}
			foreach (SpawnableEnemy spawnableEnemy in Enemies.spawnableEnemies)
			{
				if (doLog)
				{
					logPrefix = ((Object)spawnableEnemy.enemy).name;
				}
				FixRenderer((Component)(object)spawnableEnemy.enemy.enemyPrefab.transform);
				if (Object.op_Implicit((Object)(object)spawnableEnemy.enemy.nestSpawnPrefab))
				{
					if (doLog)
					{
						logPrefix = ((Object)spawnableEnemy.enemy).name + "/" + ((Object)spawnableEnemy.enemy.nestSpawnPrefab).name;
					}
					FixRenderer((Component)(object)spawnableEnemy.enemy.nestSpawnPrefab.transform);
				}
			}
			if (doLog)
			{
				P.Log("--- car ---", (LogLevel)8);
			}
			foreach (ExtendedBuyableVehicle customExtendedBuyableVehicle in PatchedContent.CustomExtendedBuyableVehicles)
			{
				if (doLog)
				{
					logPrefix = customExtendedBuyableVehicle.BuyableVehicle.vehicleDisplayName;
				}
				FixRenderer((Component)(object)customExtendedBuyableVehicle.BuyableVehicle.vehiclePrefab.transform);
				if (Object.op_Implicit((Object)(object)customExtendedBuyableVehicle.BuyableVehicle.secondaryPrefab))
				{
					if (doLog)
					{
						logPrefix = customExtendedBuyableVehicle.BuyableVehicle.vehicleDisplayName + "/" + ((Object)customExtendedBuyableVehicle.BuyableVehicle.secondaryPrefab).name;
					}
					FixRenderer((Component)(object)customExtendedBuyableVehicle.BuyableVehicle.secondaryPrefab.transform);
				}
			}
			if (doLog)
			{
				P.Log("Shaders fixed: " + string.Join(", ", shaders.Keys), (LogLevel)8);
			}
		}
	}
	[BepInPlugin("AggresiveMaterialFix", "AggresiveMaterialFix", "1.0.3")]
	public class P : BaseUnityPlugin
	{
		public static P Instance;

		internal static ConfigEntry<bool> logMaterials;

		private void Awake()
		{
			Instance = this;
			logMaterials = ((BaseUnityPlugin)this).Config.Bind<bool>("Logging", "Log Fixed Materials", true, "Set true to recieve log of all fixed materials in console.");
			MaterialFix.TestPatch();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"AggresiveMaterialFix [1.0.3] loaded");
		}

		[MethodImpl(MethodImplOptions.NoInlining)]
		public static void Log(object data, LogLevel lvl = 8)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			((BaseUnityPlugin)Instance).Logger.Log(lvl, data);
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "AggresiveMaterialFix";

		public const string PLUGIN_NAME = "AggresiveMaterialFix";

		public const string PLUGIN_VERSION = "1.0.3";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}