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PlayerAvatarLoader
Loads unique avatars for individual players. Makes use of ModelReplacementAPI
| Last updated | 2 years ago |
| Total downloads | 29393 |
| Total rating | 4 |
| Categories | Mods Client-side Suits Cosmetics |
| Dependency string | NotAustin-PlayerAvatarLoader-1.1.1 |
| Dependants | 42 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
PlayerAvatarLoader v1.1.1
Uses ModelReplacementAPI to load a number of unique models for each player. I can best be contacted on discord if needed at notaustin69 (NotAustin)
Features
- Allows each player to have up to 4 unique models (1 for each vanilla suit).
- 4 default avatars are for anyone who does not have a unique asset bundle or for any suits someone's bundle does not have.
- Orange suit: Goku (Xenoverse 2)
- Green suit: WarGreymon (Digimon Story: Cyber Sleuth)
- Hazard suit: Burger King (Sneak King)
- Pajama suit: Freddy (Five Nights at Freddy's: Help Wanted)
- Works with More_Suits to remove the limit of 4 models. To use, edit this mod's config file to include ALL of the additional suit names you have loaded.
How To Create Custom Assets
Follow the guides on the GitHub wiki HERE: https://github.com/NotAustinVT/LethalCompany_PlayerAvatarLoader/wiki
Screenshots
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CHANGELOG
-
v1.0.0
- Inital Release
-
v1.0.1
- Fixed Folder Structure
-
v1.1.0
- Added ability to read XML files (i don't want to talk about how much i struggled trying to use a json file...)
- Added support for custom blendshapes when using vanilla emotes (see Using Custom BlendShapes in the mod's wiki for a tutorial
- *Added support for Dynamic Bones (see "Using Dynamic Bones" in the mod's wiki for more info as well as a tutorial)
-
v1.1.1
- Updated ReadMe (oops)