using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using CleaningCompany;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("NoteBoxz.SellBodiesArachnophobia")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SellDeadArachnophobia")]
[assembly: AssemblyTitle("NoteBoxz.SellBodiesArachnophobia")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SellDeadArachnophobia
{
[BepInPlugin("NoteBoxz.SellBodiesArachnophobia", "SellDeadArachnophobia", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class SellDeadArachnophobia : BaseUnityPlugin
{
public static SellDeadArachnophobia Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
public static ConfigEntry<bool> FlipText { get; set; }
public static bool HasReplacedSpiderBody { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
Patch();
FlipText = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "FlipText", true, "Flips the text upside down to match the spider's body.");
FlipText.SettingChanged += delegate
{
FlipTextCopy();
};
Logger.LogInfo((object)"NoteBoxz.SellBodiesArachnophobia v1.0.0 has loaded!");
}
public void FlipTextCopy()
{
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
SpiderBodyArachnophobiaController[] array = Object.FindObjectsOfType<SpiderBodyArachnophobiaController>();
foreach (SpiderBodyArachnophobiaController spiderBodyArachnophobiaController in array)
{
GameObject textCopy = spiderBodyArachnophobiaController.TextCopy;
if (!((Object)(object)textCopy == (Object)null))
{
if (FlipText.Value)
{
textCopy.transform.localRotation = Quaternion.Euler(0f, 0f, 180f);
textCopy.transform.localPosition = new Vector3(0f, 1f, 0f);
}
else
{
textCopy.transform.localRotation = Quaternion.Euler(0f, 0f, 0f);
textCopy.transform.localPosition = new Vector3(0f, 0f, 0f);
}
}
}
}
public static void ReplaceSpiderBodyWithText()
{
//IL_019c: Unknown result type (might be due to invalid IL or missing references)
//IL_01a2: Expected O, but got Unknown
//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
//IL_01e0: Unknown result type (might be due to invalid IL or missing references)
//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
//IL_0286: Unknown result type (might be due to invalid IL or missing references)
//IL_02a7: Unknown result type (might be due to invalid IL or missing references)
//IL_0240: Unknown result type (might be due to invalid IL or missing references)
//IL_0261: Unknown result type (might be due to invalid IL or missing references)
if (!Plugin.instance.BodySpawns.ContainsKey("Bunker Spider"))
{
Logger.LogFatal((object)"FAILED: Bunker Spider not found in BodySpawns dictionary.");
return;
}
if (HasReplacedSpiderBody)
{
Logger.LogInfo((object)"Spider Body already replaced.");
return;
}
Item val = Plugin.instance.BodySpawns["Bunker Spider"];
GameObject val2 = null;
List<EnemyType> list = (from e in Resources.FindObjectsOfTypeAll<EnemyType>()
where (Object)(object)e.enemyPrefab != (Object)null
group e by e.enemyName into g
select g.First()).ToList();
foreach (EnemyType item in list)
{
if ((Object)(object)item.enemyPrefab.transform.Find("MeshContainer/AnimContainer/Armature/Abdomen/SpiderText") != (Object)null)
{
Logger.LogInfo((object)("Found SpiderText in " + item.enemyName + "."));
val2 = ((Component)item.enemyPrefab.transform.Find("MeshContainer/AnimContainer/Armature/Abdomen/SpiderText")).gameObject;
}
}
if ((Object)(object)val2 == (Object)null)
{
Logger.LogFatal((object)"Failed to find Spider Text not found in EnemyTypes.");
return;
}
GameObject val3 = new GameObject("ArachnophobiaContainer");
val3.transform.SetParent(val.spawnPrefab.transform);
val3.transform.localPosition = new Vector3(0f, 0f, 0f);
GameObject val4 = Object.Instantiate<GameObject>(val2, val2.transform.position, val2.transform.rotation);
val4.transform.SetParent(val3.transform, false);
val4.GetComponent<Renderer>().enabled = true;
if (FlipText.Value)
{
val4.transform.localRotation = Quaternion.Euler(0f, 0f, 180f);
val4.transform.localPosition = new Vector3(0f, 1f, 0f);
}
else
{
val4.transform.localRotation = Quaternion.Euler(0f, 0f, 0f);
val4.transform.localPosition = new Vector3(0f, 0f, 0f);
}
SpiderBodyArachnophobiaController spiderBodyArachnophobiaController = val.spawnPrefab.AddComponent<SpiderBodyArachnophobiaController>();
spiderBodyArachnophobiaController.BaseModel = ((Component)val.spawnPrefab.transform.Find("Model")).gameObject;
spiderBodyArachnophobiaController.ArachnophobiaModel = val3;
spiderBodyArachnophobiaController.TextCopy = val4;
spiderBodyArachnophobiaController.ArachnophobiaModel.SetActive(false);
Logger.LogMessage((object)"Successfully Spider Body replaced with text and fangs.");
HasReplacedSpiderBody = true;
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("NoteBoxz.SellBodiesArachnophobia");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public class SpiderBodyArachnophobiaController : MonoBehaviour
{
public GameObject BaseModel = null;
public GameObject ArachnophobiaModel = null;
public GameObject TextCopy = null;
public bool spiderSafeEnabled = false;
public void Start()
{
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
if (SellDeadArachnophobia.FlipText.Value)
{
TextCopy.transform.localRotation = Quaternion.Euler(0f, 0f, 180f);
TextCopy.transform.localPosition = new Vector3(0f, 1f, 0f);
}
else
{
TextCopy.transform.localRotation = Quaternion.Euler(0f, 0f, 0f);
TextCopy.transform.localPosition = new Vector3(0f, 0f, 0f);
}
}
public void Update()
{
if (spiderSafeEnabled != IngamePlayerSettings.Instance.unsavedSettings.spiderSafeMode)
{
spiderSafeEnabled = IngamePlayerSettings.Instance.unsavedSettings.spiderSafeMode;
ArachnophobiaModel.SetActive(spiderSafeEnabled);
BaseModel.SetActive(!spiderSafeEnabled);
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "NoteBoxz.SellBodiesArachnophobia";
public const string PLUGIN_NAME = "SellDeadArachnophobia";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace SellDeadArachnophobia.Patches
{
[HarmonyPatch(typeof(StartOfRound))]
public class StartOfRoundPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void StartOfRoundPostFix(StartOfRound __instance)
{
try
{
SellDeadArachnophobia.ReplaceSpiderBodyWithText();
}
catch (Exception ex)
{
SellDeadArachnophobia.Logger.LogError((object)("Error in StartOfRoundPostFix: " + ex.Message));
SellDeadArachnophobia.Logger.LogError((object)ex.StackTrace);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}