Decompiled source of Singleplayer Pause v1.0.1

NoteBoxz.SingleplayerPause.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using SingleplayerPause.Patches;
using UnityEngine;
using UnityEngine.InputSystem;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("com.olegknyazev.softmask")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("EasyTextEffects")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("NoteBoxz.SingleplayerPause")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1")]
[assembly: AssemblyProduct("SingleplayerPause")]
[assembly: AssemblyTitle("NoteBoxz.SingleplayerPause")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SingleplayerPause
{
	public class PauseController : MonoBehaviour
	{
		private float _previousTimeScale;

		public static PauseController Instance { get; private set; }

		public bool IsPaused { get; private set; }

		public InputAction PauseInputAction { get; private set; } = null;


		private void Awake()
		{
			if ((Object)(object)Instance != (Object)null && (Object)(object)Instance != (Object)(object)this)
			{
				Object.Destroy((Object)(object)this);
			}
			else
			{
				Instance = this;
			}
		}

		private void Start()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			PauseInputAction = new InputAction("Pause", (InputActionType)0, (string)null, (string)null, (string)null, (string)null);
			InputActionSetupExtensions.AddBinding(PauseInputAction, SingleplayerPause.ManualPauseKey.Value, (string)null, (string)null, (string)null);
			PauseInputAction.canceled -= TogglePause;
			PauseInputAction.canceled += TogglePause;
			PauseInputAction.Enable();
		}

		private void TogglePause(CallbackContext context)
		{
			if (StartOfRound.Instance.connectedPlayersAmount <= 0 && !SingleplayerPause.PauseInQuickMenu.Value)
			{
				if (IsPaused)
				{
					ResumeGame();
				}
				else
				{
					PauseGame();
				}
			}
		}

		public void PauseGame()
		{
			if (StartOfRound.Instance.connectedPlayersAmount <= 0 && !IsPaused)
			{
				_previousTimeScale = Time.timeScale;
				Time.timeScale = 0f;
				AudioListener.pause = true;
				IsPaused = true;
			}
		}

		public void ResumeGame()
		{
			if (StartOfRound.Instance.connectedPlayersAmount <= 0 && IsPaused)
			{
				Time.timeScale = _previousTimeScale;
				AudioListener.pause = false;
				IsPaused = false;
			}
		}

		private void Update()
		{
			if (StartOfRound.Instance.connectedPlayersAmount > 0 && IsPaused)
			{
				SingleplayerPause.Logger.LogWarning((object)"Game is paused when more players in the the game, auto unpausing.");
				Time.timeScale = _previousTimeScale;
				AudioListener.pause = false;
				IsPaused = false;
			}
		}

		private void OnDestroy()
		{
			if (IsPaused)
			{
				SingleplayerPause.Logger.LogWarning((object)"Game is paused when destroyed, auto unpausing.");
				Time.timeScale = _previousTimeScale;
				AudioListener.pause = false;
				IsPaused = false;
			}
		}

		private void OnGUI()
		{
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Expected O, but got Unknown
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Expected O, but got Unknown
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			if (!SingleplayerPause.PauseInQuickMenu.Value && PauseInputAction != null && IsPaused && !QuickMenuManagerPatch.PrevPIQMValue)
			{
				GUIStyle val = new GUIStyle(GUI.skin.label)
				{
					fontSize = 40,
					alignment = (TextAnchor)4
				};
				val.normal.textColor = Color.white;
				GUIStyle val2 = val;
				GUI.Label(new Rect(0f, 0f, (float)Screen.width, (float)Screen.height), "PAUSED", val2);
				GUIStyle val3 = new GUIStyle(GUI.skin.label)
				{
					fontSize = 20,
					alignment = (TextAnchor)4
				};
				val3.normal.textColor = Color.white;
				GUIStyle val4 = val3;
				GUI.Label(new Rect(0f, (float)(Screen.height / 2 + 50), (float)Screen.width, 30f), "Press " + PauseInputAction.controls[0].displayName + " to resume", val4);
			}
		}
	}
	[BepInPlugin("NoteBoxz.SingleplayerPause", "SingleplayerPause", "1.0.1")]
	public class SingleplayerPause : BaseUnityPlugin
	{
		public static SingleplayerPause Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		public static ConfigEntry<bool> PauseInQuickMenu { get; private set; }

		public static ConfigEntry<string> ManualPauseKey { get; private set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			Patch();
			BindConfigs();
			Logger.LogInfo((object)"NoteBoxz.SingleplayerPause v1.0.1 has loaded!");
		}

		private void BindConfigs()
		{
			PauseInQuickMenu = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "PauseInQuickMenu", true, "If enabled, the game will pause when the quick menu is opened and resume when it is closed.");
			ManualPauseKey = ((BaseUnityPlugin)this).Config.Bind<string>("General", "ManualPauseKey", "keyboard/p", "The key to manually pause or resume the game.");
			PauseInQuickMenu.SettingChanged += delegate
			{
				Logger.LogDebug((object)$"PauseInQuickMenu changed to: {PauseInQuickMenu.Value}");
			};
			ManualPauseKey.SettingChanged += delegate
			{
				Logger.LogDebug((object)("ManualPauseKey changed to: " + ManualPauseKey.Value));
			};
		}

		internal static void Patch()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("NoteBoxz.SingleplayerPause");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "NoteBoxz.SingleplayerPause";

		public const string PLUGIN_NAME = "SingleplayerPause";

		public const string PLUGIN_VERSION = "1.0.1";
	}
}
namespace SingleplayerPause.Patches
{
	[HarmonyPatch(typeof(QuickMenuManager))]
	public class QuickMenuManagerPatch
	{
		public static bool PrevPIQMValue;

		[HarmonyPatch("OpenQuickMenu")]
		[HarmonyPostfix]
		private static void OpenPostfix(QuickMenuManager __instance)
		{
			if ((Object)(object)PauseController.Instance != (Object)null && !PauseController.Instance.IsPaused && SingleplayerPause.PauseInQuickMenu.Value)
			{
				PrevPIQMValue = true;
				Animator[] componentsInChildren = __instance.menuContainer.GetComponentsInChildren<Animator>(true);
				foreach (Animator val in componentsInChildren)
				{
					SingleplayerPause.Logger.LogDebug((object)("Animator found: " + ((Object)val).name));
					val.updateMode = (AnimatorUpdateMode)2;
				}
				PauseController.Instance.PauseGame();
			}
		}

		[HarmonyPatch("CloseQuickMenu")]
		[HarmonyPostfix]
		private static void ClosePostfix(QuickMenuManager __instance)
		{
			if ((Object)(object)PauseController.Instance != (Object)null && PauseController.Instance.IsPaused && PrevPIQMValue)
			{
				PauseController.Instance.ResumeGame();
				PrevPIQMValue = false;
			}
		}
	}
	[HarmonyPatch(typeof(StartOfRound))]
	public class StartofRoundPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPrefix]
		private static void Star_Prefix(StartOfRound __instance)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Expected O, but got Unknown
			GameObject val = new GameObject("PauseController");
			PauseController pauseController = val.AddComponent<PauseController>();
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}