Decompiled source of Adventure Time Player Models v1.2.0

BepInEx/plugins/AdventureTime.dll

Decompiled 5 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("AdventureTime")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("AdventureTime")]
[assembly: AssemblyTitle("AdventureTime")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace AdventureTime
{
	[BepInPlugin("nordbo.AdventureTime", "Adventure Time", "1.2.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class AdventureTime : BaseUnityPlugin
	{
		public static AssetBundle ItemsBundle;

		public static AdventureTime Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			string location = Assembly.GetExecutingAssembly().Location;
			string directoryName = Path.GetDirectoryName(location);
			Assets.PopulateAssets(directoryName);
			if ((Object)(object)Assets.mainAssetBundle == (Object)null)
			{
				Logger.LogError((object)"Asset bundle failed to load.");
				return;
			}
			RegisterModels();
			Patch();
			Logger.LogInfo((object)"AdventureTime v1.0.0 has loaded!");
		}

		private void RegisterModels()
		{
			if ((Object)(object)Assets.mainAssetBundle != (Object)null)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement("Finn", typeof(FinnReplacement));
				ModelReplacementAPI.RegisterSuitModelReplacement("Jake", typeof(JakeReplacement));
				ModelReplacementAPI.RegisterSuitModelReplacement("Marceline", typeof(MarcelineReplacement));
			}
			else
			{
				Logger.LogError((object)"Asset bundle failed to load.");
			}
		}

		internal static void Patch()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("AdventureTime");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)("Finished patching" + (Harmony.HasAnyPatches("AdventureTime") ? " with no issues." : " with issues.")));
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "adventurebundle";

		public static AssetBundle mainAssetBundle;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().FullName.Split(',')[0];
		}

		public static void PopulateAssets(string path)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Invalid comparison between Unknown and O
			if ((object)(Object)mainAssetBundle == null)
			{
				mainAssetBundle = AssetBundle.LoadFromFile(Path.Combine(path, mainAssetBundleName));
			}
		}
	}
	internal class AdventureTimeConfig
	{
		public readonly ConfigEntry<bool> enableItems;

		public readonly ConfigEntry<bool> enableSongs;

		public readonly ConfigEntry<bool> enableInstrument;

		public readonly ConfigEntry<int> ItemRarity;

		public AdventureTimeConfig(ConfigFile config)
		{
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Expected O, but got Unknown
			config.SaveOnConfigSet = false;
			enableItems = config.Bind<bool>("General", "EnableItems", true, "Enable or disable items in the mod (Will also remove instrument/songs).");
			enableSongs = config.Bind<bool>("General", "EnableSongs", true, "Enable or disable songs in the mod. (Item will still be enabled)");
			enableInstrument = config.Bind<bool>("General", "EnableInstrument", true, "Enable or disable instrument functionality in the mod. (Item will still be enabled)");
			ItemRarity = config.Bind<int>("ItemSettings", "ItemRarity", 60, new ConfigDescription("Rarity of Marceline's Bass.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 100), Array.Empty<object>()));
			ClearOrphanedEntries(config);
			config.Save();
			config.SaveOnConfigSet = true;
		}

		private void ClearOrphanedEntries(ConfigFile config)
		{
			PropertyInfo propertyInfo = AccessTools.Property(typeof(ConfigFile), "OrphanedEntries");
			Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)propertyInfo.GetValue(config);
			dictionary.Clear();
		}
	}
	public class FinnReplacement : BodyReplacementBase
	{
		protected override GameObject? LoadAssetsAndReturnModel()
		{
			GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Finn");
			if ((Object)(object)val == (Object)null)
			{
				AdventureTime.Logger.LogError((object)"Finn asset is not found in the asset bundle.");
			}
			else
			{
				AdventureTime.Logger.LogInfo((object)"Finn asset loaded successfully.");
			}
			return val;
		}
	}
	public class JakeReplacement : BodyReplacementBase
	{
		protected override GameObject? LoadAssetsAndReturnModel()
		{
			GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Jake");
			if ((Object)(object)val == (Object)null)
			{
				AdventureTime.Logger.LogError((object)"Jake asset is not found in the asset bundle.");
			}
			else
			{
				AdventureTime.Logger.LogInfo((object)"Jake asset loaded successfully.");
			}
			return val;
		}
	}
	public class MarcelineReplacement : BodyReplacementBase
	{
		protected override GameObject? LoadAssetsAndReturnModel()
		{
			GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Marceline");
			if ((Object)(object)val == (Object)null)
			{
				AdventureTime.Logger.LogError((object)"Marceline asset is not found in the asset bundle.");
			}
			else
			{
				AdventureTime.Logger.LogInfo((object)"Marceline asset loaded successfully.");
			}
			return val;
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "AdventureTime";

		public const string PLUGIN_NAME = "AdventureTime";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}