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Decompiled source of Singleplayer Pause v1.0.1
NoteBoxz.SingleplayerPause.dll
Decompiled 10 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using SingleplayerPause.Patches; using UnityEngine; using UnityEngine.InputSystem; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: IgnoresAccessChecksTo("ClientNetworkTransform")] [assembly: IgnoresAccessChecksTo("com.olegknyazev.softmask")] [assembly: IgnoresAccessChecksTo("DissonanceVoip")] [assembly: IgnoresAccessChecksTo("EasyTextEffects")] [assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")] [assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")] [assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")] [assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")] [assembly: IgnoresAccessChecksTo("Unity.Burst")] [assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")] [assembly: IgnoresAccessChecksTo("Unity.Collections")] [assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem")] [assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")] [assembly: IgnoresAccessChecksTo("Unity.Jobs")] [assembly: IgnoresAccessChecksTo("Unity.Mathematics")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")] [assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")] [assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")] [assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")] [assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")] [assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")] [assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")] [assembly: IgnoresAccessChecksTo("Unity.Services.QoS")] [assembly: IgnoresAccessChecksTo("Unity.Services.Relay")] [assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")] [assembly: IgnoresAccessChecksTo("Unity.Timeline")] [assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")] [assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")] [assembly: IgnoresAccessChecksTo("UnityEngine.UI")] [assembly: AssemblyCompany("NoteBoxz.SingleplayerPause")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.1.0")] [assembly: AssemblyInformationalVersion("1.0.1")] [assembly: AssemblyProduct("SingleplayerPause")] [assembly: AssemblyTitle("NoteBoxz.SingleplayerPause")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace SingleplayerPause { public class PauseController : MonoBehaviour { private float _previousTimeScale; public static PauseController Instance { get; private set; } public bool IsPaused { get; private set; } public InputAction PauseInputAction { get; private set; } = null; private void Awake() { if ((Object)(object)Instance != (Object)null && (Object)(object)Instance != (Object)(object)this) { Object.Destroy((Object)(object)this); } else { Instance = this; } } private void Start() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown //IL_002a: Unknown result type (might be due to invalid IL or missing references) PauseInputAction = new InputAction("Pause", (InputActionType)0, (string)null, (string)null, (string)null, (string)null); InputActionSetupExtensions.AddBinding(PauseInputAction, SingleplayerPause.ManualPauseKey.Value, (string)null, (string)null, (string)null); PauseInputAction.canceled -= TogglePause; PauseInputAction.canceled += TogglePause; PauseInputAction.Enable(); } private void TogglePause(CallbackContext context) { if (StartOfRound.Instance.connectedPlayersAmount <= 0 && !SingleplayerPause.PauseInQuickMenu.Value) { if (IsPaused) { ResumeGame(); } else { PauseGame(); } } } public void PauseGame() { if (StartOfRound.Instance.connectedPlayersAmount <= 0 && !IsPaused) { _previousTimeScale = Time.timeScale; Time.timeScale = 0f; AudioListener.pause = true; IsPaused = true; } } public void ResumeGame() { if (StartOfRound.Instance.connectedPlayersAmount <= 0 && IsPaused) { Time.timeScale = _previousTimeScale; AudioListener.pause = false; IsPaused = false; } } private void Update() { if (StartOfRound.Instance.connectedPlayersAmount > 0 && IsPaused) { SingleplayerPause.Logger.LogWarning((object)"Game is paused when more players in the the game, auto unpausing."); Time.timeScale = _previousTimeScale; AudioListener.pause = false; IsPaused = false; } } private void OnDestroy() { if (IsPaused) { SingleplayerPause.Logger.LogWarning((object)"Game is paused when destroyed, auto unpausing."); Time.timeScale = _previousTimeScale; AudioListener.pause = false; IsPaused = false; } } private void OnGUI() { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Expected O, but got Unknown //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) if (!SingleplayerPause.PauseInQuickMenu.Value && PauseInputAction != null && IsPaused && !QuickMenuManagerPatch.PrevPIQMValue) { GUIStyle val = new GUIStyle(GUI.skin.label) { fontSize = 40, alignment = (TextAnchor)4 }; val.normal.textColor = Color.white; GUIStyle val2 = val; GUI.Label(new Rect(0f, 0f, (float)Screen.width, (float)Screen.height), "PAUSED", val2); GUIStyle val3 = new GUIStyle(GUI.skin.label) { fontSize = 20, alignment = (TextAnchor)4 }; val3.normal.textColor = Color.white; GUIStyle val4 = val3; GUI.Label(new Rect(0f, (float)(Screen.height / 2 + 50), (float)Screen.width, 30f), "Press " + PauseInputAction.controls[0].displayName + " to resume", val4); } } } [BepInPlugin("NoteBoxz.SingleplayerPause", "SingleplayerPause", "1.0.1")] public class SingleplayerPause : BaseUnityPlugin { public static SingleplayerPause Instance { get; private set; } internal static ManualLogSource Logger { get; private set; } internal static Harmony? Harmony { get; set; } public static ConfigEntry<bool> PauseInQuickMenu { get; private set; } public static ConfigEntry<string> ManualPauseKey { get; private set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Instance = this; Patch(); BindConfigs(); Logger.LogInfo((object)"NoteBoxz.SingleplayerPause v1.0.1 has loaded!"); } private void BindConfigs() { PauseInQuickMenu = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "PauseInQuickMenu", true, "If enabled, the game will pause when the quick menu is opened and resume when it is closed."); ManualPauseKey = ((BaseUnityPlugin)this).Config.Bind<string>("General", "ManualPauseKey", "keyboard/p", "The key to manually pause or resume the game."); PauseInQuickMenu.SettingChanged += delegate { Logger.LogDebug((object)$"PauseInQuickMenu changed to: {PauseInQuickMenu.Value}"); }; ManualPauseKey.SettingChanged += delegate { Logger.LogDebug((object)("ManualPauseKey changed to: " + ManualPauseKey.Value)); }; } internal static void Patch() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("NoteBoxz.SingleplayerPause"); } Logger.LogDebug((object)"Patching..."); Harmony.PatchAll(); Logger.LogDebug((object)"Finished patching!"); } internal static void Unpatch() { Logger.LogDebug((object)"Unpatching..."); Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } Logger.LogDebug((object)"Finished unpatching!"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "NoteBoxz.SingleplayerPause"; public const string PLUGIN_NAME = "SingleplayerPause"; public const string PLUGIN_VERSION = "1.0.1"; } } namespace SingleplayerPause.Patches { [HarmonyPatch(typeof(QuickMenuManager))] public class QuickMenuManagerPatch { public static bool PrevPIQMValue; [HarmonyPatch("OpenQuickMenu")] [HarmonyPostfix] private static void OpenPostfix(QuickMenuManager __instance) { if ((Object)(object)PauseController.Instance != (Object)null && !PauseController.Instance.IsPaused && SingleplayerPause.PauseInQuickMenu.Value) { PrevPIQMValue = true; Animator[] componentsInChildren = __instance.menuContainer.GetComponentsInChildren<Animator>(true); foreach (Animator val in componentsInChildren) { SingleplayerPause.Logger.LogDebug((object)("Animator found: " + ((Object)val).name)); val.updateMode = (AnimatorUpdateMode)2; } PauseController.Instance.PauseGame(); } } [HarmonyPatch("CloseQuickMenu")] [HarmonyPostfix] private static void ClosePostfix(QuickMenuManager __instance) { if ((Object)(object)PauseController.Instance != (Object)null && PauseController.Instance.IsPaused && PrevPIQMValue) { PauseController.Instance.ResumeGame(); PrevPIQMValue = false; } } } [HarmonyPatch(typeof(StartOfRound))] public class StartofRoundPatch { [HarmonyPatch("Start")] [HarmonyPrefix] private static void Star_Prefix(StartOfRound __instance) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown GameObject val = new GameObject("PauseController"); PauseController pauseController = val.AddComponent<PauseController>(); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }