Decompiled source of OGWahMod v1.0.0

OrnateGamerWah.dll

Decompiled 6 hours ago
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LethalLib.Modules;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("OrnateGamerWah")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OrnateGamerWah")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("6a48c825-90b3-4372-b641-5758b3e490b7")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace OrnateGamerWah;

[BepInPlugin("OrnateGamer.Wah", "OrnateGamer Wah", "1.0.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class WahBase : BaseUnityPlugin
{
	private const string modGUID = "OrnateGamer.Wah";

	private const string modName = "OrnateGamer Wah";

	private const string modVersion = "1.0.0.0";

	private readonly Harmony harmony = new Harmony("OrnateGamer.Wah");

	private static WahBase Instance;

	internal ManualLogSource mls;

	private void Awake()
	{
		if ((Object)(object)Instance == (Object)null)
		{
			Instance = this;
		}
		string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "wah");
		AssetBundle val = AssetBundle.LoadFromFile(text);
		Item val2 = val.LoadAsset<Item>("Assets/OrnateGamerWah.asset");
		Utilities.FixMixerGroups(val2.spawnPrefab);
		NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
		Items.RegisterScrap(val2, 50, (LevelTypes)(-1));
		mls = Logger.CreateLogSource("OrnateGamer.Wah");
		mls.LogInfo((object)"The mod has awoke");
	}
}