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Decompiled source of Adventure Time Player Models v1.2.0
BepInEx/plugins/AdventureTime.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("AdventureTime")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("AdventureTime")] [assembly: AssemblyTitle("AdventureTime")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace AdventureTime { [BepInPlugin("nordbo.AdventureTime", "Adventure Time", "1.2.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class AdventureTime : BaseUnityPlugin { public static AssetBundle ItemsBundle; public static AdventureTime Instance { get; private set; } internal static ManualLogSource Logger { get; private set; } internal static Harmony? Harmony { get; set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Instance = this; string location = Assembly.GetExecutingAssembly().Location; string directoryName = Path.GetDirectoryName(location); Assets.PopulateAssets(directoryName); if ((Object)(object)Assets.mainAssetBundle == (Object)null) { Logger.LogError((object)"Asset bundle failed to load."); return; } RegisterModels(); Patch(); Logger.LogInfo((object)"AdventureTime v1.0.0 has loaded!"); } private void RegisterModels() { if ((Object)(object)Assets.mainAssetBundle != (Object)null) { ModelReplacementAPI.RegisterSuitModelReplacement("Finn", typeof(FinnReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Jake", typeof(JakeReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Marceline", typeof(MarcelineReplacement)); } else { Logger.LogError((object)"Asset bundle failed to load."); } } internal static void Patch() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("AdventureTime"); } Logger.LogDebug((object)"Patching..."); Harmony.PatchAll(); Logger.LogDebug((object)("Finished patching" + (Harmony.HasAnyPatches("AdventureTime") ? " with no issues." : " with issues."))); } } public static class Assets { public static string mainAssetBundleName = "adventurebundle"; public static AssetBundle mainAssetBundle; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().FullName.Split(',')[0]; } public static void PopulateAssets(string path) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Invalid comparison between Unknown and O if ((object)(Object)mainAssetBundle == null) { mainAssetBundle = AssetBundle.LoadFromFile(Path.Combine(path, mainAssetBundleName)); } } } internal class AdventureTimeConfig { public readonly ConfigEntry<bool> enableItems; public readonly ConfigEntry<bool> enableSongs; public readonly ConfigEntry<bool> enableInstrument; public readonly ConfigEntry<int> ItemRarity; public AdventureTimeConfig(ConfigFile config) { //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown config.SaveOnConfigSet = false; enableItems = config.Bind<bool>("General", "EnableItems", true, "Enable or disable items in the mod (Will also remove instrument/songs)."); enableSongs = config.Bind<bool>("General", "EnableSongs", true, "Enable or disable songs in the mod. (Item will still be enabled)"); enableInstrument = config.Bind<bool>("General", "EnableInstrument", true, "Enable or disable instrument functionality in the mod. (Item will still be enabled)"); ItemRarity = config.Bind<int>("ItemSettings", "ItemRarity", 60, new ConfigDescription("Rarity of Marceline's Bass.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 100), Array.Empty<object>())); ClearOrphanedEntries(config); config.Save(); config.SaveOnConfigSet = true; } private void ClearOrphanedEntries(ConfigFile config) { PropertyInfo propertyInfo = AccessTools.Property(typeof(ConfigFile), "OrphanedEntries"); Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)propertyInfo.GetValue(config); dictionary.Clear(); } } public class FinnReplacement : BodyReplacementBase { protected override GameObject? LoadAssetsAndReturnModel() { GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Finn"); if ((Object)(object)val == (Object)null) { AdventureTime.Logger.LogError((object)"Finn asset is not found in the asset bundle."); } else { AdventureTime.Logger.LogInfo((object)"Finn asset loaded successfully."); } return val; } } public class JakeReplacement : BodyReplacementBase { protected override GameObject? LoadAssetsAndReturnModel() { GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Jake"); if ((Object)(object)val == (Object)null) { AdventureTime.Logger.LogError((object)"Jake asset is not found in the asset bundle."); } else { AdventureTime.Logger.LogInfo((object)"Jake asset loaded successfully."); } return val; } } public class MarcelineReplacement : BodyReplacementBase { protected override GameObject? LoadAssetsAndReturnModel() { GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Marceline"); if ((Object)(object)val == (Object)null) { AdventureTime.Logger.LogError((object)"Marceline asset is not found in the asset bundle."); } else { AdventureTime.Logger.LogInfo((object)"Marceline asset loaded successfully."); } return val; } } public static class MyPluginInfo { public const string PLUGIN_GUID = "AdventureTime"; public const string PLUGIN_NAME = "AdventureTime"; public const string PLUGIN_VERSION = "1.0.0"; } }