Decompiled source of Ultra Instinct Goku v1.0.1

BepInEx/plugins/Nordbo.Goku.dll

Decompiled 6 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LethalCompanyInputUtils.Api;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;
using UnityEngine.InputSystem;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Nordbo.Goku")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Goku")]
[assembly: AssemblyTitle("Nordbo.Goku")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Goku
{
	public class NormalGokuReplacement : BodyReplacementBase
	{
		protected override GameObject? LoadAssetsAndReturnModel()
		{
			GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("NormalGoku");
			if ((Object)(object)val == (Object)null)
			{
				Goku.Logger.LogError((object)"NormalGoku asset is not found in the asset bundle.");
			}
			else
			{
				Goku.Instance.currentModelName = "NormalGoku";
				Goku.Logger.LogInfo((object)"NormalGoku asset loaded successfully.");
			}
			return val;
		}
	}
	public class UltraGokuReplacement : BodyReplacementBase
	{
		protected override GameObject? LoadAssetsAndReturnModel()
		{
			GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("UltraGoku");
			if ((Object)(object)val == (Object)null)
			{
				Goku.Logger.LogError((object)"UltraGoku asset is not found in the asset bundle.");
			}
			else
			{
				Goku.Instance.currentModelName = "UltraGoku";
				Goku.Logger.LogInfo((object)"UltraGoku asset loaded successfully.");
			}
			return val;
		}
	}
	[BepInPlugin("nordbo.Goku", "Ultra Instinct Goku", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Goku : BaseUnityPlugin
	{
		public static bool isUltraInstinct;

		public string currentModelName;

		internal static GokuInputActions InputActionsInstance;

		public float toggleCooldown = 0.5f;

		public float lastToggleTime = 0f;

		public bool isCooldown = false;

		public static Goku Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			Instance = this;
			Logger = new ManualLogSource("Goku");
			Logger.Sources.Add((ILogSource)(object)Logger);
			if ((Object)(object)Instance == (Object)null)
			{
				Logger.LogError((object)"Failed to set instance.");
			}
			else
			{
				Logger.LogInfo((object)"Instance set.");
			}
			InputActionsInstance = new GokuInputActions();
			string location = Assembly.GetExecutingAssembly().Location;
			string directoryName = Path.GetDirectoryName(location);
			Logger.LogInfo((object)("Loading assets from " + directoryName));
			Assets.PopulateAssets(directoryName);
			if ((Object)(object)Assets.mainAssetBundle != (Object)null)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement("Son Goku", typeof(NormalGokuReplacement));
				ModelReplacementAPI.RegisterSuitModelReplacement("Ultra Instinct Goku", typeof(UltraGokuReplacement));
				Logger.LogInfo((object)"Successfully registered Goku models.");
			}
			else
			{
				Logger.LogError((object)"Asset bundle failed to load.");
			}
			Patch();
			Logger.LogInfo((object)"Nordbo.Goku v1.0.0 has loaded!");
		}

		internal static void Patch()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("Nordbo.Goku");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "gokubundle";

		public static AssetBundle mainAssetBundle;

		public static void PopulateAssets(string path)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Invalid comparison between Unknown and O
			if ((object)(Object)mainAssetBundle == null)
			{
				mainAssetBundle = AssetBundle.LoadFromFile(Path.Combine(path, mainAssetBundleName));
			}
		}

		public static AudioClip? GetAudioClipFromName(string name)
		{
			Object obj = mainAssetBundle.LoadAsset(name);
			return (AudioClip?)(object)((obj is AudioClip) ? obj : null);
		}

		public static void PlayClipAtPoint(AudioClip clip, Vector3 position)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			AudioSource.PlayClipAtPoint(clip, position);
		}
	}
	public static class SoundManager
	{
		public static void PlaySound(AudioClip clip, Vector3 position)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)clip != (Object)null)
			{
				AudioSource.PlayClipAtPoint(clip, position);
				ManualLogSource logger = Goku.Logger;
				Vector3 val = position;
				logger.LogInfo((object)("Sound played at position: " + ((object)(Vector3)(ref val)).ToString()));
			}
			else
			{
				Goku.Logger.LogError((object)"Failed to load sound.");
			}
		}
	}
	public class GokuInputActions : LcInputActions
	{
		[InputAction("<Keyboard>/\\", Name = "ToggleModel")]
		public InputAction ToggleModelKey { get; private set; }
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "Nordbo.Goku";

		public const string PLUGIN_NAME = "Goku";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}