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Decompiled source of ScannablePlayers v2.0.0
plugins/ScannablePlayersModv1.dll
Decompiled 2 years agousing System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("ScannablePlayersModv1")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("ScannablePlayersModv1")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("6965a26d-1c21-438e-936b-c7d11bb0522f")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace ScannablePlayersMod { [BepInPlugin("Obsidian.Lithium.ScannablePlayers", "Lithium", "1.0.0")] public class ModBase : BaseUnityPlugin { private const string modGUID = "Obsidian.Lithium.ScannablePlayers"; private const string modName = "Lithium"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Obsidian.Lithium.ScannablePlayers"); private static ModBase Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } harmony.PatchAll(Assembly.GetExecutingAssembly()); } } } namespace LethalCompanyMods.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { [HarmonyPatch("Update")] [HarmonyPostfix] private static void ScannablePlayers() { List<int> list = new List<int>(); GameObject[] array = GameObject.FindGameObjectsWithTag("Player"); foreach (GameObject val in array) { if (!Object.op_Implicit((Object)(object)val.GetComponent<ScanNodeProperties>())) { val.AddComponent<ScanNodeProperties>(); Object.Instantiate<GameObject>(GameObject.Find("ScanNode")).transform.parent = val.transform; val.GetComponent<ScanNodeProperties>().headerText = ((Object)val).name; val.GetComponent<ScanNodeProperties>().scrapValue = 0; val.GetComponent<ScanNodeProperties>().requiresLineOfSight = false; val.GetComponent<ScanNodeProperties>().subText = ((Object)val).name; val.GetComponent<ScanNodeProperties>().maxRange = 999; val.GetComponent<ScanNodeProperties>().minRange = 0; list.Add(((Object)val).GetInstanceID()); } } } } }