
Last updated | a day ago |
Total downloads | 974 |
Total rating | 0 |
Categories | Moons |
Dependency string | NotezyTeam-Recede-0.0.6 |
Dependants | 2 other packages depend on this package |
This mod requires the following mods to function

MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)
Preferred version: 1.4.11
NotezyTeam-NotezyLib
A library made for adding special mechanics to custom moons.
Preferred version: 0.1.3README
RECEDE
A custom moon with a time travel mechanic
Preview
Info
Content Tags: Tundra, Anomaly, Cold, Desolate, Free
POPULATION: Abandoned
CONDITIONS: Terrain is an unatural light blue, Most likely caused by the constant exposure to the time machine
HISTORY: Recede appears to have been a testing site, not intended for housing. The time machine cannot be turned off because the two Tesla coils powering it will zap almost anything that gets near them. The coils always retain a charge from reserved solar power. There is no remote way to turn the machine off other than getting close to it.
FAUNA: Most species remain inside.
Risk Lv: A
Fire Exits: 1
Min Scrap: 18
Max Scrap: 38
Min Total Value: 350
Max Total Value: 900
Side Note
This is my fourth custom moon!
Guide
Every so often, the time machine malfunctions and sends players a few in-game hours into the past, the future, or keeps them in the present.
When traveling to the past, players will be sent back to where the were before the time travel happened.
Players that aren't in the same timeline as you appear as "Echo Ghosts."
Players that are in the past/future cannot hear each other.
Enemies are pre-spawned but don't appear physically until the in-game time reaches the point when they would have spawned.
For example, lets say an eyeless dog appears at 10:00AM. For players that it's not 10:00AM, the eyeless dog cannot harm them and will appear as an echo ghost. For players that is at or past 10:00AM, the eyeless dog will appear and can harm them.
However, some enemies are resistant to time travel and will always appear no matter the time.
The ship is in a fixed timeline, aka the "True" timeline. This is represented by a light blue clock that appaers after time travling.
The ship will only leave once it hits 12AM in the true timeline, so time traveling won't make the ship leave early.
The number of malfunctions is dubled on eclipsed moons
Don't go near the tesla coils