Decompiled source of PlayerAvatarLoader v1.1.1

BepInEx/plugins/PlayerAvatarLoader.dll

Decompiled 11 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Xml;
using BepInEx;
using BepInEx.Configuration;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("PlayerAvatarLoader")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PlayerAvatarLoader")]
[assembly: AssemblyTitle("PlayerAvatarLoader")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace PlayerAvatarLoader
{
	public class BodyReplacement : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			PlayerControllerB component = ((Component)this).gameObject.GetComponent<PlayerControllerB>();
			ulong playerSteamId = component.playerSteamId;
			string playerUsername = component.playerUsername;
			int currentSuitID = component.currentSuitID;
			string text = StartOfRound.Instance.unlockablesList.unlockables[currentSuitID].unlockableName;
			if (text == "Default")
			{
				Debug.LogWarning((object)"Detected An Attempt To Load Suit 'Default'. This Is Likely Because MoreSuits Is Installed. Falling Back To 'Orange suit'.");
				text = "Orange suit";
			}
			Debug.LogWarning((object)("Attempting To Load '" + text + "' For " + playerUsername + "(" + playerSteamId + ")"));
			if (Assets.loadedBundleIds.FirstOrDefault((string stringToCheck) => stringToCheck.Contains(playerSteamId.ToString())) != null)
			{
				Debug.LogWarning((object)("Found Previously Loaded Bundle For " + playerUsername + "(" + playerSteamId + ")"));
				int index = Assets.loadedBundleIds.FindIndex((string x) => x.Contains(playerSteamId.ToString()));
				GameObject val = Assets.loadedAssetBundles[index].LoadAsset<GameObject>(text);
				if ((Object)(object)val != (Object)null)
				{
					return val;
				}
				Debug.LogError((object)("No '" + text + "' Model Found For " + playerSteamId + "!!! Falling Back To Default"));
				val = Assets.initAssetBundle.LoadAsset<GameObject>(text);
				if ((Object)(object)val == (Object)null)
				{
					Debug.LogError((object)("No '" + text + "' Model Found Inside Default Bundle!!! Falling Back To 'Orange suit'"));
					return Assets.initAssetBundle.LoadAsset<GameObject>("Orange suit");
				}
				return val;
			}
			Debug.LogWarning((object)("Bundle Not Yet Loaded For " + playerUsername + "(" + playerSteamId + "). Attempting To Load New Bundle..."));
			AssetBundle val2 = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "Avatars", playerSteamId.ToString()));
			if ((Object)(object)val2 != (Object)null)
			{
				Assets.PopulateAssets(check: true, playerSteamId.ToString(), val2);
				GameObject val3 = val2.LoadAsset<GameObject>(text);
				if ((Object)(object)val3 != (Object)null)
				{
					return val3;
				}
				Debug.LogError((object)("No '" + text + "' Model Found For " + playerSteamId + "!!! Falling Back To Default"));
				return Assets.initAssetBundle.LoadAsset<GameObject>(text);
			}
			Debug.LogError((object)(playerUsername + "(" + playerSteamId + ") Does Not Have A Bundle!!! Falling Back To Default."));
			return Assets.initAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void OnEmoteStart(int emoteId)
		{
			PlayerControllerB component = ((Component)this).gameObject.GetComponent<PlayerControllerB>();
			ulong playerSteamId = component.playerSteamId;
			string playerUsername = component.playerUsername;
			int currentSuitID = component.currentSuitID;
			string text = StartOfRound.Instance.unlockablesList.unlockables[currentSuitID].unlockableName;
			if (text == "Default")
			{
				text = "Orange suit";
			}
			string path = playerSteamId + ".xml";
			if (!File.Exists(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "Avatars", path)))
			{
				return;
			}
			Debug.LogWarning((object)("Blend Shapes Found For " + playerUsername + "(" + playerSteamId + "). Checking Settings For '" + text + "'..."));
			XmlDocument xmlDocument = new XmlDocument();
			xmlDocument.Load(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "Avatars", path));
			string text2 = string.Concat(text.Where((char c) => !char.IsWhiteSpace(c)));
			XmlNode xmlNode = xmlDocument.SelectSingleNode("/root/" + text2);
			if (xmlNode == null)
			{
				return;
			}
			XmlNode xmlNode2 = xmlDocument.SelectSingleNode("/root/" + text2 + "/BlendShapes");
			if (xmlNode2 != null)
			{
				bool flag = false;
				int num = 1;
				while (!flag)
				{
					XmlNode xmlNode3 = xmlDocument.SelectSingleNode("/root/" + text2 + "/BlendShapes/Default/Blend" + num);
					if (xmlNode3 != null)
					{
						string[] array = xmlNode3.InnerText.Split("%/");
						base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(int.Parse(array[0]), float.Parse(array[1]));
						num++;
					}
					else
					{
						flag = true;
					}
				}
				if (emoteId == 1)
				{
					bool flag2 = false;
					int num2 = 1;
					while (!flag2)
					{
						XmlNode xmlNode4 = xmlDocument.SelectSingleNode("/root/" + text2 + "/BlendShapes/Emote1/Blend" + num2);
						if (xmlNode4 != null)
						{
							string[] array2 = xmlNode4.InnerText.Split("%/");
							base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(int.Parse(array2[0]), float.Parse(array2[1]));
							num2++;
						}
						else
						{
							flag2 = true;
						}
					}
				}
				if (emoteId != 2)
				{
					return;
				}
				bool flag3 = false;
				int num3 = 1;
				while (!flag3)
				{
					XmlNode xmlNode5 = xmlDocument.SelectSingleNode("/root/" + text2 + "/BlendShapes/Emote2/Blend" + num3);
					if (xmlNode5 != null)
					{
						string[] array3 = xmlNode5.InnerText.Split("%/");
						base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(int.Parse(array3[0]), float.Parse(array3[1]));
						num3++;
					}
					else
					{
						flag3 = true;
					}
				}
			}
			else
			{
				Debug.LogWarning((object)("No BlendShapes Found For '" + text + "'"));
			}
		}

		protected override void OnEmoteEnd()
		{
			PlayerControllerB component = ((Component)this).gameObject.GetComponent<PlayerControllerB>();
			ulong playerSteamId = component.playerSteamId;
			string playerUsername = component.playerUsername;
			int currentSuitID = component.currentSuitID;
			string text = StartOfRound.Instance.unlockablesList.unlockables[currentSuitID].unlockableName;
			if (text == "Default")
			{
				text = "Orange suit";
			}
			string path = playerSteamId + ".xml";
			if (!File.Exists(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "Avatars", path)))
			{
				return;
			}
			XmlDocument xmlDocument = new XmlDocument();
			xmlDocument.Load(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "Avatars", path));
			string text2 = string.Concat(text.Where((char c) => !char.IsWhiteSpace(c)));
			XmlNode xmlNode = xmlDocument.SelectSingleNode("/root/" + text2);
			if (xmlNode == null)
			{
				return;
			}
			XmlNodeList xmlNodeList = xmlDocument.SelectNodes("/root/" + text2 + "/BlendShapes");
			if (xmlNodeList == null)
			{
				return;
			}
			bool flag = false;
			int num = 1;
			while (!flag)
			{
				XmlNode xmlNode2 = xmlDocument.SelectSingleNode("/root/" + text2 + "/BlendShapes/Default/Blend" + num);
				if (xmlNode2 != null)
				{
					string[] array = xmlNode2.InnerText.Split("%/");
					base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(int.Parse(array[0]), float.Parse(array[1]));
					num++;
				}
				else
				{
					flag = true;
				}
			}
		}
	}
	[BepInPlugin("NotAustinVT.PlayerAvatarLoader", "Player Avatar Loader", "1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(PlayerControllerB))]
		public class PlayerControllerBPatch
		{
			[HarmonyPatch("Update")]
			[HarmonyPostfix]
			public static void UpdatePatch(ref PlayerControllerB __instance)
			{
				if (__instance.playerSteamId != 0)
				{
				}
			}
		}

		public static readonly Harmony Harmony = new Harmony("NotAustinVT.PlayerAvatarLoader");

		public static ConfigEntry<string> SuitsToReg = null;

		private void Awake()
		{
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Expected O, but got Unknown
			SuitsToReg = ((BaseUnityPlugin)this).Config.Bind<string>("Suits - ONLY EDIT FOR SUIT MOD COMPATIBILITY", "Suits", "Orange suit,Green suit,Hazard suit,Pajama suit", "Include all suits being loaded. (If using More_Suits, DO NOT INCLUDE 'Default' IN THE LIST OF SUITS TO LOAD");
			char[] separator = new char[1] { ',' };
			string[] array = SuitsToReg.Value.Split(separator);
			ModelReplacementAPI.RegisterSuitModelReplacement("Default", typeof(BodyReplacement));
			for (int i = 0; i < array.Length; i++)
			{
				if (array[i] != "Default")
				{
					ModelReplacementAPI.RegisterSuitModelReplacement(array[i], typeof(BodyReplacement));
				}
			}
			Assets.PopulateAssets(check: false, "if you see this you're gay", null);
			Harmony val = new Harmony("NotAustinVT.AvatarLoader");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin NotAustinVT.PlayerAvatarLoader is loaded!");
		}
	}
	public static class Assets
	{
		public static AssetBundle initAssetBundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "Avatars", "default"));

		public static List<string> loadedBundleIds = new List<string>();

		public static List<AssetBundle> loadedAssetBundles = new List<AssetBundle>();

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().FullName.Split(',')[0];
		}

		public static void PopulateAssets(bool check, string playerSteamId, AssetBundle playerAssetBundle)
		{
			if (check)
			{
				loadedBundleIds.Add(playerSteamId);
				loadedAssetBundles.Add(playerAssetBundle);
			}
		}
	}
}