using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("AdventureTime")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("AdventureTime")]
[assembly: AssemblyTitle("AdventureTime")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace AdventureTime
{
[BepInPlugin("nordbo.AdventureTime", "Adventure Time", "1.2.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class AdventureTime : BaseUnityPlugin
{
public static AssetBundle ItemsBundle;
public static AdventureTime Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
string location = Assembly.GetExecutingAssembly().Location;
string directoryName = Path.GetDirectoryName(location);
Assets.PopulateAssets(directoryName);
if ((Object)(object)Assets.mainAssetBundle == (Object)null)
{
Logger.LogError((object)"Asset bundle failed to load.");
return;
}
RegisterModels();
Patch();
Logger.LogInfo((object)"AdventureTime v1.0.0 has loaded!");
}
private void RegisterModels()
{
if ((Object)(object)Assets.mainAssetBundle != (Object)null)
{
ModelReplacementAPI.RegisterSuitModelReplacement("Finn", typeof(FinnReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Jake", typeof(JakeReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Marceline", typeof(MarcelineReplacement));
}
else
{
Logger.LogError((object)"Asset bundle failed to load.");
}
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("AdventureTime");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)("Finished patching" + (Harmony.HasAnyPatches("AdventureTime") ? " with no issues." : " with issues.")));
}
}
public static class Assets
{
public static string mainAssetBundleName = "adventurebundle";
public static AssetBundle mainAssetBundle;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().FullName.Split(',')[0];
}
public static void PopulateAssets(string path)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Invalid comparison between Unknown and O
if ((object)(Object)mainAssetBundle == null)
{
mainAssetBundle = AssetBundle.LoadFromFile(Path.Combine(path, mainAssetBundleName));
}
}
}
internal class AdventureTimeConfig
{
public readonly ConfigEntry<bool> enableItems;
public readonly ConfigEntry<bool> enableSongs;
public readonly ConfigEntry<bool> enableInstrument;
public readonly ConfigEntry<int> ItemRarity;
public AdventureTimeConfig(ConfigFile config)
{
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Expected O, but got Unknown
config.SaveOnConfigSet = false;
enableItems = config.Bind<bool>("General", "EnableItems", true, "Enable or disable items in the mod (Will also remove instrument/songs).");
enableSongs = config.Bind<bool>("General", "EnableSongs", true, "Enable or disable songs in the mod. (Item will still be enabled)");
enableInstrument = config.Bind<bool>("General", "EnableInstrument", true, "Enable or disable instrument functionality in the mod. (Item will still be enabled)");
ItemRarity = config.Bind<int>("ItemSettings", "ItemRarity", 60, new ConfigDescription("Rarity of Marceline's Bass.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 100), Array.Empty<object>()));
ClearOrphanedEntries(config);
config.Save();
config.SaveOnConfigSet = true;
}
private void ClearOrphanedEntries(ConfigFile config)
{
PropertyInfo propertyInfo = AccessTools.Property(typeof(ConfigFile), "OrphanedEntries");
Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)propertyInfo.GetValue(config);
dictionary.Clear();
}
}
public class FinnReplacement : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Finn");
if ((Object)(object)val == (Object)null)
{
AdventureTime.Logger.LogError((object)"Finn asset is not found in the asset bundle.");
}
else
{
AdventureTime.Logger.LogInfo((object)"Finn asset loaded successfully.");
}
return val;
}
}
public class JakeReplacement : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Jake");
if ((Object)(object)val == (Object)null)
{
AdventureTime.Logger.LogError((object)"Jake asset is not found in the asset bundle.");
}
else
{
AdventureTime.Logger.LogInfo((object)"Jake asset loaded successfully.");
}
return val;
}
}
public class MarcelineReplacement : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Marceline");
if ((Object)(object)val == (Object)null)
{
AdventureTime.Logger.LogError((object)"Marceline asset is not found in the asset bundle.");
}
else
{
AdventureTime.Logger.LogInfo((object)"Marceline asset loaded successfully.");
}
return val;
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "AdventureTime";
public const string PLUGIN_NAME = "AdventureTime";
public const string PLUGIN_VERSION = "1.0.0";
}
}