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CHANGELOG
V0.1.1
- Fixed Volumetrics
V0.1.0 (V73 Fix)
- Updated Terrain Texture
- Recompiled for V73
V0.0.8
- Fixed players teleporting out of bounds or dying when time traveling while on elevators
- Fixed more out of bounds AI nodes
V0.0.7
- Fixed Reverb triggers
- Added more trees
- The spectate UI now shows if a player that is being spectated is in the past or future
- Fixed tesla coil electrocution SFX
- The lights from the tesla coil's lighting now affect the time machine's model
- Changed main's light fixture
- Players that die are automatically reverted to the present.
- Fixed that one AI node that was out of bounds for some reason
V0.0.6
- Fixed Butlers crashing the game when they spawn their hornets
V0.0.5
- Reduced overall enemy spawns
- Reduced spawn chances of coil heads
- Reduced spawn chances of jesters
- Enemies can no longer instantly be set in the player's Timeline
V0.0.4
- Reduced Nutcracker overall spawning odds
- Nutcrackers can no longer see players in other timelines
- Enemies can no longer see players in other timelines
- Players appear as echo ghosts no matter if they are in the past or future for consistency reasons
- Tweaked power levels
- Tweaked spawning "curves"
- More overall enemies spawn
- Fixed clock showing up after time traveling inside
- The giant kiwi (Giant Sapsucker) can no longer spawn
V0.0.3
- Enemies in the future now appear as echo ghosts
- Fixed Model Replacement API causing players in the future to not vanish to players in the past
- Fixed Suits breaking after time traveling
- Fixed time travel effect for widescreen players
- Added tip when landing on the moon for the very first time
- Fixed True Timeline Clock not hiding with the normal clock
- Added tip when time traveling for the very first time
V0.0.2
- Fixed Assembly Version
- Separated Fire Exit and main
- Moved Main a bit closer
V0.0.1
- Alpha Launch