


Commands triggered using the in-game chat. The main purpose of this mod is for exploring the technical aspects of the game and testing other mods.
Some important notes:
Displays a page of the commands list. Includes brief descriptions of each command and its purpose.
Arguments:
Example: "help" displays page one of the commands list.
Displays a page of the spawnable items list.
Arguments:
Example: "item 2" displays page two of the items list.
Displays a page of the spawnable enemies list.
Arguments:
Example: "en 3" displays page three of the enemies list.
Displays a page of the spawnable traps list.
Arguments:
Example: "tr 1" displays page one of the traps list.
Spawns an item/enemy/trap by name. Able to specify where it spawns, how many are spawned, and the value of the item if you are spawning a scrap item.
Arguments:
Example: "sp flower ToxicOmega 5" will spawn five flowermen (Brackens) at the player named ToxicOmega.
Puts an item directly into a players inventory. If their inventory is full it will drop on the ground beneath them.
Arguments:
Example: "give jar" will give a jar of pickles to yourself.
Toggles a GUI showing all currently existing players, items, enemies, and terminal objects. If used with arguments it will display a page from the list of currently existing players, items, enemies, terminal objects, or waypoints. Network ID's will be listed in the items and enemies lists. Will smart-search for the list name.
Arguments:
Example: "li e" will list page one every enemy that is currently spawned and active in the scene. In most situations simply using "list" on its own to show the full GUI is more useful.
Toggles a GUI that displays useful information. Current coordinates, time of day, and godmode status will be displayed at the bottom. Listed along the top will be nearby items, enemies, traps, blast doors, and players. Using the "List" command with zero arguments after will enable the GUI but show items/enemies/etc from ANY distance instead nearby. Network ID is listed next to items and enemies. Terminal Code is listed next to traps and blast doors.
Example: "GUI" will toggle the GUI.
Teleports a given player to a given destination. Targeting a dead player will target their corpse. Will automatically sync lighting if your destination is inside or outside. If no arguments are provided, the host will be teleported to the ship's console.
Arguments:
Example: "tp #0 $" will teleport the player with ID 0 to a random location inside the factory.
Lists or creates a waypoint to use as a destination. Waypoints are cleared when leaving a moon. If no argument is given it will show page one of the "list wp" command list.
Arguments:
Example: "wp add" will create a waypoint at your current location.
Fully refills a player's health and stamina. Will save a player if they are currently in a kill animation with an enemy. If the target player is dead, they will be revived at the ship's terminal.
Arguments:
Example: "heal John" will heal a player whose name starts with (or is) John.
Kills/Destroys a given player or item/enemy (if given their Network ID as the target). Supports a range of item/enemy network IDs by separating them with a "-". Items and invincible enemies are destroyed since they cannot take damage. Players and normal enemies are killed unless they are forced to by destroyed by adding "*" to the end of the target argument.
Arguments:
Example: "kill 14-82*" will force delete all items/enemies with network IDs ranging from 14-82.
Toggle whether or not you can take damage and die.
Example: "gm" will toggle godmode.
Toggles on/off fog which includes most outdoor fog as well as the steam inside the factory.
Example: "de" will toggle the defog effect.
Toggles a night vision effect. This will only be active when inside the factory/mansion.
Example: "night" will toggle the night vision effect.
Toggles the noclip effect which will allow you to fly and phase through walls.
Example: "noclip" will toggle the noclip effect.
Toggles blast doors and traps by using their terminal code. If no argument is given it will show page one of the "list codes" command list.
Arguments:
Example: "code d2" will toggle all terminal objects on the map with code d2.
Toggles the breaker box's state.
Example: "br" will toggle the current state of the breaker.
Using the Lock or Unlock commands will Lock or Unlock a door if you are looking at one.
Example: "unlock" while looking at a locked door will unlock it.
Lists or adjusts the current amount of group credits in the terminal. If the amount argument is not given it will just display the current amount of credits.
Arguments:
Example: "credit -10" will subtract 10 from the current amount of group credits.
Changes a players suit. If no arguments are given it will instead list all available suits.
Arguments:
Example: "suit purple Joe" will change the suit of player named Joe to be the purple suit.
Charges a player's held item.
Arguments:
Example: "ch" will simply charge the host's held item.