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Decompiled source of Lightsabers v1.1.2
BepInEx/plugins/Lightsaber/ItemTest.dll
Decompiled 2 years agousing System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using LethalLib.Modules; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("ItemTest")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ItemTest")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("a6c49ce7-8c47-472e-9a14-0488ecb20293")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")] [assembly: AssemblyVersion("1.0.0.0")] public class LightCheck : MonoBehaviour { private MeshRenderer mainRend; private Light thisLight; private void Start() { thisLight = ((Component)this).GetComponentInChildren<Light>(); mainRend = ((Component)this).GetComponentInChildren<MeshRenderer>(); } private void Update() { ((Behaviour)thisLight).enabled = ((Renderer)mainRend).enabled; } } namespace ModTest; [BepInPlugin("Mills.ItemTest", "Mod Test", "1.0.0.0")] public class Plugin : BaseUnityPlugin { private const string modGUID = "Mills.ItemTest"; private const string modName = "Mod Test"; private const string modVersion = "1.0.0.0"; internal ManualLogSource nls; private static Plugin instance; private void Awake() { if ((Object)(object)instance == (Object)null) { instance = this; nls = Logger.CreateLogSource("Mills.ItemTest"); nls.LogInfo((object)"Lightsabers awakened!."); string[] array = new string[4] { "greenlightsaber", "redlightsaber", "bluelightsaber", "purplelightsaber" }; string[] array2 = new string[4] { "GreenLightsaber", "RedLightsaber", "BlueLightsaber", "PurpleLightsaber" }; for (int i = 0; i < 4; i++) { string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), array[i]); AssetBundle val = AssetBundle.LoadFromFile(text); string text2 = "Assets/Items/" + array2[i] + ".asset"; Item val2 = val.LoadAsset<Item>(text2); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); Items.RegisterScrap(val2, 0, (LevelTypes)1); TerminalNode val3 = ScriptableObject.CreateInstance<TerminalNode>(); val3.clearPreviousText = true; val3.displayText = "A f*ckin lightsaber. Unfortunately you haven't been trained to use one so it's no more effective than a mere shovel. It does however glow indefinitely.\n\n"; Items.RegisterShopItem(val2, (TerminalNode)null, (TerminalNode)null, val3, 40); Shovel component = val2.spawnPrefab.GetComponent<Shovel>(); LightCheck lightCheck = val2.spawnPrefab.AddComponent<LightCheck>(); nls.LogInfo((object)("Loaded : " + array2[i])); } nls.LogInfo((object)"Lightsabers loaded!."); } } }