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Decompiled source of LeviLootbugJensen v1.1.1
LeviLootbugJensen.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using LeviLootbugJensen.Patches; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("LeviLootbugJensen")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Erstatter lydfilene til Lootbug og slikt at den roper som Levi Jensen, Hallelujah!")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("LeviLootbugJensen")] [assembly: AssemblyTitle("LeviLootbugJensen")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LeviLootbugJensen { [BepInPlugin("nordbo.LeviLootbugJensen", "Levi Lootbug Jensen", "1.1.0")] public class Plugin : BaseUnityPlugin { private const string modGUID = "nordbo.LeviLootbugJensen"; private const string modName = "Levi Lootbug Jensen"; private const string modVersion = "1.1.0"; private readonly Harmony harmony = new Harmony("nordbo.LeviLootbugJensen"); internal ManualLogSource mls; public static Plugin Instance; internal static AudioClip[] voiceLines; internal static AudioClip[] angryVoiceLines; internal static AudioClip chaseVoiceLine; internal static AssetBundle assetBundle; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("nordbo.LeviLootbugJensen"); mls.LogInfo((object)"Plugin nordbo.LeviLootbugJensen is loaded! HALLELUJAH!"); LoadVoiceLines(); harmony.PatchAll(typeof(Plugin)); harmony.PatchAll(typeof(LeviLootbugJensenPatch)); } private void LoadVoiceLines() { assetBundle = LoadAssetBundle("voice_bundle"); if ((Object)(object)assetBundle != (Object)null) { voiceLines = (AudioClip[])(object)new AudioClip[10]; angryVoiceLines = (AudioClip[])(object)new AudioClip[1]; chaseVoiceLine = assetBundle.LoadAsset<AudioClip>("chase1"); if ((Object)(object)chaseVoiceLine == (Object)null) { mls.LogError((object)"Failed to load audio clip: chase1"); } else { mls.LogInfo((object)"Loaded audio clip: chase1"); } for (int i = 0; i < voiceLines.Length; i++) { string text = $"voice{i + 1}"; voiceLines[i] = assetBundle.LoadAsset<AudioClip>(text); if ((Object)(object)voiceLines[i] == (Object)null) { mls.LogError((object)("Failed to load audio clip: " + text)); } else { mls.LogInfo((object)("Loaded audio clip: " + text)); } } for (int j = 0; j < angryVoiceLines.Length; j++) { string text2 = $"angry{j + 1}"; angryVoiceLines[j] = assetBundle.LoadAsset<AudioClip>(text2); if ((Object)(object)angryVoiceLines[j] == (Object)null) { mls.LogError((object)("Failed to load audio clip: " + text2)); } else { mls.LogInfo((object)("Loaded audio clip: " + text2)); } } } else { mls.LogError((object)"Failed to load voice bundle!"); } } internal static AudioClip GetRandomVoiceLine() { return voiceLines[Random.Range(0, voiceLines.Length)]; } internal static AudioClip GetRandomAngryVoiceLine() { return angryVoiceLines[Random.Range(0, angryVoiceLines.Length)]; } private AssetBundle LoadAssetBundle(string bundleName) { string location = ((BaseUnityPlugin)Instance).Info.Location; location = location.TrimEnd("LeviLootbugJensen.dll".ToCharArray()); string text = location + "/" + bundleName; AssetBundle val = AssetBundle.LoadFromFile(text); if ((Object)(object)val == (Object)null) { mls.LogError((object)("Failed to load AssetBundle: " + text)); } else { mls.LogInfo((object)("Loaded AssetBundle: " + text)); } return val; } } public static class PluginInfo { public const string PLUGIN_GUID = "LeviLootbugJensen"; public const string PLUGIN_NAME = "LeviLootbugJensen"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace LeviLootbugJensen.Patches { [HarmonyPatch(typeof(HoarderBugAI))] internal class LeviLootbugJensenPatch { [HarmonyPatch("Start")] [HarmonyPostfix] public static void HoarderBugAudioPatch(ref AudioClip[] ___chitterSFX, ref AudioClip[] ___angryScreechSFX, ref AudioClip ___angryVoiceSFX) { ___chitterSFX = Plugin.voiceLines; ___angryScreechSFX = Plugin.angryVoiceLines; ___angryVoiceSFX = Plugin.chaseVoiceLine; } } }