using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LethalCompanyInputUtils.Api;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;
using UnityEngine.InputSystem;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Nordbo.Goku")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Goku")]
[assembly: AssemblyTitle("Nordbo.Goku")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Goku
{
public class NormalGokuReplacement : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("NormalGoku");
if ((Object)(object)val == (Object)null)
{
Goku.Logger.LogError((object)"NormalGoku asset is not found in the asset bundle.");
}
else
{
Goku.Instance.currentModelName = "NormalGoku";
Goku.Logger.LogInfo((object)"NormalGoku asset loaded successfully.");
}
return val;
}
}
public class UltraGokuReplacement : BodyReplacementBase
{
protected override GameObject? LoadAssetsAndReturnModel()
{
GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("UltraGoku");
if ((Object)(object)val == (Object)null)
{
Goku.Logger.LogError((object)"UltraGoku asset is not found in the asset bundle.");
}
else
{
Goku.Instance.currentModelName = "UltraGoku";
Goku.Logger.LogInfo((object)"UltraGoku asset loaded successfully.");
}
return val;
}
}
[BepInPlugin("nordbo.Goku", "Ultra Instinct Goku", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Goku : BaseUnityPlugin
{
public static bool isUltraInstinct;
public string currentModelName;
internal static GokuInputActions InputActionsInstance;
public float toggleCooldown = 0.5f;
public float lastToggleTime = 0f;
public bool isCooldown = false;
public static Goku Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
Instance = this;
Logger = new ManualLogSource("Goku");
Logger.Sources.Add((ILogSource)(object)Logger);
if ((Object)(object)Instance == (Object)null)
{
Logger.LogError((object)"Failed to set instance.");
}
else
{
Logger.LogInfo((object)"Instance set.");
}
InputActionsInstance = new GokuInputActions();
string location = Assembly.GetExecutingAssembly().Location;
string directoryName = Path.GetDirectoryName(location);
Logger.LogInfo((object)("Loading assets from " + directoryName));
Assets.PopulateAssets(directoryName);
if ((Object)(object)Assets.mainAssetBundle != (Object)null)
{
ModelReplacementAPI.RegisterSuitModelReplacement("Son Goku", typeof(NormalGokuReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Ultra Instinct Goku", typeof(UltraGokuReplacement));
Logger.LogInfo((object)"Successfully registered Goku models.");
}
else
{
Logger.LogError((object)"Asset bundle failed to load.");
}
Patch();
Logger.LogInfo((object)"Nordbo.Goku v1.0.0 has loaded!");
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("Nordbo.Goku");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "gokubundle";
public static AssetBundle mainAssetBundle;
public static void PopulateAssets(string path)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Invalid comparison between Unknown and O
if ((object)(Object)mainAssetBundle == null)
{
mainAssetBundle = AssetBundle.LoadFromFile(Path.Combine(path, mainAssetBundleName));
}
}
public static AudioClip? GetAudioClipFromName(string name)
{
Object obj = mainAssetBundle.LoadAsset(name);
return (AudioClip?)(object)((obj is AudioClip) ? obj : null);
}
public static void PlayClipAtPoint(AudioClip clip, Vector3 position)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
AudioSource.PlayClipAtPoint(clip, position);
}
}
public static class SoundManager
{
public static void PlaySound(AudioClip clip, Vector3 position)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)clip != (Object)null)
{
AudioSource.PlayClipAtPoint(clip, position);
ManualLogSource logger = Goku.Logger;
Vector3 val = position;
logger.LogInfo((object)("Sound played at position: " + ((object)(Vector3)(ref val)).ToString()));
}
else
{
Goku.Logger.LogError((object)"Failed to load sound.");
}
}
}
public class GokuInputActions : LcInputActions
{
[InputAction("<Keyboard>/\\", Name = "ToggleModel")]
public InputAction ToggleModelKey { get; private set; }
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "Nordbo.Goku";
public const string PLUGIN_NAME = "Goku";
public const string PLUGIN_VERSION = "1.0.0";
}
}