Decompiled source of GexpieModel v1.0.0

Gexpie Model.dll

Decompiled 6 hours ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Dissonance;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Gexpie Model")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Gexpie Model")]
[assembly: AssemblyTitle("Gexpie Model")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ModelReplacement
{
	public class MRGEXPIESCARFMINDWIPED : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Gexpie Scarf Mindwiped";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeLipSync blendShapeLipSync = base.replacementModel.AddComponent<BlendShapeLipSync>();
			blendShapeLipSync.player = ((BodyReplacementBase)this).controller;
			DeathEyeClose deathEyeClose = base.replacementModel.AddComponent<DeathEyeClose>();
			deathEyeClose.player = ((BodyReplacementBase)this).controller;
		}
	}
	public class MRGEXPIEHOODIE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Gexpie Hoodie";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeLipSync blendShapeLipSync = base.replacementModel.AddComponent<BlendShapeLipSync>();
			blendShapeLipSync.player = ((BodyReplacementBase)this).controller;
			DeathEyeClose deathEyeClose = base.replacementModel.AddComponent<DeathEyeClose>();
			deathEyeClose.player = ((BodyReplacementBase)this).controller;
		}
	}
	public class MRGEXPIELIMBWRAPLEGPOUCH : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Gexpie Limbwrap Legpouch";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeLipSync blendShapeLipSync = base.replacementModel.AddComponent<BlendShapeLipSync>();
			blendShapeLipSync.player = ((BodyReplacementBase)this).controller;
			DeathEyeClose deathEyeClose = base.replacementModel.AddComponent<DeathEyeClose>();
			deathEyeClose.player = ((BodyReplacementBase)this).controller;
		}
	}
	public class MRGEXPIENORMAL : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Gexpie Normal";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeLipSync blendShapeLipSync = base.replacementModel.AddComponent<BlendShapeLipSync>();
			blendShapeLipSync.player = ((BodyReplacementBase)this).controller;
			DeathEyeClose deathEyeClose = base.replacementModel.AddComponent<DeathEyeClose>();
			deathEyeClose.player = ((BodyReplacementBase)this).controller;
		}
	}
	public class MRGEXPIESCARF : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Gexpie Scarf";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeLipSync blendShapeLipSync = base.replacementModel.AddComponent<BlendShapeLipSync>();
			blendShapeLipSync.player = ((BodyReplacementBase)this).controller;
			DeathEyeClose deathEyeClose = base.replacementModel.AddComponent<DeathEyeClose>();
			deathEyeClose.player = ((BodyReplacementBase)this).controller;
		}
	}
	public class MRGEXPIESCARFHAPPY : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Gexpie Scarf Happy";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BlendShapeLipSync blendShapeLipSync = base.replacementModel.AddComponent<BlendShapeLipSync>();
			blendShapeLipSync.player = ((BodyReplacementBase)this).controller;
			DeathEyeClose deathEyeClose = base.replacementModel.AddComponent<DeathEyeClose>();
			deathEyeClose.player = ((BodyReplacementBase)this).controller;
		}
	}
	public class BlendShapeLipSync : MonoBehaviour
	{
		public PlayerControllerB player;

		public SkinnedMeshRenderer faceRenderer;

		public string blendShapeName = "Mouth open";

		public float smoothSpeed = 12f;

		private VoicePlayerState voice;

		private int mouthOpenIndex;

		private float currentWeight;

		public float sensitivity => Plugin.voiceSensitivity.Value;

		private void Start()
		{
			faceRenderer = ((Component)this).GetComponentInChildren<SkinnedMeshRenderer>();
			SkinnedMeshRenderer[] componentsInChildren = ((Component)this).GetComponentsInChildren<SkinnedMeshRenderer>();
			SkinnedMeshRenderer[] array = componentsInChildren;
			foreach (SkinnedMeshRenderer val in array)
			{
				if (!((Object)(object)val.sharedMesh == (Object)null) && val.sharedMesh.GetBlendShapeIndex("Mouth open") != -1)
				{
					faceRenderer = val;
					break;
				}
			}
			if ((Object)(object)faceRenderer == (Object)null)
			{
				Debug.LogError((object)"Cant find SkinnedMeshRenderer!");
				return;
			}
			if ((Object)(object)faceRenderer.sharedMesh == (Object)null)
			{
				Debug.LogError((object)"SkinnedMeshRenderer has no Mesh!");
				return;
			}
			mouthOpenIndex = faceRenderer.sharedMesh.GetBlendShapeIndex(blendShapeName);
			if (mouthOpenIndex == -1)
			{
				Debug.LogError((object)("Cant find BlendShape: " + blendShapeName));
				return;
			}
			Debug.Log((object)"Found MouthOpen BlendShape!");
			InitVoice();
		}

		private void Update()
		{
			if ((Object)(object)player == (Object)null || (Object)(object)faceRenderer == (Object)null)
			{
				return;
			}
			if (voice == null)
			{
				InitVoice();
				return;
			}
			float num = 0f;
			if (voice.IsSpeaking && !player.isPlayerDead)
			{
				num = Mathf.Clamp01(voice.Amplitude * sensitivity) * 100f;
			}
			currentWeight = Mathf.Lerp(currentWeight, num, Time.deltaTime * smoothSpeed);
			faceRenderer.SetBlendShapeWeight(mouthOpenIndex, currentWeight);
		}

		private void InitVoice()
		{
			if (!((Object)(object)StartOfRound.Instance == (Object)null))
			{
				StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
				voice = player.voicePlayerState;
				if (voice == null && (Object)(object)player == (Object)(object)StartOfRound.Instance.localPlayerController)
				{
					voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName);
				}
			}
		}
	}
	public class DeathEyeClose : MonoBehaviour
	{
		public PlayerControllerB player;

		private SkinnedMeshRenderer faceRenderer;

		private int leftEyeIndex;

		private int rightEyeIndex;

		private bool wasDead = false;

		private void Start()
		{
			faceRenderer = ((Component)this).GetComponentInChildren<SkinnedMeshRenderer>();
			SkinnedMeshRenderer[] componentsInChildren = ((Component)this).GetComponentsInChildren<SkinnedMeshRenderer>();
			SkinnedMeshRenderer[] array = componentsInChildren;
			foreach (SkinnedMeshRenderer val in array)
			{
				if (!((Object)(object)val.sharedMesh == (Object)null) && val.sharedMesh.GetBlendShapeIndex("L.Eye close") != -1)
				{
					faceRenderer = val;
					break;
				}
			}
			if ((Object)(object)faceRenderer == (Object)null)
			{
				Debug.LogError((object)"Cant find SkinnedMeshRenderer!");
				return;
			}
			leftEyeIndex = faceRenderer.sharedMesh.GetBlendShapeIndex("L.Eye close");
			rightEyeIndex = faceRenderer.sharedMesh.GetBlendShapeIndex("R.Eye close");
			if (leftEyeIndex == -1)
			{
				Debug.LogError((object)"Cant find L.Eye close");
			}
			if (rightEyeIndex == -1)
			{
				Debug.LogError((object)"Cant find R.Eye close");
			}
		}

		private void Update()
		{
			if (!((Object)(object)player == (Object)null))
			{
				bool isPlayerDead = player.isPlayerDead;
				if (isPlayerDead && !wasDead)
				{
					CloseEyes();
				}
				if (!isPlayerDead && wasDead)
				{
					OpenEyes();
				}
				wasDead = isPlayerDead;
			}
		}

		private void CloseEyes()
		{
			if (leftEyeIndex != -1)
			{
				faceRenderer.SetBlendShapeWeight(leftEyeIndex, 100f);
			}
			if (rightEyeIndex != -1)
			{
				faceRenderer.SetBlendShapeWeight(rightEyeIndex, 100f);
			}
			Debug.Log((object)"player's dead, eyes closed");
		}

		private void OpenEyes()
		{
			if (leftEyeIndex != -1)
			{
				faceRenderer.SetBlendShapeWeight(leftEyeIndex, 0f);
			}
			if (rightEyeIndex != -1)
			{
				faceRenderer.SetBlendShapeWeight(rightEyeIndex, 0f);
			}
			Debug.Log((object)"player's revived, eyes opened");
		}
	}
	[BepInPlugin("com.Nullah.Geckoexpie", "Gexpie Model", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableModelAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }

		public static ConfigEntry<float> voiceSensitivity { get; private set; }

		private static void InitConfig()
		{
			voiceSensitivity = config.Bind<float>("Animation", "Voice Sensitivity", 100f, "Detection Sensitivity for mouth animation when talking.");
			enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
			enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
			suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "gexpie normal", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
		}

		private void Awake()
		{
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			if (enableModelForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRGEXPIENORMAL));
			}
			if (enableModelAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRGEXPIENORMAL));
			}
			string[] array = suitNamesToEnableModel.Value.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRGEXPIENORMAL));
			}
			ModelReplacementAPI.RegisterSuitModelReplacement("gexpie scarf mindwiped", typeof(MRGEXPIESCARFMINDWIPED));
			ModelReplacementAPI.RegisterSuitModelReplacement("gexpie hoodie", typeof(MRGEXPIEHOODIE));
			ModelReplacementAPI.RegisterSuitModelReplacement("gexpie limbwrap legpouch", typeof(MRGEXPIELIMBWRAPLEGPOUCH));
			ModelReplacementAPI.RegisterSuitModelReplacement("gexpie scarf", typeof(MRGEXPIESCARF));
			ModelReplacementAPI.RegisterSuitModelReplacement("gexpie scarf happy", typeof(MRGEXPIESCARFHAPPY));
			Harmony val = new Harmony("com.Nullah.Geckoexpie");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.Nullah.Geckoexpie is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "gexpiebundle";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}