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A moon with a malfunctioning Time Machine...

CHANGELOG

V0.0.8

  • Fixed players teleporting out of bounds or dying when time traveling while on elevators
  • Fixed more out of bounds AI nodes

V0.0.7

  • Fixed Reverb triggers
  • Added more trees
  • The spectate UI now shows if a player that is being spectated is in the past or future
  • Fixed tesla coil electrocution SFX
  • The lights from the tesla coil's lighting now affect the time machine's model
  • Changed main's light fixture
  • Players that die are automatically reverted to the present.
  • Fixed that one AI node that was out of bounds for some reason

V0.0.6

  • Fixed Butlers crashing the game when they spawn their hornets

V0.0.5

  • Reduced overall enemy spawns
  • Reduced spawn chances of coil heads
  • Reduced spawn chances of jesters
  • Enemies can no longer instantly be set in the player's Timeline

V0.0.4

  • Reduced Nutcracker overall spawning odds
  • Nutcrackers can no longer see players in other timelines
  • Enemies can no longer see players in other timelines
  • Players appear as echo ghosts no matter if they are in the past or future for consistency reasons
  • Tweaked power levels
  • Tweaked spawning "curves"
  • More overall enemies spawn
  • Fixed clock showing up after time traveling inside
  • The giant kiwi (Giant Sapsucker) can no longer spawn

V0.0.3

  • Enemies in the future now appear as echo ghosts
  • Fixed Model Replacement API causing players in the future to not vanish to players in the past
  • Fixed Suits breaking after time traveling
  • Fixed time travel effect for widescreen players
  • Added tip when landing on the moon for the very first time
  • Fixed True Timeline Clock not hiding with the normal clock
  • Added tip when time traveling for the very first time

V0.0.2

  • Fixed Assembly Version
  • Separated Fire Exit and main
  • Moved Main a bit closer

V0.0.1

  • Alpha Launch