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Decompiled source of SellBodiesArachnophobiaSupport v1.0.0
NoteBoxz.SellBodiesArachnophobia.dll
Decompiled a year agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using CleaningCompany; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("ClientNetworkTransform")] [assembly: IgnoresAccessChecksTo("DissonanceVoip")] [assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")] [assembly: IgnoresAccessChecksTo("Unity.Burst")] [assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")] [assembly: IgnoresAccessChecksTo("Unity.Collections")] [assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Jobs")] [assembly: IgnoresAccessChecksTo("Unity.Mathematics")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")] [assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")] [assembly: IgnoresAccessChecksTo("Unity.Services.QoS")] [assembly: IgnoresAccessChecksTo("Unity.Services.Relay")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: AssemblyCompany("NoteBoxz.SellBodiesArachnophobia")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("SellDeadArachnophobia")] [assembly: AssemblyTitle("NoteBoxz.SellBodiesArachnophobia")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace SellDeadArachnophobia { [BepInPlugin("NoteBoxz.SellBodiesArachnophobia", "SellDeadArachnophobia", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class SellDeadArachnophobia : BaseUnityPlugin { public static SellDeadArachnophobia Instance { get; private set; } internal static ManualLogSource Logger { get; private set; } internal static Harmony? Harmony { get; set; } public static ConfigEntry<bool> FlipText { get; set; } public static bool HasReplacedSpiderBody { get; set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Instance = this; Patch(); FlipText = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "FlipText", true, "Flips the text upside down to match the spider's body."); FlipText.SettingChanged += delegate { FlipTextCopy(); }; Logger.LogInfo((object)"NoteBoxz.SellBodiesArachnophobia v1.0.0 has loaded!"); } public void FlipTextCopy() { //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) SpiderBodyArachnophobiaController[] array = Object.FindObjectsOfType<SpiderBodyArachnophobiaController>(); foreach (SpiderBodyArachnophobiaController spiderBodyArachnophobiaController in array) { GameObject textCopy = spiderBodyArachnophobiaController.TextCopy; if (!((Object)(object)textCopy == (Object)null)) { if (FlipText.Value) { textCopy.transform.localRotation = Quaternion.Euler(0f, 0f, 180f); textCopy.transform.localPosition = new Vector3(0f, 1f, 0f); } else { textCopy.transform.localRotation = Quaternion.Euler(0f, 0f, 0f); textCopy.transform.localPosition = new Vector3(0f, 0f, 0f); } } } } public static void ReplaceSpiderBodyWithText() { //IL_019c: Unknown result type (might be due to invalid IL or missing references) //IL_01a2: Expected O, but got Unknown //IL_01ce: Unknown result type (might be due to invalid IL or missing references) //IL_01e0: Unknown result type (might be due to invalid IL or missing references) //IL_01eb: Unknown result type (might be due to invalid IL or missing references) //IL_0286: Unknown result type (might be due to invalid IL or missing references) //IL_02a7: Unknown result type (might be due to invalid IL or missing references) //IL_0240: Unknown result type (might be due to invalid IL or missing references) //IL_0261: Unknown result type (might be due to invalid IL or missing references) if (!Plugin.instance.BodySpawns.ContainsKey("Bunker Spider")) { Logger.LogFatal((object)"FAILED: Bunker Spider not found in BodySpawns dictionary."); return; } if (HasReplacedSpiderBody) { Logger.LogInfo((object)"Spider Body already replaced."); return; } Item val = Plugin.instance.BodySpawns["Bunker Spider"]; GameObject val2 = null; List<EnemyType> list = (from e in Resources.FindObjectsOfTypeAll<EnemyType>() where (Object)(object)e.enemyPrefab != (Object)null group e by e.enemyName into g select g.First()).ToList(); foreach (EnemyType item in list) { if ((Object)(object)item.enemyPrefab.transform.Find("MeshContainer/AnimContainer/Armature/Abdomen/SpiderText") != (Object)null) { Logger.LogInfo((object)("Found SpiderText in " + item.enemyName + ".")); val2 = ((Component)item.enemyPrefab.transform.Find("MeshContainer/AnimContainer/Armature/Abdomen/SpiderText")).gameObject; } } if ((Object)(object)val2 == (Object)null) { Logger.LogFatal((object)"Failed to find Spider Text not found in EnemyTypes."); return; } GameObject val3 = new GameObject("ArachnophobiaContainer"); val3.transform.SetParent(val.spawnPrefab.transform); val3.transform.localPosition = new Vector3(0f, 0f, 0f); GameObject val4 = Object.Instantiate<GameObject>(val2, val2.transform.position, val2.transform.rotation); val4.transform.SetParent(val3.transform, false); val4.GetComponent<Renderer>().enabled = true; if (FlipText.Value) { val4.transform.localRotation = Quaternion.Euler(0f, 0f, 180f); val4.transform.localPosition = new Vector3(0f, 1f, 0f); } else { val4.transform.localRotation = Quaternion.Euler(0f, 0f, 0f); val4.transform.localPosition = new Vector3(0f, 0f, 0f); } SpiderBodyArachnophobiaController spiderBodyArachnophobiaController = val.spawnPrefab.AddComponent<SpiderBodyArachnophobiaController>(); spiderBodyArachnophobiaController.BaseModel = ((Component)val.spawnPrefab.transform.Find("Model")).gameObject; spiderBodyArachnophobiaController.ArachnophobiaModel = val3; spiderBodyArachnophobiaController.TextCopy = val4; spiderBodyArachnophobiaController.ArachnophobiaModel.SetActive(false); Logger.LogMessage((object)"Successfully Spider Body replaced with text and fangs."); HasReplacedSpiderBody = true; } internal static void Patch() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("NoteBoxz.SellBodiesArachnophobia"); } Logger.LogDebug((object)"Patching..."); Harmony.PatchAll(); Logger.LogDebug((object)"Finished patching!"); } internal static void Unpatch() { Logger.LogDebug((object)"Unpatching..."); Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } Logger.LogDebug((object)"Finished unpatching!"); } } public class SpiderBodyArachnophobiaController : MonoBehaviour { public GameObject BaseModel = null; public GameObject ArachnophobiaModel = null; public GameObject TextCopy = null; public bool spiderSafeEnabled = false; public void Start() { //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) if (SellDeadArachnophobia.FlipText.Value) { TextCopy.transform.localRotation = Quaternion.Euler(0f, 0f, 180f); TextCopy.transform.localPosition = new Vector3(0f, 1f, 0f); } else { TextCopy.transform.localRotation = Quaternion.Euler(0f, 0f, 0f); TextCopy.transform.localPosition = new Vector3(0f, 0f, 0f); } } public void Update() { if (spiderSafeEnabled != IngamePlayerSettings.Instance.unsavedSettings.spiderSafeMode) { spiderSafeEnabled = IngamePlayerSettings.Instance.unsavedSettings.spiderSafeMode; ArachnophobiaModel.SetActive(spiderSafeEnabled); BaseModel.SetActive(!spiderSafeEnabled); } } } public static class MyPluginInfo { public const string PLUGIN_GUID = "NoteBoxz.SellBodiesArachnophobia"; public const string PLUGIN_NAME = "SellDeadArachnophobia"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace SellDeadArachnophobia.Patches { [HarmonyPatch(typeof(StartOfRound))] public class StartOfRoundPatch { [HarmonyPatch("Start")] [HarmonyPostfix] private static void StartOfRoundPostFix(StartOfRound __instance) { try { SellDeadArachnophobia.ReplaceSpiderBodyWithText(); } catch (Exception ex) { SellDeadArachnophobia.Logger.LogError((object)("Error in StartOfRoundPostFix: " + ex.Message)); SellDeadArachnophobia.Logger.LogError((object)ex.StackTrace); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }