using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SonicGenerations")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SonicGenerations")]
[assembly: AssemblyTitle("SonicGenerations")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SonicGenerations
{
public class Sonic : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Sonic");
if ((Object)(object)val == (Object)null)
{
SonicGenerations.Logger.LogError((object)"Sonic asset is not found in the asset bundle.");
}
else
{
SonicGenerations.Logger.LogInfo((object)"Sonic asset loaded successfully.");
}
return val;
}
}
public class Tails : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Tails");
if ((Object)(object)val == (Object)null)
{
SonicGenerations.Logger.LogError((object)"Tails asset is not found in the asset bundle.");
}
else
{
SonicGenerations.Logger.LogInfo((object)"Tails asset loaded successfully.");
}
return val;
}
}
public class Knuckles : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Knuckles");
if ((Object)(object)val == (Object)null)
{
SonicGenerations.Logger.LogError((object)"Knuckles asset is not found in the asset bundle.");
}
else
{
SonicGenerations.Logger.LogInfo((object)"Knuckles asset loaded successfully.");
}
return val;
}
}
public class Shadow : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Shadow");
if ((Object)(object)val == (Object)null)
{
SonicGenerations.Logger.LogError((object)"Shadow asset is not found in the asset bundle.");
}
else
{
SonicGenerations.Logger.LogInfo((object)"Shadow asset loaded successfully.");
}
return val;
}
}
public class Amy : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Amy");
if ((Object)(object)val == (Object)null)
{
SonicGenerations.Logger.LogError((object)"Amy asset is not found in the asset bundle.");
}
else
{
SonicGenerations.Logger.LogInfo((object)"Amy asset loaded successfully.");
}
return val;
}
}
public class Eggman : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Dr Eggman");
if ((Object)(object)val == (Object)null)
{
SonicGenerations.Logger.LogError((object)"Dr Eggman asset is not found in the asset bundle.");
}
else
{
SonicGenerations.Logger.LogInfo((object)"Dr Eggman asset loaded successfully.");
}
return val;
}
}
public class Cream : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("Cream");
if ((Object)(object)val == (Object)null)
{
SonicGenerations.Logger.LogError((object)"Cream asset is not found in the asset bundle.");
}
else
{
SonicGenerations.Logger.LogInfo((object)"Cream asset loaded successfully.");
}
return val;
}
}
[BepInPlugin("nordbo.SonicGenerations", "Sonic Generations", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class SonicGenerations : BaseUnityPlugin
{
public static SonicGenerations Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
string location = Assembly.GetExecutingAssembly().Location;
string directoryName = Path.GetDirectoryName(location);
Assets.PopulateAssets(directoryName);
if ((Object)(object)Assets.mainAssetBundle == (Object)null)
{
Logger.LogError((object)"Asset bundle failed to load.");
return;
}
RegisterModels();
Patch();
Logger.LogInfo((object)"SonicGenerations v1.0.0 has loaded!");
}
private void RegisterModels()
{
if ((Object)(object)Assets.mainAssetBundle != (Object)null)
{
ModelReplacementAPI.RegisterSuitModelReplacement("Sonic", typeof(Sonic));
ModelReplacementAPI.RegisterSuitModelReplacement("Tails", typeof(Tails));
ModelReplacementAPI.RegisterSuitModelReplacement("Knuckles", typeof(Knuckles));
ModelReplacementAPI.RegisterSuitModelReplacement("Shadow", typeof(Shadow));
ModelReplacementAPI.RegisterSuitModelReplacement("Eggman", typeof(Eggman));
ModelReplacementAPI.RegisterSuitModelReplacement("Amy", typeof(Amy));
ModelReplacementAPI.RegisterSuitModelReplacement("Cream", typeof(Cream));
}
else
{
Logger.LogError((object)"Asset bundle failed to load.");
}
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("SonicGenerations");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "sonic_bundle";
public static AssetBundle mainAssetBundle;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().FullName.Split(',')[0];
}
public static AudioClip? GetAudioClipFromName(string name)
{
Object obj = mainAssetBundle.LoadAsset(name);
return (AudioClip?)(object)((obj is AudioClip) ? obj : null);
}
public static void PopulateAssets(string path)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Invalid comparison between Unknown and O
if ((object)(Object)mainAssetBundle == null)
{
mainAssetBundle = AssetBundle.LoadFromFile(Path.Combine(path, mainAssetBundleName));
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "SonicGenerations";
public const string PLUGIN_NAME = "SonicGenerations";
public const string PLUGIN_VERSION = "1.0.0";
}
}