
CHANGELOG
V0.0.6
- Fixed Butlers crashing the game when they spawn their hornets
V0.0.5
- Reduced overall enemy spawns
- Reduced spawn chances of coil heads
- Reduced spawn chances of jesters
- Enemies can no longer instantly be set in the player's Timeline
V0.0.4
- Reduced Nutcracker overall spawning odds
- Nutcrackers can no longer see players in other timelines
- Enemies can no longer see players in other timelines
- Players appaer as echo ghosts no matter if they are in the past or future for consistency reasons
- Tweaked power levels
- Tweaked spawning "curves"
- More overall enemies spawn
- Fixed clock showing up after time traveling inside
- The giant kiwi (Giant Sapsucker) can no longer spawn
V0.0.3
- Enemies in the future now appear as echo ghosts
- Fixed Model Replacement API causing players in the future to not vanish to players in the past
- Fixed Suits breaking after time traveling
- Fixed time travel effect for widescreen players
- Added tip when landing on the moon for the very first time
- Fixed True Timeline Clock not hiding with the normal clock
- Added tip when time traveling for the very first time
V0.0.2
- Fixed Assembly Version
- Seperated Fire Exit and main
- Moved Main a bit closer
V0.0.1
- Alpha Launch