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Decompiled source of Ultra Instinct Goku v1.0.1
BepInEx/plugins/Nordbo.Goku.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using LethalCompanyInputUtils.Api; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; using UnityEngine.InputSystem; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Nordbo.Goku")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Goku")] [assembly: AssemblyTitle("Nordbo.Goku")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Goku { public class NormalGokuReplacement : BodyReplacementBase { protected override GameObject? LoadAssetsAndReturnModel() { GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("NormalGoku"); if ((Object)(object)val == (Object)null) { Goku.Logger.LogError((object)"NormalGoku asset is not found in the asset bundle."); } else { Goku.Instance.currentModelName = "NormalGoku"; Goku.Logger.LogInfo((object)"NormalGoku asset loaded successfully."); } return val; } } public class UltraGokuReplacement : BodyReplacementBase { protected override GameObject? LoadAssetsAndReturnModel() { GameObject val = Assets.mainAssetBundle.LoadAsset<GameObject>("UltraGoku"); if ((Object)(object)val == (Object)null) { Goku.Logger.LogError((object)"UltraGoku asset is not found in the asset bundle."); } else { Goku.Instance.currentModelName = "UltraGoku"; Goku.Logger.LogInfo((object)"UltraGoku asset loaded successfully."); } return val; } } [BepInPlugin("nordbo.Goku", "Ultra Instinct Goku", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Goku : BaseUnityPlugin { public static bool isUltraInstinct; public string currentModelName; internal static GokuInputActions InputActionsInstance; public float toggleCooldown = 0.5f; public float lastToggleTime = 0f; public bool isCooldown = false; public static Goku Instance { get; private set; } internal static ManualLogSource Logger { get; private set; } internal static Harmony? Harmony { get; set; } private void Awake() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown Instance = this; Logger = new ManualLogSource("Goku"); Logger.Sources.Add((ILogSource)(object)Logger); if ((Object)(object)Instance == (Object)null) { Logger.LogError((object)"Failed to set instance."); } else { Logger.LogInfo((object)"Instance set."); } InputActionsInstance = new GokuInputActions(); string location = Assembly.GetExecutingAssembly().Location; string directoryName = Path.GetDirectoryName(location); Logger.LogInfo((object)("Loading assets from " + directoryName)); Assets.PopulateAssets(directoryName); if ((Object)(object)Assets.mainAssetBundle != (Object)null) { ModelReplacementAPI.RegisterSuitModelReplacement("Son Goku", typeof(NormalGokuReplacement)); ModelReplacementAPI.RegisterSuitModelReplacement("Ultra Instinct Goku", typeof(UltraGokuReplacement)); Logger.LogInfo((object)"Successfully registered Goku models."); } else { Logger.LogError((object)"Asset bundle failed to load."); } Patch(); Logger.LogInfo((object)"Nordbo.Goku v1.0.0 has loaded!"); } internal static void Patch() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("Nordbo.Goku"); } Logger.LogDebug((object)"Patching..."); Harmony.PatchAll(); Logger.LogDebug((object)"Finished patching!"); } } public static class Assets { public static string mainAssetBundleName = "gokubundle"; public static AssetBundle mainAssetBundle; public static void PopulateAssets(string path) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Invalid comparison between Unknown and O if ((object)(Object)mainAssetBundle == null) { mainAssetBundle = AssetBundle.LoadFromFile(Path.Combine(path, mainAssetBundleName)); } } public static AudioClip? GetAudioClipFromName(string name) { Object obj = mainAssetBundle.LoadAsset(name); return (AudioClip?)(object)((obj is AudioClip) ? obj : null); } public static void PlayClipAtPoint(AudioClip clip, Vector3 position) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) AudioSource.PlayClipAtPoint(clip, position); } } public static class SoundManager { public static void PlaySound(AudioClip clip, Vector3 position) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)clip != (Object)null) { AudioSource.PlayClipAtPoint(clip, position); ManualLogSource logger = Goku.Logger; Vector3 val = position; logger.LogInfo((object)("Sound played at position: " + ((object)(Vector3)(ref val)).ToString())); } else { Goku.Logger.LogError((object)"Failed to load sound."); } } } public class GokuInputActions : LcInputActions { [InputAction("<Keyboard>/\\", Name = "ToggleModel")] public InputAction ToggleModelKey { get; private set; } } public static class MyPluginInfo { public const string PLUGIN_GUID = "Nordbo.Goku"; public const string PLUGIN_NAME = "Goku"; public const string PLUGIN_VERSION = "1.0.0"; } }