


Tools triggered using the in-game chat. The main purpose of this mod is for debugging and testing other mods.
Some important notes:
Displays a page of the items list. Includes item names and ID numbers.
Arguments:
Example: "item 2" displays page two of the items list
Spawns an item based on given ID number. Able to specify how many items, their value, and what player it spawns on. "$" as the player will spawn the item in a random location inside the factory.
Arguments:
Example: "give 17 1 420 #3" will spawn one Airhorn worth $420 on the player who's ID is 3.
Displays a page of the outside enemies list. Includes enemy names and ID numbers. Currently in the game there is only one page of outside enemies.
Arguments:
Example: "eout" displays page one of the outside enemies list
Displays a page of the inside enemies list. Includes enemy names and ID numbers. Currently in the game there is only one page of inside enemies.
Arguments:
Example: "ein" displays page one of the inside enemies list
Spawns an outside enemy based on given ID number. Able to specify how many enemies, and where they spawn. Make sure you use the ID from the outside enemies list!
Arguments:
Example: "sout 0 1" will spawn one enemy of ID zero naturally outside. Different moons assign different enemy ID's so make sure you check "eout" to find the ID of the enemy you want to spawn.
Spawns an inside enemy based on given ID number. Able to specify how many enemies, and where they spawn. Make sure you use the ID from the inside enemies list!
Arguments:
Example: "sin 0 1 Bob" will spawn one enemy of ID zero on a player who's name starts with (or is) Bob. Different moons assign different enemy ID's so make sure you check "ein" to find the ID of the enemy you want to spawn.
Teleports a given player to a given destination. Player being teleported can not be dead. Will automatically sync lighting if your destination is inside or outside. If no arguments are provided, the host will be teleported to the ship's console.
Arguments:
Example: "tp #0 $" will teleport the player with ID to a random location inside the factory.
Lists or creates a waypoint to use as a teleport destination. Waypoints are cleared when leaving a moon.
Arguments (The text added after is the only argument accepted. If not provided it will list all waypoints):
Charges a players held item.
Arguments:
Example: "ch" will simply charge the host's held item.
Fully refills a players health and stamina. Will save a player if they are currently grabbed by a forest giant or have a snare flea on their head. If target player is dead, they will be revived at the ship's terminal.
Arguments:
Example: "heal John" will heal a player who's name starts with (or is) John.
Lists all players currently in the server with their ID numbers.
Example: "list".
Lists or adjusts the current amount of group credits in the terminal. If amount argument is not given it will just display the current amount of credits.
Arguments:
Example: "credit -10" will subtract 10 from the current amount of group credits.