NotezyTeam-Recede icon

Recede

A moon with a malfunctioning Time Machine...

Last updated a day ago
Total downloads 974
Total rating 0 
Categories Moons
Dependency string NotezyTeam-Recede-0.0.6
Dependants 2 other packages depend on this package

This mod requires the following mods to function

MaxWasUnavailable-LethalModDataLib-1.2.2 icon
MaxWasUnavailable-LethalModDataLib

A library for Lethal Company, providing a standardised way to save and load modded data.

Preferred version: 1.2.2
IAmBatby-LethalLevelLoader-1.4.11 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)

Preferred version: 1.4.11
NotezyTeam-NotezyLib-0.1.3 icon
NotezyTeam-NotezyLib

A library made for adding special mechanics to custom moons.

Preferred version: 0.1.3

README

RECEDE

ico

A custom moon with a time travel mechanic

Preview

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Info

Content Tags: Tundra, Anomaly, Cold, Desolate, Free

POPULATION: Abandoned

CONDITIONS: Terrain is an unatural light blue, Most likely caused by the constant exposure to the time machine

HISTORY: Recede appears to have been a testing site, not intended for housing. The time machine cannot be turned off because the two Tesla coils powering it will zap almost anything that gets near them. The coils always retain a charge from reserved solar power. There is no remote way to turn the machine off other than getting close to it.

FAUNA: Most species remain inside.

Risk Lv: A
Fire Exits: 1
Min Scrap: 18
Max Scrap: 38
Min Total Value: 350
Max Total Value: 900

Side Note

This is my fourth custom moon!

Guide

Every so often, the time machine malfunctions and sends players a few in-game hours into the past, the future, or keeps them in the present.

When traveling to the past, players will be sent back to where the were before the time travel happened.

Players that aren't in the same timeline as you appear as "Echo Ghosts."

Players that are in the past/future cannot hear each other.

Enemies are pre-spawned but don't appear physically until the in-game time reaches the point when they would have spawned.

For example, lets say an eyeless dog appears at 10:00AM. For players that it's not 10:00AM, the eyeless dog cannot harm them and will appear as an echo ghost. For players that is at or past 10:00AM, the eyeless dog will appear and can harm them.

However, some enemies are resistant to time travel and will always appear no matter the time.

The ship is in a fixed timeline, aka the "True" timeline. This is represented by a light blue clock that appaers after time travling.

The ship will only leave once it hits 12AM in the true timeline, so time traveling won't make the ship leave early.

The number of malfunctions is dubled on eclipsed moons

Don't go near the tesla coils