CHANGELOG

0.2

0.2.19

  • Fixed issue where Pikmin wouldent path to the elevator in the office interor twice in a row.

0.2.18

  • Fixed issue where Pikmin wouldent path to the elevator in the office interor twice in a row.
  • Added "PikminItemOverrideSettings" for other mods.
  • Reduced the number of GoToPositions that are created on an item
  • Fixed bug where Pikmin would not go off an item if it was held by an enemy
  • Reduced the attack buffer when manually attacking (0.7 now 0.1)

0.2.17

  • Fixed null refernce error

0.2.16 (Piggy's Compatibilities Update)

  • Pikmin that are resistant to electricity no longer die to telsa gates from Piggy's Verity Mod.
  • Pikmin can now use the elevator in LC-Office.
  • Fixed assembly version.
  • Tammed barbers no longer deflower Pikmin.
  • Pikmin no longer ignore items near main if Target Outdoors config is on.
  • Pikmin now go to the farthest pathable point if an item's path is not pathable and then walk in circles, Simular to the Pikmin games.
  • Redid floors system for mineshaft and LC-Office to be more dynamic.
  • Pikmin now Calcualtes a Path's length instead of using Vector3.Distance().
    • Meaning that Pikmin will take the shortest path of an exit instead of just the closest exit.
  • Fixed bug where Pikmin that coulden't attack Latched on coulden't attack at all.
  • Fixed bug where Pikmin would teleport out of bounds and spam the console if their leader died indoors
  • Pikmin now do the zap death effect when shocked by tesla coil

0.2.15

  • Fixed issue where Pikmin that are resistant to explostions are still affected by easter eggs and stun grenades
  • Tammed maskeds (LethalMon) Will no longer convert Pikmin into Puffmin

0.2.14

  • Pikmin will no longer target the ship or car if they are indoors with the outside config turned off.
  • Pikmin will no longer target onions if the "Allow Onions to produce Sprouts" Config is off.
  • Changed some of the config ordering with onions.
  • The color of an item's fraction will resset back to defult when dropped.
  • The counter is now hidden when initalizeing.
  • Fixed issue where Pikmin helping to carry an item would not be set as outside when leaving the building.s

0.2.12

  • Fixed bug where the Hud would reset every time the game started.
  • Added config that allows pikmin to go all the way to the ship when carying items when indoors.
  • Changed the defult hoarding bug eat buffer from 2 to 10 seconds.

0.2.11

  • You can now see onions from outside of the ship when in space.
  • Fixed issue where Pikmin would attempt to go to the car when indoors.
  • Pikmin will no longer target the car if it is magneted to the ship.
  • The first Pikmin on an item will no longer be whistled off if there are other pikmin on the item aswell.

0.2.10

  • Pikmin now fall off of bridges
  • Made pikmin Ghosts Smaller
  • Added electrocute effect for the Library

0.2.9

  • Fixed issue with Pikmin attempting to bring bodies back to the pikmin container

0.2.8

  • Fixed issue with PuffminOwnerManager not being destroyed after it's parent object is destortyed.
  • Masked can no longer throw/whistle when dead.
  • Added fail safe to masked's Puffmin Instalizeation to prevent console spam

0.2.7

  • Finally fixed the item holding bug with pluck animation.

0.2.6

  • Fixed Enemy body errors
  • Ajusted Route Calculation
  • Ajusted Pikmin Killed/LeftBehind Counter position on end of game stats

0.2.5

  • Fixed Custom Pikmin Types not being able to use the PikminContainer.

0.2.4

  • You can now adjust the throw orign in the config.
  • The throw line should now always be in a more predictable location.
  • Fixed bug where Custom Pikmin Types would not be resistant to exsplosives if set to it.
  • Fixed bug where Custom Pikmin Types would not be resistant to spiketraps if set to it.
  • Fixed bug where Custom Pikmin Types could not use the Pikmin Container if set true.

0.2.3

  • The HUD Presets now affect the config settings instead of just the in game settingss
  • Fixed bug where the HUD position settings would not work
  • Added null error for type converter
  • Fixed bug where custom Types would have things initalized on their prefab instead of their prefab instace.

0.2.2

  • Added failsafe for the mouse shake prompt not going away when there are no puffmin in the map.
  • Added config option to disable the mouse shake prompt when a puffmin is latched on to the player.

0.2.1

  • Fixed bug where Pikmin would spin out of control when they are unable to find a valid path for an item.
  • The Safe Zones are now off by defult (They are too buggy will fix later)

0.2.0 (Poision and Puffmin Update)

  • Added in Puffmin
  • White Pikmin now deal 0.25f Damage to nearby enemies Upon dying
  • Buffed Red Pikmin
  • Pikmin can now carry courpses back to the onion to make more pikmin (Compatible with SellBodiesFixed)
  • Pikmin can now get poisioned by Spore Lizard
  • Masked can now turn Pikmin into Puffmin
  • Created Modding Library
  • Reprogrammed Item Carrying Speed Calculation. (Now the speed will be a consitant value no matter which Pikmin is on the item first)
  • You can no longer hit your Pikmin that are in the attacking state with firendly fire on.
  • Fixed bug where Pikmin would not beable to grab items that are not held by a player before hand.
  • Fixed bug where Keybinds coulden't be re-bound in game.
  • Fixed Look rotation viewing vector is zero console spam.
  • Re-added NetworkRigidbody to Pikmin (whoops).
  • Fixed bug where Pikmin that should get left behind go to the onion.
  • Added buttom prompts.
  • Fixed bug where Onions would not go to custom Spawn Points.
  • Added Sounds to the Onion Meun.
  • Pikmin now scatter when left behind.
  • Redesinged Pikmin Container
  • Redesinged HUD with 3 presets.
  • Fixed bug where Pikmin would not drop items at the fire exit in the mineshaft
  • Pikmin now drop items closer in the elevator.
  • Safe Zone circles now show similar to the Pikmin games.w
  • Fixed bug where the Whistle and Throw line could not pass through open securety doors

0.1

0.1.13 (Bugs Update)

  • Fixed bug where pikmin would attempt to go to the fire exit and main entrnace at the same time
  • Fixed bug where pikmin woulden't path to the cruiser
  • Fixed the client side throwing
  • Added input buffer incase of dropped inputs when throwing (This should allow the client side to spam the throw button with more predictable results)
  • Restored Hoarding Bug interaction
  • Restored Circut bees interaction
  • Hoarding bugs now will target the leader of the pikmin who are attempting to take their item.
  • Hoarding bugs will now always eat pikmin when in it's angry state and not when a pikmin is just attempting to take it's item.
  • Pikmin now properly teleport to the leader on the client side when entering/exiting the facility.

0.1.12

  • Fixed players "glideing" when moveing directly after plucking a pikmin.
  • Added null check to prevent console spam in the HudManagerPatch script.

0.1.11 (PathFinding Update)

  • Added failsafe for inivible pikmin.
  • Redid item carrying path system, so pikmin would get stuck less often.
  • Removed the colider on the Onion Beam so you can pluck pikmin that spawn under it.
  • Pikmin now walk in Circles like in the pikmin games when they can't find a valid path while carrying an item.

0.1.10

  • (Not Fully Confirmed) Fixed issue with whistiling/throwing not working after death with input utils
  • Fixed bug where the "Pikmin Raised" counter woulden't show if a player is dead but still conected

0.1.9

  • (Not Fully Confirmed) Fixed issue with whistiling/throwing not working randomly

0.1.8

  • (Not Fully Confirmed) Fixed issue with whistiling/throwing not working randomly
  • Removed "ResetPath" console spam.
  • Removed extra console junk.

0.1.7

  • Fixed bug where Pikmin would teleport to the position they initally grabbed an item when whistled off an item.

0.1.6 (Support Update)

  • Fixed modded moons not loading with multiplayer
  • Added LCBetterSaves support ( LethalModDataLib and LCBetterSavesFix are needed)
  • Added InputUtils support
  • Added LethalModDataLib support
  • The pikmin save file now purges itself after game over (can be configed).
  • Added a Attack BlackList in the config
  • Added Item BlackList in the config
  • The onion can no longer be scanned while held
  • The whistle can no longer be scanned while held
  • Reduced lag upon death
  • Pikmin will no longer attempt to leave when the ship leaves while they are indoors
  • By defult, pikmin should no longer chase manticoils or Docile Locust Bees
  • Fixed whistle range not working

0.1.5 (Multiplayer Update)

  • Fixed Pikmin ignoreing clients when more company was installed
  • (Hopefully) Fixed Whistleing issues
  • Reduced lag when taking pikmin out of the onion
  • Reduced lag when returning pikmin in to the onion
  • Reduced lag when approaching idle pikmin
  • Fixed server RPC issue when client returns pikmin to the onion
  • Fixed white and purple's plant color
  • Fixed normal maps
  • Fixed Leaf Rotaion

0.1.4

  • Fixed Pikmin not teleporting to the player when held.

0.1.3

  • Fixed Pikmin not latching on to enemies
  • Fixed README spelling errors

0.1.2

  • Fixed null refernce error when Pikmin Spawn with scan cofig disabled.

0.1.1

The Pikmin's pathfinding is still off when carrying items, but at least I got the stuttering fixed

  • Fixed studdering when moving (I think)
  • Added damage multiplier to config
  • Added speed multiplier to config
  • Fixed pikmin item fraction
  • Fixed Items shrinking after pikmin carrying them
  • (mostly) Fixed Item carrying
  • Fixed whistle being scanable when held.
  • Added PikminScan Disable to Config
  • Fixed Lift Voiceline being too long
  • Pikmin can no longer be scanned through walls
  • Nerfered speeds to account for stutter fix

0.1.0

  • Inital releese