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Decompiled source of OopsAllFloodedFixed v0.1.5
NoteBoxz.OopsAllFloodedFixed.dll
Decompiled a year agousing System; using System.Collections; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using LethalLib.Modules; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("ClientNetworkTransform")] [assembly: IgnoresAccessChecksTo("DissonanceVoip")] [assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")] [assembly: IgnoresAccessChecksTo("Unity.Burst")] [assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")] [assembly: IgnoresAccessChecksTo("Unity.Collections")] [assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Jobs")] [assembly: IgnoresAccessChecksTo("Unity.Mathematics")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")] [assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")] [assembly: IgnoresAccessChecksTo("Unity.Services.QoS")] [assembly: IgnoresAccessChecksTo("Unity.Services.Relay")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: AssemblyCompany("NoteBoxz.OopsAllFloodedFixed")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("0.1.5.0")] [assembly: AssemblyInformationalVersion("0.1.5")] [assembly: AssemblyProduct("OopsAllFloodedFixed")] [assembly: AssemblyTitle("NoteBoxz.OopsAllFloodedFixed")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.5.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace OopsAllFloodedFixed { [BepInPlugin("NoteBoxz.OopsAllFloodedFixed", "OopsAllFloodedFixed", "0.1.5")] public class OopsAllFloodedFixed : BaseUnityPlugin { public static OopsAllFloodedFixed Instance { get; private set; } internal static ManualLogSource Logger { get; private set; } internal static Harmony? Harmony { get; set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Instance = this; Patch(); string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "oxymod"); AssetBundle val = AssetBundle.LoadFromFile(text); Item val2 = val.LoadAsset<Item>("Assets/OxyMod/OxyItem.asset"); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); TerminalNode val3 = ScriptableObject.CreateInstance<TerminalNode>(); val3.clearPreviousText = true; val3.displayText = "Limited air supply, useful for flooded facilities."; Items.RegisterShopItem(val2, (TerminalNode)null, (TerminalNode)null, val3, 25); Logger.LogInfo((object)"Watch out for floods."); Logger.LogInfo((object)"NoteBoxz.OopsAllFloodedFixed v0.1.5 has loaded!"); } internal static void Patch() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("NoteBoxz.OopsAllFloodedFixed"); } Logger.LogDebug((object)"Patching..."); Harmony.PatchAll(); Logger.LogDebug((object)"Finished patching!"); } internal static void Unpatch() { Logger.LogDebug((object)"Unpatching..."); Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } Logger.LogDebug((object)"Finished unpatching!"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "NoteBoxz.OopsAllFloodedFixed"; public const string PLUGIN_NAME = "OopsAllFloodedFixed"; public const string PLUGIN_VERSION = "0.1.5"; } } namespace OopsAllFloodedFixed.Patches { [HarmonyPatch(typeof(FloodWeather))] internal class FloodPatch { public static float baseFlood; [HarmonyPatch("Update")] [HarmonyPrefix] private static bool FloodLevelPatch(ref FloodWeather __instance) { //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)__instance == (Object)(object)RoundPatch.facilityFlood) { float num = Mathf.Clamp(__instance.floodLevelOffset, 2f, 5f); float num2 = baseFlood + num * 4f; num2 = Mathf.Clamp(num2, -225f, -212f); ((Component)__instance).transform.position = Vector3.MoveTowards(((Component)__instance).transform.position, new Vector3(0f, num2, 0f), 0.5f * Time.deltaTime); if ((Object)(object)__instance.waterAudio != (Object)null) { ((Component)__instance.waterAudio).transform.position = new Vector3(((Component)GameNetworkManager.Instance.localPlayerController).transform.position.x, ((Component)__instance).transform.position.y + 1f, ((Component)GameNetworkManager.Instance.localPlayerController).transform.position.z); float num3 = Vector3.Distance(((Component)GameNetworkManager.Instance.localPlayerController).transform.position, ((Component)__instance.waterAudio).transform.position); __instance.waterAudio.volume = Mathf.Lerp(__instance.waterAudio.volume, (5f - num3) / 20f, 0.1f); } return false; } return true; } [HarmonyPatch("OnEnable")] [HarmonyPostfix] private static void FloodLevelStart(ref FloodWeather __instance) { //IL_0028: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)__instance == (Object)(object)RoundPatch.facilityFlood) { ((Component)__instance).transform.position = new Vector3(0f, baseFlood, 0f); } } } [HarmonyPatch(typeof(StartOfRound))] internal class RoundPatch { public static FloodWeather facilityFlood; public static QuicksandTrigger facilityTrigger; [HarmonyPatch("OnShipLandedMiscEvents")] [HarmonyPostfix] private static void FloodSpawnPatch() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Invalid comparison between Unknown and I4 //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_0187: Invalid comparison between Unknown and I4 OopsAllFloodedFixed.Logger.LogInfo((object)"StartOfRound injection successful."); FloodWeather val = Object.FindObjectOfType<FloodWeather>(true); LevelWeatherType currentLevelWeather = TimeOfDay.Instance.currentLevelWeather; int randomMapSeed = StartOfRound.Instance.randomMapSeed; OopsAllFloodedFixed.Logger.LogInfo((object)("Seed = " + randomMapSeed)); Vector3 val2 = RoundManager.FindMainEntrancePosition(true, false); FloodPatch.baseFlood = -225f; bool flag = true; OopsAllFloodedFixed.Logger.LogInfo((object)("Found the main entrance at y = " + val2.y)); float num = val2.y - 6f; if (num < FloodPatch.baseFlood) { FloodPatch.baseFlood = num; } FloodPatch.baseFlood += Mathf.Clamp(TimeOfDay.Instance.currentWeatherVariable, -10f, -3f); if ((Object)(object)val != (Object)null) { GameObject gameObject = ((Component)val).gameObject; GameObject val3 = Object.Instantiate<GameObject>(gameObject); ((Object)val3).name = "Flooding (Facility)"; facilityFlood = val3.GetComponent<FloodWeather>(); ((Component)facilityFlood).transform.parent = ((Component)val).transform.parent; ((Component)facilityFlood).transform.position = new Vector3(0f, FloodPatch.baseFlood, 0f); OopsAllFloodedFixed.Logger.LogInfo((object)((Component)facilityFlood).transform.position); facilityTrigger = ((Component)facilityFlood).GetComponentInChildren<QuicksandTrigger>(); facilityTrigger.isInsideWater = true; if (((int)currentLevelWeather == 1 || (int)currentLevelWeather == 2) && randomMapSeed % 5 == 0) { OopsAllFloodedFixed.Logger.LogInfo((object)"Randomly flooding the interior!"); ((Component)facilityFlood).gameObject.SetActive(true); } } else { OopsAllFloodedFixed.Logger.LogInfo((object)"Flood hasn't spawned yet :("); } } [HarmonyPatch("ShipHasLeft")] [HarmonyPrefix] private static void FloodDisable() { if ((Object)(object)facilityFlood != (Object)null) { Object.Destroy((Object)(object)((Component)facilityFlood).gameObject); } } } } namespace OopsAllFlooded.Patches { internal class OxyCanisterItem : TetraChemicalItem { public IEnumerator UseTZPAnimation() { base.thisAudioSource.PlayOneShot(base.holdCanSFX); WalkieTalkie.TransmitOneShotAudio(base.previousPlayerHeldBy.itemAudio, base.holdCanSFX, 1f); yield return (object)new WaitForSeconds(0.75f); base.emittingGas = true; if (((NetworkBehaviour)this).IsOwner) { base.localHelmetSFX.Play(); base.localHelmetSFX.PlayOneShot(base.twistCanSFX); } else { base.thisAudioSource.clip = base.releaseGasSFX; base.thisAudioSource.Play(); base.thisAudioSource.PlayOneShot(base.twistCanSFX); } } public override void Update() { if ((Object)(object)base.previousPlayerHeldBy != (Object)null) { float drunknessInertia = base.previousPlayerHeldBy.drunknessInertia; ((TetraChemicalItem)this).Update(); base.previousPlayerHeldBy.drunknessInertia = drunknessInertia; base.previousPlayerHeldBy.increasingDrunknessThisFrame = false; } else { ((TetraChemicalItem)this).Update(); } if (!base.emittingGas || !((Object)(object)base.previousPlayerHeldBy == (Object)(object)GameNetworkManager.Instance.localPlayerController)) { return; } float drowningTimer = StartOfRound.Instance.drowningTimer; StartOfRound.Instance.drowningTimer = Mathf.Clamp(StartOfRound.Instance.drowningTimer + Time.deltaTime / 2f, 0f, 1f); if (drowningTimer <= 0.3f && StartOfRound.Instance.drowningTimer > 0.3f) { StartOfRound.Instance.playedDrowningSFX = false; } if (base.previousPlayerHeldBy.isUnderwater) { base.previousPlayerHeldBy.sprintMeter = Mathf.Clamp(base.previousPlayerHeldBy.sprintMeter + Time.deltaTime * 0.1f, 0f, 1.25f); if (base.previousPlayerHeldBy.sprintMeter > 0.2f) { base.previousPlayerHeldBy.isExhausted = false; } } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }