using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Xml;
using BepInEx;
using BepInEx.Configuration;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("PlayerAvatarLoader")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PlayerAvatarLoader")]
[assembly: AssemblyTitle("PlayerAvatarLoader")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace PlayerAvatarLoader
{
public class BodyReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
PlayerControllerB component = ((Component)this).gameObject.GetComponent<PlayerControllerB>();
ulong playerSteamId = component.playerSteamId;
string playerUsername = component.playerUsername;
int currentSuitID = component.currentSuitID;
string text = StartOfRound.Instance.unlockablesList.unlockables[currentSuitID].unlockableName;
if (text == "Default")
{
Debug.LogWarning((object)"Detected An Attempt To Load Suit 'Default'. This Is Likely Because MoreSuits Is Installed. Falling Back To 'Orange suit'.");
text = "Orange suit";
}
Debug.LogWarning((object)("Attempting To Load '" + text + "' For " + playerUsername + "(" + playerSteamId + ")"));
if (Assets.loadedBundleIds.FirstOrDefault((string stringToCheck) => stringToCheck.Contains(playerSteamId.ToString())) != null)
{
Debug.LogWarning((object)("Found Previously Loaded Bundle For " + playerUsername + "(" + playerSteamId + ")"));
int index = Assets.loadedBundleIds.FindIndex((string x) => x.Contains(playerSteamId.ToString()));
GameObject val = Assets.loadedAssetBundles[index].LoadAsset<GameObject>(text);
if ((Object)(object)val != (Object)null)
{
return val;
}
Debug.LogError((object)("No '" + text + "' Model Found For " + playerSteamId + "!!! Falling Back To Default"));
val = Assets.initAssetBundle.LoadAsset<GameObject>(text);
if ((Object)(object)val == (Object)null)
{
Debug.LogError((object)("No '" + text + "' Model Found Inside Default Bundle!!! Falling Back To 'Orange suit'"));
return Assets.initAssetBundle.LoadAsset<GameObject>("Orange suit");
}
return val;
}
Debug.LogWarning((object)("Bundle Not Yet Loaded For " + playerUsername + "(" + playerSteamId + "). Attempting To Load New Bundle..."));
AssetBundle val2 = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "Avatars", playerSteamId.ToString()));
if ((Object)(object)val2 != (Object)null)
{
Assets.PopulateAssets(check: true, playerSteamId.ToString(), val2);
GameObject val3 = val2.LoadAsset<GameObject>(text);
if ((Object)(object)val3 != (Object)null)
{
return val3;
}
Debug.LogError((object)("No '" + text + "' Model Found For " + playerSteamId + "!!! Falling Back To Default"));
return Assets.initAssetBundle.LoadAsset<GameObject>(text);
}
Debug.LogError((object)(playerUsername + "(" + playerSteamId + ") Does Not Have A Bundle!!! Falling Back To Default."));
return Assets.initAssetBundle.LoadAsset<GameObject>(text);
}
protected override void OnEmoteStart(int emoteId)
{
PlayerControllerB component = ((Component)this).gameObject.GetComponent<PlayerControllerB>();
ulong playerSteamId = component.playerSteamId;
string playerUsername = component.playerUsername;
int currentSuitID = component.currentSuitID;
string text = StartOfRound.Instance.unlockablesList.unlockables[currentSuitID].unlockableName;
if (text == "Default")
{
text = "Orange suit";
}
string path = playerSteamId + ".xml";
if (!File.Exists(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "Avatars", path)))
{
return;
}
Debug.LogWarning((object)("Blend Shapes Found For " + playerUsername + "(" + playerSteamId + "). Checking Settings For '" + text + "'..."));
XmlDocument xmlDocument = new XmlDocument();
xmlDocument.Load(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "Avatars", path));
string text2 = string.Concat(text.Where((char c) => !char.IsWhiteSpace(c)));
XmlNode xmlNode = xmlDocument.SelectSingleNode("/root/" + text2);
if (xmlNode == null)
{
return;
}
XmlNode xmlNode2 = xmlDocument.SelectSingleNode("/root/" + text2 + "/BlendShapes");
if (xmlNode2 != null)
{
bool flag = false;
int num = 1;
while (!flag)
{
XmlNode xmlNode3 = xmlDocument.SelectSingleNode("/root/" + text2 + "/BlendShapes/Default/Blend" + num);
if (xmlNode3 != null)
{
string[] array = xmlNode3.InnerText.Split("%/");
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(int.Parse(array[0]), float.Parse(array[1]));
num++;
}
else
{
flag = true;
}
}
if (emoteId == 1)
{
bool flag2 = false;
int num2 = 1;
while (!flag2)
{
XmlNode xmlNode4 = xmlDocument.SelectSingleNode("/root/" + text2 + "/BlendShapes/Emote1/Blend" + num2);
if (xmlNode4 != null)
{
string[] array2 = xmlNode4.InnerText.Split("%/");
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(int.Parse(array2[0]), float.Parse(array2[1]));
num2++;
}
else
{
flag2 = true;
}
}
}
if (emoteId != 2)
{
return;
}
bool flag3 = false;
int num3 = 1;
while (!flag3)
{
XmlNode xmlNode5 = xmlDocument.SelectSingleNode("/root/" + text2 + "/BlendShapes/Emote2/Blend" + num3);
if (xmlNode5 != null)
{
string[] array3 = xmlNode5.InnerText.Split("%/");
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(int.Parse(array3[0]), float.Parse(array3[1]));
num3++;
}
else
{
flag3 = true;
}
}
}
else
{
Debug.LogWarning((object)("No BlendShapes Found For '" + text + "'"));
}
}
protected override void OnEmoteEnd()
{
PlayerControllerB component = ((Component)this).gameObject.GetComponent<PlayerControllerB>();
ulong playerSteamId = component.playerSteamId;
string playerUsername = component.playerUsername;
int currentSuitID = component.currentSuitID;
string text = StartOfRound.Instance.unlockablesList.unlockables[currentSuitID].unlockableName;
if (text == "Default")
{
text = "Orange suit";
}
string path = playerSteamId + ".xml";
if (!File.Exists(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "Avatars", path)))
{
return;
}
XmlDocument xmlDocument = new XmlDocument();
xmlDocument.Load(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "Avatars", path));
string text2 = string.Concat(text.Where((char c) => !char.IsWhiteSpace(c)));
XmlNode xmlNode = xmlDocument.SelectSingleNode("/root/" + text2);
if (xmlNode == null)
{
return;
}
XmlNodeList xmlNodeList = xmlDocument.SelectNodes("/root/" + text2 + "/BlendShapes");
if (xmlNodeList == null)
{
return;
}
bool flag = false;
int num = 1;
while (!flag)
{
XmlNode xmlNode2 = xmlDocument.SelectSingleNode("/root/" + text2 + "/BlendShapes/Default/Blend" + num);
if (xmlNode2 != null)
{
string[] array = xmlNode2.InnerText.Split("%/");
base.replacementModel.GetComponentInChildren<SkinnedMeshRenderer>().SetBlendShapeWeight(int.Parse(array[0]), float.Parse(array[1]));
num++;
}
else
{
flag = true;
}
}
}
}
[BepInPlugin("NotAustinVT.PlayerAvatarLoader", "Player Avatar Loader", "1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(PlayerControllerB))]
public class PlayerControllerBPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
public static void UpdatePatch(ref PlayerControllerB __instance)
{
if (__instance.playerSteamId != 0)
{
}
}
}
public static readonly Harmony Harmony = new Harmony("NotAustinVT.PlayerAvatarLoader");
public static ConfigEntry<string> SuitsToReg = null;
private void Awake()
{
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Expected O, but got Unknown
SuitsToReg = ((BaseUnityPlugin)this).Config.Bind<string>("Suits - ONLY EDIT FOR SUIT MOD COMPATIBILITY", "Suits", "Orange suit,Green suit,Hazard suit,Pajama suit", "Include all suits being loaded. (If using More_Suits, DO NOT INCLUDE 'Default' IN THE LIST OF SUITS TO LOAD");
char[] separator = new char[1] { ',' };
string[] array = SuitsToReg.Value.Split(separator);
ModelReplacementAPI.RegisterSuitModelReplacement("Default", typeof(BodyReplacement));
for (int i = 0; i < array.Length; i++)
{
if (array[i] != "Default")
{
ModelReplacementAPI.RegisterSuitModelReplacement(array[i], typeof(BodyReplacement));
}
}
Assets.PopulateAssets(check: false, "if you see this you're gay", null);
Harmony val = new Harmony("NotAustinVT.AvatarLoader");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin NotAustinVT.PlayerAvatarLoader is loaded!");
}
}
public static class Assets
{
public static AssetBundle initAssetBundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "Avatars", "default"));
public static List<string> loadedBundleIds = new List<string>();
public static List<AssetBundle> loadedAssetBundles = new List<AssetBundle>();
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().FullName.Split(',')[0];
}
public static void PopulateAssets(bool check, string playerSteamId, AssetBundle playerAssetBundle)
{
if (check)
{
loadedBundleIds.Add(playerSteamId);
loadedAssetBundles.Add(playerAssetBundle);
}
}
}
}