Decompiled source of PurpleWindowedShip v1.0.0

TestMod.dll

Decompiled 7 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TestMod.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("TestMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("TestMod")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+43206f0475d7dae18e393eaa115cfd192399712f")]
[assembly: AssemblyProduct("TestMod")]
[assembly: AssemblyTitle("TestMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace TestMod
{
	[BepInPlugin("TestMod", "TestMod", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private readonly Harmony _harmony = new Harmony("TestMod");

		private static Plugin _instance;

		internal ManualLogSource Mls;

		public PlayerControllerB controller { get; private set; }

		public GameObject hangarShip { get; private set; }

		private void Awake()
		{
			if ((Object)(object)_instance == (Object)null)
			{
				_instance = this;
			}
			Assets.PopulateAssets();
			Mls = Logger.CreateLogSource("TestMod");
			Mls.LogInfo((object)"Plugin TestMod (1.0.0) is loaded!");
			_harmony.PatchAll(typeof(PluginInfo));
			_harmony.PatchAll(typeof(ShipInsidePatch));
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "shipinsidenew";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().FullName.Split(',')[0];
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "TestMod";

		public const string PLUGIN_NAME = "TestMod";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace TestMod.Patches
{
	[HarmonyPatch(typeof(StartOfRound))]
	internal class ShipInsidePatch
	{
		private static bool _hasRun;

		[HarmonyPatch("Update")]
		[HarmonyPrefix]
		private static void ShipInsideMeshColorPatch()
		{
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			if (_hasRun)
			{
				return;
			}
			_hasRun = true;
			Mesh mesh = Assets.MainAssetBundle.LoadAsset<Mesh>("ShipInsideNew");
			GameObject val = GameObject.Find("ShipInside");
			MeshFilter component = val.GetComponent<MeshFilter>();
			component.mesh = mesh;
			Renderer component2 = val.GetComponent<Renderer>();
			Color color = component2.material.color;
			string text = "#6d119e";
			Color val2 = default(Color);
			if (ColorUtility.TryParseHtmlString(text, ref val2))
			{
				Color val3 = val2;
				Debug.Log((object)("Converted Color: " + ((object)(Color)(ref val3)).ToString()));
				Material[] materials = component2.materials;
				for (int i = 0; i < materials.Length; i++)
				{
					materials[i].color = val2;
				}
				component2.materials = materials;
			}
			else
			{
				Debug.Log((object)"Invalid Hex Code");
			}
		}
	}
}