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Date uploaded | 3 months ago |
Version | 1.0.3 |
Download link | Noosh-AggresiveMaterialFix-1.0.3.zip |
Downloads | 4767 |
Dependency string | Noosh-AggresiveMaterialFix-1.0.3 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.8README
= PUBLIC BETA TEST =
For ALL custom content loaded by LethalLevelLoader & LethalLib
Forces all materials to use the built-in shaders vanilla uses
And you can't stop it!!
I hope thats okay...
i hope we can hold hands and be friends after this...
affects moons, interiors, items, enemies, vehicles, dirt
this is mostly just for testing right now, though you can use it for performance if you want. expect some amount of issues
let me know on the modding discord if you see anything particular
fixes lighting issues (this is why i made this in the first place)
enhances graphical performance (allegedly)
devs who used HDRP default settings will have their visuals ruined (sorry)
projects that used nomnom's project patcher arent affected by that last one (nice)
it looks more like lethal company (subjective)
why can't asset bundles reference builtin shaders the same way they reference scripts
CHANGELOG
Changelog
1.0.3
- oops it was running different code when it wasn't printing logs
1.0.2
- made it stop patching triplanar UVs
- fixed how it works with transparent objects
1.0.1
- actually the readme could be improved a lil
1.0.0
- New!