Please disclose if your mod was created primarily using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of Dio v1.0.0
BepInEx/plugins/Dio.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Dio")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Dio")] [assembly: AssemblyTitle("Dio")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Dio { public class DioReplacement : BodyReplacementBase { protected override GameObject? LoadAssetsAndReturnModel() { GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Dio"); if ((Object)(object)val == (Object)null) { Dio.Logger.LogError((object)"Dio asset is not found in the asset bundle."); } else { Dio.Logger.LogInfo((object)"Dio asset loaded successfully."); } return val; } } [BepInPlugin("Nordbo.Dio", "Dio", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Dio : BaseUnityPlugin { public static Dio Instance { get; private set; } internal static ManualLogSource Logger { get; private set; } internal static Harmony? Harmony { get; set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Instance = this; string location = Assembly.GetExecutingAssembly().Location; string directoryName = Path.GetDirectoryName(location); Assets.PopulateAssets(directoryName); if ((Object)(object)Assets.mainAssetBundle == (Object)null) { Logger.LogError((object)"Asset bundle failed to load."); return; } RegisterModels(); Patch(); Logger.LogInfo((object)"Dio v1.0.0 has loaded!"); } private void RegisterModels() { if ((Object)(object)Assets.mainAssetBundle != (Object)null) { ModelReplacementAPI.RegisterSuitModelReplacement("Dio", typeof(DioReplacement)); } else { Logger.LogError((object)"Asset bundle failed to load."); } } internal static void Patch() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("Dio"); } Logger.LogDebug((object)"Patching..."); Harmony.PatchAll(); Logger.LogDebug((object)"Finished patching!"); } } public static class Assets { public static string mainAssetBundleName = "diobundle"; public static AssetBundle mainAssetBundle; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().FullName.Split(',')[0]; } public static void PopulateAssets(string path) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Invalid comparison between Unknown and O if ((object)(Object)mainAssetBundle == null) { mainAssetBundle = AssetBundle.LoadFromFile(Path.Combine(path, mainAssetBundleName)); } } } public static class MyPluginInfo { public const string PLUGIN_GUID = "Dio"; public const string PLUGIN_NAME = "Dio"; public const string PLUGIN_VERSION = "1.0.0"; } }