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Decompiled source of PurpleWindowedShip v1.0.0
TestMod.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using TestMod.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("TestMod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("TestMod")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+43206f0475d7dae18e393eaa115cfd192399712f")] [assembly: AssemblyProduct("TestMod")] [assembly: AssemblyTitle("TestMod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace TestMod { [BepInPlugin("TestMod", "TestMod", "1.0.0")] public class Plugin : BaseUnityPlugin { private readonly Harmony _harmony = new Harmony("TestMod"); private static Plugin _instance; internal ManualLogSource Mls; public PlayerControllerB controller { get; private set; } public GameObject hangarShip { get; private set; } private void Awake() { if ((Object)(object)_instance == (Object)null) { _instance = this; } Assets.PopulateAssets(); Mls = Logger.CreateLogSource("TestMod"); Mls.LogInfo((object)"Plugin TestMod (1.0.0) is loaded!"); _harmony.PatchAll(typeof(PluginInfo)); _harmony.PatchAll(typeof(ShipInsidePatch)); } } public static class Assets { public static string mainAssetBundleName = "shipinsidenew"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().FullName.Split(',')[0]; } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } public static class PluginInfo { public const string PLUGIN_GUID = "TestMod"; public const string PLUGIN_NAME = "TestMod"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace TestMod.Patches { [HarmonyPatch(typeof(StartOfRound))] internal class ShipInsidePatch { private static bool _hasRun; [HarmonyPatch("Update")] [HarmonyPrefix] private static void ShipInsideMeshColorPatch() { //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) if (_hasRun) { return; } _hasRun = true; Mesh mesh = Assets.MainAssetBundle.LoadAsset<Mesh>("ShipInsideNew"); GameObject val = GameObject.Find("ShipInside"); MeshFilter component = val.GetComponent<MeshFilter>(); component.mesh = mesh; Renderer component2 = val.GetComponent<Renderer>(); Color color = component2.material.color; string text = "#6d119e"; Color val2 = default(Color); if (ColorUtility.TryParseHtmlString(text, ref val2)) { Color val3 = val2; Debug.Log((object)("Converted Color: " + ((object)(Color)(ref val3)).ToString())); Material[] materials = component2.materials; for (int i = 0; i < materials.Length; i++) { materials[i].color = val2; } component2.materials = materials; } else { Debug.Log((object)"Invalid Hex Code"); } } } }